Unofficial Offline Skilltree Calc (Delete the Data folder to update. Stop posting "update please" )
NVM The updated version works as intended, thank you
Last edited by usavet on Oct 23, 2013, 12:10:51 PM
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Updated with couple fixes: http://www.mediafire.com/download/n1tlst7vbnvf477/SkillTree.7z
Should fix some URL importing problems/crashes. If you still crash, post the URL and I'll see if I can fix it. IGN: Coward Last edited by pollyzoid on Oct 23, 2013, 12:41:37 PM
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I am working on a fix myself, but the poe page is so unresponsive that i couldn't post anything^^.
fixing up some other things on the side. | |
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" http://www.mediafire.com/download/n1tlst7vbnvf477/SkillTree.7z I had no idea Google Drive's limits were so low... IGN: Coward
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" Thanks a billion Pollyzoid. The mediafire link helped for those of us who were late on the google drive wagon ^_^ | |
pollyzoid, i'm using your version without any crashes, but everytime when I load a saved build the class is loaded wrong. I guess you have to fix an offset in the loader because of the added scion character.
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Can someone make a version that doesn't request information online or needs to connect to anything? Just a simple skilltree, nothing fancy.
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right. | |
Updated to fix wrong class when exporting the URL and a crash that happened if you clicked a class node.
http://www.mediafire.com/download/n1tlst7vbnvf477/SkillTree.7z @Headhorr: You should probably use the "spc" attribute in the node tree to determine class nodes. On normal nodes it's an empty array, but for class nodes it contains the class' numerical id. This latest update added a quick fix to use it. " Close guess, the offset was actually in the URL exporting code. " It's much easier the way it's done right now. It only requires online connection once when started (and later if you want to update the skill tree) Making it completely offline and up-to-date with the frequent-ish balance patches would be a lot of effort. IGN: Coward
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Everytime I run the program it crashes.
Here is the debug info: The error time: 10/23/2013 15:36 Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array. at POESKillTree.SkillTree..ctor(String treestring, startLoadingWindow start, UpdateLoadingWindow update, closeLoadingWindow finish) at POESKillTree.SkillTree.CreateSkillTree(startLoadingWindow start, UpdateLoadingWindow update, closeLoadingWindow finish) at POESKillTree.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at MS.Internal.FrameworkObject.OnLoaded(RoutedEventArgs args) at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root) at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Interop.HwndTarget.OnResize() at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) |