New Support Gems Coming to The Fall of Oriath Beta

Some of these support gems are interesting but I am kind of disappointed that all of them are basically only about numbers. Non of them visually change skill behavior and that is something I always loved about this game. In top of that support gems like LMP, GMP or Chain are often replaced with unique items, jewels or ascendancy passives. So yeah...
Pure phys builds possible by default not just by unique? Nice
My idea for a Deadeye Tornado Shot Bleed Ranged Attack Totem (DTSBRAT)is buffed by these supports. I may need a 7-link.
Are these gems in addition, or are there gems that will be reworked/removed entirely?
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Icewave21 wrote:
These look really nice... Maybe not so much for builds like Bleed and Poison, but more for Ignite builds along with Vortex, Righteous Fire, and Scorching Ray.

I see a problem... Poison is based off of the Chaos and physical damage, and then bleed is based off of just the physical damage... That just forces pretty much all Bleed based builds to instead focus on Poison and call it a day.

Shadow Physical/Chaos start, Dirty Techniques at Duelist equally boosts both (for some reason), and Bloodletting node versus Fatal Toxins (90% bleed vs 115% poison).

Everyone is going to use Chance to Bleed for the flat physical on Poison Builds. That's what happens when you make it so Attack Damage doesn't scale the only attack based ailment. Think about letting Bleed and Poison scale off of different things. Bleed can scale off of attack damage (Bleed isn't even based on the hit damage anymore so it isn't double dipping) and poison can also scale with flat physical. Plain physical and chaos damage scale both already so it just fucks with every build besides Shadow.

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CBEToffOP wrote:
At now it is 8% of (Physical + Chaos) hit damage!


They already doubled Poison to 16%....


While Poison is based off your initial hit they stack, more stacks equals more damage, besides you will be scaling the DoT with supports, this is where the damage come from.
hype
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Chalk_Circles wrote:
While Poison is based off your initial hit they stack, more stacks equals more damage, besides you will be scaling the DoT with supports, this is where the damage come from.


Right. So what that means is (in addition to other things listed) Poison is still going to be better than Bleed because it stacks.

If all the damage for DoT comes from supports, then what is stopping a character from investing into defense completely (Hell, even a summoner) and then using a Tabula with supports "where the damage come from"?
R.I.P. Harvest crafting. You were amazing for one league
I don't see use for any of them.

Anyone thinks Vile Toxins will be good with Blade Vortex ? That's probably the only one i find interesting. With Cospri's Will for guaranteed poison and RF to boost up the base dmg of BV.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
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Icewave21 wrote:
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Chalk_Circles wrote:
While Poison is based off your initial hit they stack, more stacks equals more damage, besides you will be scaling the DoT with supports, this is where the damage come from.


Right. So what that means is (in addition to other things listed) Poison is still going to be better than Bleed because it stacks.

If all the damage for DoT comes from supports, then what is stopping a character from investing into defense completely (Hell, even a summoner) and then using a Tabula with supports "where the damage come from"?

With bleed you can also focus on the DoT, but yeah the initial hit probably matters more but most bleed builds are likely to have decent physical damage anyway.
All these new support, but I'll still only have a 6L (5L more realistically).

One thing about Brutality, dunno if it's worth for most builds to use it and drop Hatred+HoA - in favor of what? Haste +Blasphemy smth? ... prob only in ele reflect maps...
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018

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