[3.0] Skeleton Mage build. 7 aura necromancer can both solo endgame maps and support party play

How about cwdt+ immortal call+ duration+ convocation on tough maps. Convovation summon only your zombies and golem. Golem gem moved to helm and
no leap slam.
Hi,

For some reason I can only summon 9 skeleton mages, even though I have the two Dead Reckogning jewels equipped with 40 intelligence in radius.

Is there an reason for this that I am missing?
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Waque wrote:
Hi,

For some reason I can only summon 9 skeleton mages, even though I have the two Dead Reckogning jewels equipped with 40 intelligence in radius.

Is there an reason for this that I am missing?


You need the boots to get a maximum of 10 skeletons. 9 is the cap without them.

Also, can this build die down? To Dust jewels are grossly overpriced. They aren't even that good, much better rare options at the current price.
I'm a noob so I'm sure I am missing something easy but how do you activate all those aura's? I watched the video and you don't have them on your quick bar so what am I missing? How do I turn on 6 aura's without them being RMB/CMB/LMB or Q W E R T?
"
beerens9986 wrote:
I'm a noob so I'm sure I am missing something easy but how do you activate all those aura's? I watched the video and you don't have them on your quick bar so what am I missing? How do I turn on 6 aura's without them being RMB/CMB/LMB or Q W E R T?


Just activate the aura and then change it on your bar to the next aura and then activate that one, just keep doing this. the auras will remain active, youll just have to turn them on
Last edited by ToXic112 on Sep 7, 2017, 1:59:33 PM
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NaeRo2 wrote:
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Waque wrote:
Hi,

For some reason I can only summon 9 skeleton mages, even though I have the two Dead Reckogning jewels equipped with 40 intelligence in radius.

Is there an reason for this that I am missing?


You need the boots to get a maximum of 10 skeletons. 9 is the cap without them.

Also, can this build die down? To Dust jewels are grossly overpriced. They aren't even that good, much better rare options at the current price.


Not sure where you got your info but You don't need any boots to get 10 skeletons. You need to take all the proper skill points to get 10 skeletons along with the queen's escape sword of course.
Repost.

Anybody who can answer?

Can anybod tell me if Southbound Gloves would be usefull for this build? It would increase Herald of ice and increase freeze duration on enemies, but would the adds more cold damage to attacks help out the Skeleton mages??

Thanks
The Definition of a Radical Psychotic Motherfucker is Me :P
Last edited by D1SA3LE on Sep 8, 2017, 12:39:10 AM
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Artwebb1986 wrote:
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NaeRo2 wrote:
"
Waque wrote:
Hi,

For some reason I can only summon 9 skeleton mages, even though I have the two Dead Reckogning jewels equipped with 40 intelligence in radius.

Is there an reason for this that I am missing?


You need the boots to get a maximum of 10 skeletons. 9 is the cap without them.

Also, can this build die down? To Dust jewels are grossly overpriced. They aren't even that good, much better rare options at the current price.


Not sure where you got your info but You don't need any boots to get 10 skeletons. You need to take all the proper skill points to get 10 skeletons along with the queen's escape sword of course.



I don't think there's anything related to the boots either.

But concerning the skillpoints, there are non that affect skeleton mages (only skeletons) - and the 2 jewels should provide 5 each - but my maximum is still 9?
"
Waque wrote:
"
Artwebb1986 wrote:


Not sure where you got your info but You don't need any boots to get 10 skeletons. You need to take all the proper skill points to get 10 skeletons along with the queen's escape sword of course.



I don't think there's anything related to the boots either.

But concerning the skillpoints, there are non that affect skeleton mages (only skeletons) - and the 2 jewels should provide 5 each - but my maximum is still 9?


My bad guys. I thought I was in a different skele mage thread >.<. Disregard boot comment.

Concerning those jewels, they don't increase your max skeles at all. Only the amount of skeletal mages you can have at one time. You may be able to have a total of 10 skele mages, but only the ability to summon a max of 9 skeletons.

You're missing one somewhere!
Hello

Is this build HC viable ?

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