Unofficial Offline Skilltree Calc (Delete the Data folder to update. Stop posting "update please" )

"
wenhao232 wrote:
Could you add multiple searches?

like:

life- all life nodes would be circled
block- all block nodes would be circles

In my opinion this would be excellent for new players, as they could search what they plan to max out from their character and simply pick a class that are closest to those particular clusters of nodes that provide the stats they want.


check the regex box and search for "life|block"


"
onefinemess wrote:
After you re-select a saved build, if you try and remove any nodes it removes them all. Also, sometimes (most of the time?) when you click on loading a build it sets it to the wrong class. Possibly the cause of the first issue?


were you trying to load "old" saved builds from the previous version? since ggg changed the character ids in the save string, this is now impossible.
Excellent program. Glad you made it available to the rest of us.


With regards to working with old builds, I have my own solution that seems to work fine.

I have a copy of both 1.41 and 1.5 in separate directories on my computer.

Since most of the forum builds give links to the open beta skill tree, I can display the link and copy it to both versions of the program. If there are any breaks in the tree in 1.5, then I can compare the entries from 1.41 and find matches in 1.5.

This allows me to attempt to exactly recreate the old build, at least as far as major nodes goes. Then I can fill in the rest by finding nodes to match the missing ones in the new tree.

So, I hope when you do put the 1.5 version into the original post that you do not delete the link to the 1.41 version.
Thanks a lot Headhorr. You're the man!
Hello,
I am behind proxy so I cant download data file...

I would like to ask if its enough to just download there data files from different PC which is not behind the proxy?

I cant try it now, because I dont have any PC which is not behind proxy now.

btw. isnt these data files somewhere saved?

or is there any "online calculator" which showing also stats, bonuses etc?

if anyone can send me DATA File i will be really happy :-) a.taborik@live.com :-) I hope that I will not receive 1000 of emails with advertisement to Enlarge my pen**

EDIT: its insame to create any builds without your tool ... you did really great job
Last edited by antarian on Oct 24, 2013, 5:12:06 AM
THAAAAANK YOU :-)

the only problem is that right now I should work ... but .... I CAAAAAAAAAAAAAAANT :-DDDDDDDDD
Last edited by antarian on Oct 24, 2013, 7:19:58 AM
there is still a bug with the 1.5 POEplanner, one you click reset it will crash and say read the debug.txt how im doing it right now is just restarting it and not using reset
Last source code update were 'Mar 15, 2013'.
Always keep the repo updated.

I've heard of open source projects that started good then stopped updating the source code repo. Users still downloaded the compiled files and unknowingly opened up their computer to bad code like information stealing. The authors stopped updating the repo because they started to add information stealing functionality.

This is why I ask you to update the repo. So I can make my paranoia shut up.
Also it is very hard to help if you do not have the latest code to work with :)
I don't mean to be a stickler because I absolutely love what you've built, but the program still incorrectly displays at least one value that I'm aware of. Max life is now +8 per level instead of +6. It is of course perfectly possible to add this extra 2 life in manually when calculating, but if the tree did it on its own, that would be amazing!

Thanks!
Last edited by qqwyeti on Oct 24, 2013, 11:07:56 AM
Thanks a lot! :)
It's not working?

Debug.txt in spoiler

Spoiler
The error time: 10/24/2013 12:27
Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at POESKillTree.SkillTree..ctor(String treestring, startLoadingWindow start, UpdateLoadingWindow update, closeLoadingWindow finish)
at POESKillTree.SkillTree.CreateSkillTree(startLoadingWindow start, UpdateLoadingWindow update, closeLoadingWindow finish)
at POESKillTree.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at MS.Internal.FrameworkObject.OnLoaded(RoutedEventArgs args)
at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
at System.Windows.Interop.HwndTarget.OnResize()
at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs,

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