Patch Notes 3.1.0

Berserker: Can only leech life if you died recently. 100% increased life leech while died.

Totems: 50% of damage gained by totems is now reflects to the owner.

Bows: 200% increased projectile speed and damage.
they really should do a league to bring back each version. like a 2.0 league.
I would be ok with 40% of these lol
"
k1rage wrote:
well the way I see it the cycle will go back the other way

and we should get buffs

the come 4.0 everything gets nerfed back into the ground


Whoa whoa whoa, you got that all mixed up, the real nerfs will be coming in 3.1 :D
Second-class poe gamer
"
pr13st wrote:


Whoa whoa whoa, you got that all mixed up, the real nerfs will be coming in 3.1 :D


Haha, yea.

But seriously the game is in a state where it cant take more of those take-away-nerfs. Look at the player numbers and the dullness called diversity in 3.0. Another round of takeaway nerfs and the longterm players are likley to leave which means the safe cash supply will go away. Lets guess what will happen then when bills cant be paid anymore.

With that in mind 3.1 will bring buffs.
Last edited by zzang#1847 on Oct 13, 2017, 1:17:05 PM
"
Akymo86 wrote:
Classes changes
- Only Witch can now use 'Wands'.
- Only Templars can now use 'Sceptres'.
- Only Duelists can now use 'Swords'.
- Only Marauders can now use 'Two-handed weapons'.
- Only Shadow can now use 'Daggers'.
- Only Ranger can now use 'Bows'.
- Only Scion can now wear 'Tabula Rasa'.


- Only Marauders can now use 'Armor'.
- Only Duelists can now use 'Movement'.
- Only Shadow can now critically hit.
- Only Scion can use Stash and Vendors.
- Only Ranger can log off.
- Only Templars can use guilds, chat, portals and waypoints.

Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
-Frenzy charges now only affect attacks but not spells
-Power charges will only only affect spells but not attacks
-Spectre health and damage lowered by 80%
-Single target skills have been removed from the game as these killed bosses too quickly
-Vaal pact has been removed from the game because players did not die
-berserker takes 50% more damage from all sources
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Oct 13, 2017, 2:09:42 PM
Okay let me try balance style patch notes:

- removed Summon Raging Spirits from the game because it made end game too easy
- removed scorching ray, righteous fire and anecstral warchief and all kind of mines form the game too for same reasons.
- Elemental conversion now is capped at 50%
- We buffed melee by increasing glacial hammer damage by 5% (this is a buff)
- Removed armour from the game as experienced players didnt used armour anyway and our armour formular was horrible.
- Spells now need accuracy to hit therefore it is possible to evade spells now! (this is a buff)
- Every Number from necromancer ascendancy was nerfed by 50%. Hardcore players felt too safe with free max block.
- Increased disconnect rips in hardcore by roughly 15%
- Too many players used mind over matter as a defense mechanic. This took away diversity from the game therefore mind over matter was removed.
- We think we have overdone the ES nerfs and wiped ES attack based builds out of the game therefore 3 skill nodes were implemented behind CI which provide 5% increased ES per node.
- Too many players used life this league therefore every life node in the tree was nerfed by 2% the big ones by 4%

By the way - our new 600$ supporter packs are out! Enjoy the new fresh meta!
"
Nephalim wrote:
They already removed one of them from the game with out explanation, mention or reason.


They have?

I didn't think I remembered a fourth, so I checked the wiki and there's no mention of a fourth type.
Highest Character: Level 92 86% Block/Static Strike Champion - Abyss League
I get bored of the grind around 90, probably won't ever get a higher character.
-scion use nothing

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