[3.0] Skeleton Mage build. 7 aura necromancer can both solo endgame maps and support party play
i think a note in the guide that explains that there are 2 different To Dust jewels (with cast speed and without) and 2 different Dead Rekoning jewels (summons 5 skels and summons 3)
a lot of newbies are getting taken advantage of, myself included great guide tho, keep up the good work |
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" There is only different variations if you play the garbage standard. In Harbinger league there is only 1 version of each as those changes were implemented in 3.0. So no one should be getting taken advantage of if you read the links under the jewel section. Last edited by Artwebb1986#6162 on Sep 4, 2017, 9:39:28 PM
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Wouldn't it be beneficial to equip Alberon's Warpath and Pledge of Hands? You'd gain a precious socket which would allow for Controlled Destruction and retain the same number of Skeletons.
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Would Elemental Equilibrium be a good node for this build since the skeletons seem to be doing 2 to 3 elements all the time?
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pastebin link for build isn't working with latest path of building version
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Is there a reason you use to take out wrath instead of anger when you recommend people to sub for arctic armor?
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Why auras doesn't working on to me? and i not feel bonus from "commander of darkness"
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" The auras won't work on you because of Victario's Influence. It supports all the auras you socket there with Generosity, boosting their effect and making them affect the other party members but not you. The only aura you need to get the bonus from Commander of Darkness is a level 1 Clarity, socketed outside the Victario's Influence. |
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2l zombies are 1 shot meat
6L skeletons are 1 shot meat meat means spaming. So quens escape gives only +15% damage and ability to use leap slam. ALL other stats are usless for 1 shot skeletons and zombies. Mistress of Sacrifice + 25%-30% + of speed from boots+ flask makes leap slam not so important att all. so its appeared that quens escape give only 15% of damage. But skeletons are op so who cares.... |
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Can anybod tell me if Southbound Gloves would be usefull for this build? It would increase Herald of ice and increase freeze duration on enamies bit would the adds more cold damage to attacks help out the Skeleton mages??
Thanks The Definition of a Radical Psychotic Motherfucker is Me :P
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