[3.0] Skeleton Mage build. 7 aura necromancer can both solo endgame maps and support party play

Thanks, i would like to reach 1000 str to try the sustain with life leech on zombies, probably need astramentis, Alberon's Warpath and a couple of Efficient Training.
Dead reckoning has been nerfed in 3.0 how does this hold up now?
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Now grants the ability to summon an additional 5 Skeleton Mages, up from 3


How is that a nerf ? :thinking:
It could be just me, but are you using Queen's Escape or Queen's Decree? The text says Decree but the items say Escape.

P.s. Love your build, it reignited my interest in playing a necromancer :D
Queen's Escape is the upgraded version of Queen's Decree , it add minions life and movement speed.
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RoCKeTs wrote:
Queen's Escape is the upgraded version of Queen's Decree , it add minions life and movement speed.


Just minion movement speed, it already has minion life % on it.
Anyone else notice that when you've got max skeletons (10), it starts replacing mages with regular skeletons?
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TrapezoidMonkey wrote:
Anyone else notice that when you've got max skeletons (10), it starts replacing mages with regular skeletons?


It replaces them with more mages.
Last edited by Artwebb1986#6162 on Sep 4, 2017, 6:38:36 PM
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Artwebb1986 wrote:
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TrapezoidMonkey wrote:
Anyone else notice that when you've got max skeletons (10), it starts replacing mages with regular skeletons?


Replaces them with more mages.


Not sure what you mean.
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TrapezoidMonkey wrote:
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Artwebb1986 wrote:
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TrapezoidMonkey wrote:
Anyone else notice that when you've got max skeletons (10), it starts replacing mages with regular skeletons?


Replaces them with more mages.


Not sure what you mean.


Meaning they are skeletal mages

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