Arcane Surge - why?

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Telzen wrote:
You aren't gonna be able to do that just throwing it on a curse, well unless you want to waste time casting the curse over and over when you could be dpsing instead.
6 seconds is hardly a small duration for PoE's current pace.

but yes, Im not holding my fingers for people using it with curses - people love their automated curses anyway.

orb of storms + increased duration + arcane surge + x (where x is likely increased crit strikes for proccing ele overload)
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ghoulavenger wrote:
The reason people are bitching about it is that it is effectively an extra damage link with no reason not to use it. This means its just basic power creep.

As is ruthless, and just about everything else they release, no reason to single this one gem out.
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grepman wrote:
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Telzen wrote:
You aren't gonna be able to do that just throwing it on a curse, well unless you want to waste time casting the curse over and over when you could be dpsing instead.
6 seconds is hardly a small duration for PoE's current pace.

but yes, Im not holding my fingers for people using it with curses - people love their automated curses anyway.

orb of storms + increased duration + arcane surge + x (where x is likely increased crit strikes for proccing ele overload)
And how would this work? You won't be spending enough mana with orb of storms to keep the buff up much.
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Telzen wrote:
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ghoulavenger wrote:
The reason people are bitching about it is that it is effectively an extra damage link with no reason not to use it. This means its just basic power creep.

As is ruthless, and just about everything else they release, no reason to single this one gem out.

Well I'll take a look at ruthless real quick. No, they aren't equivocal. Ruthless has to be linked on the main skill and therefore directly competes with other supports that are out there. Arcane surge can be used independently. So there is a reason not to use ruthless, it has competition.

Edit: To avoid double posting, on the note on using orb of storms to proc it, no one said you need to use a max level arcane surge. If your mana threshold is too high, just use a lower level, just like people do with cwdt.
Last edited by ghoulavenger on Aug 5, 2017, 5:21:20 PM
The thing is so are the Ancestral Totes. Arcane Surge is no different to Ancestral Protector or Ancestral Warchief. It actually is even worse. So Melees already had a 7 link and they are much more reliable than Arcane Surge, because you are not getting a very high leveled Arcane Surge and you have to recast it more often than the totems which also provide a meaningful damage increase because they scale with the same things your melee attacks scale.

So if Arcane Surge is a poor version of Ancestral Totems, of course for the overall balance it wouldn't be necessary and it clearly benefits some timed skill. Considering it removes one cast during its duration you actually won't get too much out of it. Exspecially with slower skills were you will only cast about 12 during that duration losing one of that casts equals about 9% less damage which is basically what you get back with a low Arcane Surge, it is far better though with fast skills or skills you won't have to recast like Essence Drain or Traps and Mines and of course it is good on Flame Dash a movement skill that was hardly used before, but now has the unique benefit to be usable with Arcane Surge and Increased Duration.

Arcane Surge is only really good if you already have a skill that procs it in your combat rotation. Adding Orb of Storms just to proc it is a waste and hardly worth it, unless you can make Orb of Storms really expensive to proc a very high level of Arcane Surge.

And afterall I feel Ruthless is a much better improvement for Melees as Arcane Surge is for Casters. Ruthless basically provides another Multiplier for Melee attacks regardless of being Physical or Elemental that has a similar powerlevel like Multistrike. Ruthless also works really well with Bleed, which they buffed massively during the transition by basically make everything that increases attack damage also increase bleeding damage.

The only ones left in the dust are ranged attackers. They got basically nothing, because the onslaught gem is actually more beneficial to melees for leveling because they need movespeed far more.
The ancestral totems are a good comparison actually, but that is still the difference between an active skill (heralds, auras, etc) and a support (something that modifies the skill it is linked to). People are expected to use searing bond the same way. And actually I do use searing bond to trigger burning damage on bosses, and it does a little bit of damage on its own (mine only does about 13k dps, but I only have it two linked, on a 4 I don't see why it wouldn't pass 20k which is pretty respectable for a free totem).

The new onslaught gem is a much better comparison to arcane surge since it provides a global buff while being a support, but arcane surge is a unique buff while onslaught is not. To make matters worse onslaught is harder to use since it requires you to kill with that skill, while arcane surge only requires you to use it. If you made arcane surge more like onslaught in its usage, it would probably fit the role better, being an early skill gem for players to use, but phased out in the later game for something better.
One thing that needs to be kept in mind when talking about Ruthless competing with other gems is that Ruthless has a 110% mana multiplier. That is going to matter on more expensive skills like Cyclone.

Arcane Surge is really, really dumb, and spellcasters don't need the extra damage at all, yet at the same time it felt no different than using any other buff before every pack like a warcry or setting up Blood Rage once in awhile.

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The only ones left in the dust are ranged attackers. They got basically nothing,
They got something more deserving of outrage than Arcane Surge- they changed Melee Physical Attack on Full life to just "Physical Attack on Full Life" which actually screws over a unique risk/reward mechanic Melee had and gave it to ranged attackers that can abuse the mechanic.
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Telzen wrote:
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grepman wrote:
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Telzen wrote:
You aren't gonna be able to do that just throwing it on a curse, well unless you want to waste time casting the curse over and over when you could be dpsing instead.
6 seconds is hardly a small duration for PoE's current pace.

but yes, Im not holding my fingers for people using it with curses - people love their automated curses anyway.

orb of storms + increased duration + arcane surge + x (where x is likely increased crit strikes for proccing ele overload)
And how would this work? You won't be spending enough mana with orb of storms to keep the buff up much.
orb of storms cost 28 mana at level 20
incr duration is 140 multi, incr crit is 115
so, 45 mana enables you to have lvl 8 arcane surge for 6 seconds every time you place the orb of storms
which gives you 14% more spell damage, 14% increased cast speed and 0.7% mana regen

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Emphasy wrote:
The thing is so are the Ancestral Totes. Arcane Surge is no different to Ancestral Protector or Ancestral Warchief. It actually is even worse. So Melees already had a 7 link and they are much more reliable than Arcane Surge, because you are not getting a very high leveled Arcane Surge and you have to recast it more often than the totems which also provide a meaningful damage increase because they scale with the same things your melee attacks scale.

So if Arcane Surge is a poor version of Ancestral Totems, of course for the overall balance it wouldn't be necessary and it clearly benefits some timed skill. Considering it removes one cast during its duration you actually won't get too much out of it. Exspecially with slower skills were you will only cast about 12 during that duration losing one of that casts equals about 9% less damage which is basically what you get back with a low Arcane Surge, it is far better though with fast skills or skills you won't have to recast like Essence Drain or Traps and Mines and of course it is good on Flame Dash a movement skill that was hardly used before, but now has the unique benefit to be usable with Arcane Surge and Increased Duration.

Arcane Surge is only really good if you already have a skill that procs it in your combat rotation. Adding Orb of Storms just to proc it is a waste and hardly worth it, unless you can make Orb of Storms really expensive to proc a very high level of Arcane Surge.

And afterall I feel Ruthless is a much better improvement for Melees as Arcane Surge is for Casters. Ruthless basically provides another Multiplier for Melee attacks regardless of being Physical or Elemental that has a similar powerlevel like Multistrike. Ruthless also works really well with Bleed, which they buffed massively during the transition by basically make everything that increases attack damage also increase bleeding damage.

The only ones left in the dust are ranged attackers. They got basically nothing, because the onslaught gem is actually more beneficial to melees for leveling because they need movespeed far more.

I dont really get these comparisons

ruthless goes into your main skill, its useless in an auxilary skill

melee totems have a [pretty limited] range for bonus to take place, and they take time to activate.
also, as they are totems, they take up a totem spot.
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Telzen wrote:
And how would this work? You won't be spending enough mana with orb of storms to keep the buff up much.


Step 1:

Step 2: Take 1 Duration cluster on the skill tree
Step 3: Link arcane surge with random curse and
in ur shield or whatever have 3 links.
Step 4: Profit from 10 Second Arcane Surge uptime from casting curse twice (depending on lvl).

How to fix Arcane Surge?

Arcane Surge only supports linked gems but prvovdes 35% more spell dmg.

Why?

To make it better for cast gems than a lvl 4 empower, empower is so hard to beat but i feel arcane surge should be the better replacement. Currently its just the better outsourced 7 link 20% dmg multiplier.
Last edited by zzang on Aug 6, 2017, 10:41:46 AM

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