[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

Anyone tried out those new temple weapons with crazy minion damage stats? Are they worth it?

I got a wand with 97% increased minion damage and staff with 137% increased minion damage. Was thinking about trying out the wand, but looks like I would sacrifice a lot of survivability by ditching Advancing Fortress. :(
Is it ok if my minion jewels have minions deal additional fire dmg for example?Is it going to fk the ele overload?Thanks in advance.
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PangGblast wrote:
Is it ok if my minion jewels have minions deal additional fire dmg for example?Is it going to fk the ele overload?Thanks in advance.
Not a problem. Elemental Equilibrium only triggers on your damage, not your minion's damage.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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grimjack68 wrote:
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Autofire2 wrote:
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grimjack68 wrote:


That's probably block without Bone Offering active too, in which case, you'll be fine. BO will boost you by another 17% at level 20, and Rumi's will put you up by another 17% for your current one. That will cap you at 75, with a bit of overcap just in case.

That means you just need to work on life, and possibly your life / mana balance for MoM. Quick calcs:
4241 / 70 x 30 = 1818, so your current ratio is damn near spot on. I like to have a bit of mana left over to I can still use Whirling Blades or Shield Charge to flee.

So, my advice would be:
- Drop your current helm. Something with similar stats for life / armour / es can be picked up for a couple chaos, and you'll get some resistances as well. And very likely some extra life as well. That will allow you to
- Drop the resist nodes / jewel socket next to Sentinel. Put those 6 points into the Scion life wheel next to Path of the Warrior and Quick Recovery.
- If your resists are still not capped, consider swapping Pupper Master for Commander of Darkness. If you have some spare currency, consider picking up a better belt with life, resists, and I like a big armour roll. Look to upgrade your rings / gloves as well, looking for life, mana, resists, and an open slot on the gloves for Catarina's Minions deal increased damage craft.

At that point you should be able to drop to a single healing flask, a speed flask (I'd drop the unique for a regular one, it holds the same number of charges but uses less, so you can have it active more often), A rumi's (or 2 - I often carry 2 so I can maintain it during boss fights), and something that boosts your defenses some more. I usually carry a jade flask with armour boost, and I'll swap to a fire flask for Atziri or whatever is appropriate.

Oh, and Quality your gear. It's a cheap upgrade, and makes more difference that you would think.


Hey just bumping this - I was asking what you'd recommend for a helm, since I was just going by what I thought the guide suggested was optimal?

And its actually a perfect time to optimize my endgame passives! I have a full reset due to the league change. Does anyone have a pastebin/character with minmaxed endgame passives?

Thanks guys!
You are really looking for a rare helm with Life / Mana / Elemental Resists. Unless you have currency to spare, in which case look for an Elder helm that works as a pseudo 6 link for your spectres, and move your spectres to your helm from your chest. *Or*, if you are still running Tukohama's Vanguards and want to fit a tanky Animated Guardian, look for a +2 Minion Gems helm, also with life / mana / resists, then pair up AG with Empower 3+ / Minion Life / Fortify.

Also. Bone helms are ideal, with their increased minion damage implicit, but expensive, and certainly not required.

Ahn's is ... complicated. The mechanic with that is, if you are playing with Reckless Defense jewels to increase your block to max, you can use Ahn's to decrease the crit damage you take as a result of the Reckless Defense jewels. The caveat is that you need to be at zero power charges, so you either need to make sure you have no way of generating power charges, or you need to take other gear to reduce your max power charges all the way to zero.


I actually have 2 rare bone helms! And I can see quite a few starting at a couple chaos.

And I dont run AG anyway, though I hear its good to switch to TVs for the final few bosses.

What would be considered a "good" life addition? Both for helms and say belt and rings?

Sorry, I know a lot of these must seem like very basic questions but it's sometimes hard to tell for a new player! Always appreciated.
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Jurvi wrote:
Anyone tried out those new temple weapons with crazy minion damage stats? Are they worth it?

I got a wand with 97% increased minion damage and staff with 137% increased minion damage. Was thinking about trying out the wand, but looks like I would sacrifice a lot of survivability by ditching Advancing Fortress. :(


I use a 1.5 aps (with an affix open so I can further craft attack speed) 90%+ minion damage sceptre with added cold/lightning damage for the juicy minion damage, shield charge, and triggering EE. Wands are not an option to me due to the lack of good movement skills.

For the blocks: one can choose to invest a bit in the tree for 10% block chance, then with Rumi+Bone offering+CWDT tempest shied I think one can cap 75/75 blocks with block chance applied to spells (say, 40% from the shield and 25% from the new amulet vaal implicit).
Last edited by mam84#3517 on Jun 6, 2018, 11:32:24 PM
Want to try going the golems+TVs route for the first time.

Two questions to those who have already tried it:

- What ended up working better, 4L elder helm golems and 6L TVs, or vice versa?

- Does essence of horror work, essentially providing a 7th link? I've seen a helm on ISC that looks pretty damn sick:

Socketed Gems are Supported by Level 20 Burning Damage
Socketed Gems are Supported by Level 18 Minion Damage
Socketed Gems deal 30% more Elemental Damage
+90 to maximum Life
+21% to Lightning Resistance
34% increased Burning Damage
Minions deal 20% increased Damage

IF those 30% more ele damage actually work, this is pretty insane, especially so early in the league.
Why you just hide your characters Natt? That's not cool for some1 who has a topic with 543 pages and its the second spectres page on a google search of the word.
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Autofire2 wrote:

I actually have 2 rare bone helms! And I can see quite a few starting at a couple chaos.

And I dont run AG anyway, though I hear its good to switch to TVs for the final few bosses.

What would be considered a "good" life addition? Both for helms and say belt and rings?

Sorry, I know a lot of these must seem like very basic questions but it's sometimes hard to tell for a new player! Always appreciated.

Yes, bone helms are usually quite reasonable. I got this one for less than a chaos:


For affixes, check out http://poeaffix.net

No worries about the questions at all. This is why we have forums. :)
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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LaplaceNoMa wrote:
Want to try going the golems+TVs route for the first time.

Two questions to those who have already tried it:

- What ended up working better, 4L elder helm golems and 6L TVs, or vice versa?

- Does essence of horror work, essentially providing a 7th link? I've seen a helm on ISC that looks pretty damn sick:

Socketed Gems are Supported by Level 20 Burning Damage
Socketed Gems are Supported by Level 18 Minion Damage
Socketed Gems deal 30% more Elemental Damage
+90 to maximum Life
+21% to Lightning Resistance
34% increased Burning Damage
Minions deal 20% increased Damage

IF those 30% more ele damage actually work, this is pretty insane, especially so early in the league.


The 30% doesn't work on minion because it didn't mention minions. Only thing that works on minions is when it actually says minion. So the 30% is for your spells only and it's negligible.

As for which which part to link what it depends on the helm. My helm has +burning so naturally I put TVs in the helm because golems don't benefit from burning. If it's +2 minion, minion life, minion damage then I would put golem in there simply because the +2 benefits golems more and the quality from gems would benefit spectres more. It all depends on what helm you got.

For BiS I think a +2 minion and minion life/damage with golem and 6L specter is best. You can get a +2 minion +20 minion damage + 20 burning damage and it would still do less than a normal 20/20 minion damage and burning damage. Not to mention the possible 21/20 gem.

I'm cheap and can only afford a 5L so I put golems in my chest and TVs in my burning helmet. Second best imo.
Last edited by BiggestNoobEver#0805 on Jun 7, 2018, 1:50:17 PM
I have a free single blue slot, which aura is nice to put on have ?

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