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When D3 came out the easy auction house ruined it.
you could always find a much better item then you had gotten in drops for practically nothing on the AH, it was hugely unrewarding because almost no loot you ever got was worth using.
D3 was ruined because it had no currency sinks, legalized RMAH and had very boring and simple gearing/builds.
Just answer me - when D3 finally switched to SSF, why it didnt became a T1 ARPG instantly? Maybe because AH wasnt a real problem at all?
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504
There is no knowledge
That is not power
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Posted byMortalKombat3on Aug 26, 2018, 4:47:28 AM
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The current system is broken already. Plenty of people have pointed out the script abusers.
So of course those people are going to be in this thread braying "no problem here mate! move along,eh?"
The key to an effective AH in PoE is to get the fees right. Make the fee equal to the price and people will balk at flipping.
Alternatively, have no AH but Player Shops instead.
* The PS is an NPC container that you put your items in and set prices on. GGG makes purchacing one an MTX that goes in your hideout.
* GGG can sell skins for the PS and extra sales tabs for it to make some real $$$. Maybe your PS is a ragged exile with a crappy looking stand, or maybe it's a living gold statue with an ornate table etc.
* Tons of skinning/theme possibilities for players and GGG.
* Buyers of your items can find them through the API/3rd party website/notice board or whatever. Then they will visit your hideout to collect the items off the NPC so you still get to show your hideout off.
* No automated collection.
I've been saying the same thing about the alternative in several posts (although not so well thought out as you) and it gets ignored. The mindset seems to be AH or nothing. I think it's because it's hard to argue against what you have just laid out.
I have proposed an almost identical idea several times in threads like these and they are always ignored because people would rather argue and call each other noobs than explore real solutions that still meet most of the goals of the manifesto.
There are two types of POE players:
1) Those who want to walk uphill both ways barefoot on broken glass wearing a blindfold
2) F*cking noobs
I identify as transnational Chinese. May I have access to their QOL features, please?
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Posted byMakilldaon Aug 26, 2018, 7:31:49 AM
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the trading itself now is too easy. back in d2 days we would have to make games "trading 40 SOJs for WF" or spam trading channels for hours and hours.
adding an auction house, lol. go play world of warcraft if you want a baby game for casual players
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Posted byRingon Aug 26, 2018, 9:56:34 AM
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Auction house is a dangerous thing. Even now with poe trade people complain about item sniping, that some people who play the trading game using macros end up controlling a big part of the market by buying and relisting items. This would get even worse with an ah.
Furthermore, an auctionhouse further encourages playing the trade game, instead of the real game. This is something the devs don't want. Even now it is very easy to buy op lvling gear for a couple c and breeze through a1-10.
There's no excuse in not making a currency AH though, except some bullshit simpletons are willing to swallow.
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Posted byMischief67on Aug 26, 2018, 5:28:24 PM
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When D3 came out the easy auction house ruined it.
you could always find a much better item then you had gotten in drops for practically nothing on the AH, it was hugely unrewarding because almost no loot you ever got was worth using.
D3 was ruined because it had no currency sinks, legalized RMAH and had very boring and simple gearing/builds.
Just answer me - when D3 finally switched to SSF, why it didnt became a T1 ARPG instantly? Maybe because AH wasnt a real problem at all?
Nah man, the gold sinks were the auction house. D3 deleted trade because they don't want to deal with the "my account got hacked because I real world traded" support questions that get thrown their way if trading is free and open. They do the same thing in WoW by account binding anything useful.
But you're right, Diablo 3's issues go far beyond the auction house. All reaper of souls proved was it's doomed from the design and needs to be redone
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Posted byImaginaerumon Aug 26, 2018, 9:34:52 PM
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Just answer me - when D3 finally switched to SSF, why it didnt became a T1 ARPG instantly? Maybe because AH wasnt a real problem at all?
Or more likely that one extreme is just as bad as the other. Besides, once the damage was done and players left it was going to be difficult to bring them back. The AH may not have been the only "real" problem, but it was definitely one of them.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
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Posted byPhaededon Aug 26, 2018, 9:43:58 PM
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When D3 came out the easy auction house ruined it.
you could always find a much better item then you had gotten in drops for practically nothing on the AH, it was hugely unrewarding because almost no loot you ever got was worth using.
D3 was ruined because it had no currency sinks, legalized RMAH and had very boring and simple gearing/builds.
Just answer me - when D3 finally switched to SSF, why it didnt became a T1 ARPG instantly? Maybe because AH wasnt a real problem at all?
Because it had a super shallow end game and was built around the AH. Once the AH was removed and they stopped making tons of cash, Activision Blizzard stopped investing hard into it. RoS was a nice expansion and certainly improved the game, but not nearly enough. They realized that the foundation of their game was super flawed and that engine limitations were holding them back as well.
You aren't getting an AH and your horrible analogies aren't helping. You refuse to pay attention to the facts. It's already super easy to get the build defining items you want as long as you farmed the currency. And SSF players have shown what can be accomplished without ANY trading.
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Posted byFrodoFragginson Aug 27, 2018, 2:28:43 AM
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One of the reasons D3 eventually ran out of steam for me after hundreds of hours was the feeling that with the AH, items were ubiquitous and therefore worthless.
Playing POE, I spent years without trading because spoiled by D3's AH, I thought how "complicated" and "unintuitive" the whole poe.trade process seemed. Until I started actually doing some trading. Then I realized as long as you stay away from unrealistic offers, it's actually pretty efficient, most traders are fair and nice, and I rarely felt like wasting my time.
So no, I don't think an AH is necessary for this game as it would pose much more of a risk than an opportunity.
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Posted bymachiavelli4711on Aug 27, 2018, 3:13:41 AM
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It's same trade system we have now but even more systematic. No ripping off anyone and faster trading progress.
https://www.pathofexile.com/forum/view-thread/2200442
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Posted bydrakgokuon Aug 27, 2018, 10:32:51 AM
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The key to an effective AH in PoE is to get the fees right. Make the fee equal to the price and people will balk at flipping.
Alternatively, have no AH but Player Shops instead.
* The PS is an NPC container that you put your items in and set prices on. GGG makes purchacing one an MTX that goes in your hideout.
* GGG can sell skins for the PS and extra sales tabs for it to make some real $$$. Maybe your PS is a ragged exile with a crappy looking stand, or maybe it's a living gold statue with an ornate table etc.
* Tons of skinning/theme possibilities for players and GGG.
* Buyers of your items can find them through the API/3rd party website/notice board or whatever. Then they will visit your hideout to collect the items off the NPC so you still get to show your hideout off.
* No automated collection.
I like this idea!
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Posted byGulchon Aug 27, 2018, 10:58:57 AM
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