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Fruz wrote:
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Turtledove wrote:
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Fruz wrote:
Flasks are basically here for mistakes, when you screw up, and it has everything to do with skill.
It isn't out of genre at tall, that's just a pitiful excuse to try to justify one's own lack of skill/ability.
I've heard this assertion many times that traps are not out of ARPG genre. It is obvious to me and others that it is. I accept you (and others) at your word that it is not to you. I think we have to accept that we are both right and that it is an opinion. Trying to delve a bit deeper to try and understand where this occurs, for me it occurs when the focus moves from "kill monsters get loot" to "go thru trap gauntlet". When my focus switches then my feelings and perspective seem to change. Feelings switch from "fun and excitement" to "yuch, this is boring and irritating".
It is not really just an opinion ( I guess I could agree that it is to some extent ), Arpg is a wide concept, and traps are not a foreign element to it.
But it does not matter, what matters is PoE as a whole, I could not care less in what genre people put it in, it's of absolutely no relevance to me, PoE is PoE, and that's all that matters.
People point at examples of ARPG's with individual traps and then call us liars and such. But individual traps do not switch my thinking/feeling/focus from "kill monsters get loot". What does switch my thinking/feeling/focus from "kill monsters get loot" is when it is a gauntlet of traps like in the labyrinth. I know of no such ARPG with something like the gauntlets of traps that are in labyrinth except PoE.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on May 8, 2017, 12:01:43 AM
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Posted byTurtledove#4014on May 7, 2017, 9:29:19 PM
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VolcanoElixir wrote:
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sidtherat wrote:
you have trials to learn the traps
sure, you most likely ran past them bruteforcing them with flasks and whatnot but trials are sufficient to teach all trap types to players
if one is unsure - he can always repeat said trials.
sure, some trap layouts are new (and i think GGG added at least 2 new with 2.6 - never seen them before and i ran lab A LOT) or complex but the building blocks are the same
and if you try youll see that you should have no problems whatsoever clearing any and all trap layouts with normal movement speed and no movement skills. on the first try.
The trials exist to show that they gave up on designing trap layouts for the actual Labyrinth. The trials (at least the ones in the acts) usually present some navigation puzzle to solve with emphasis on patience but the Labyrinth squeezes together clusters of traps in smaller spaces with only the expectation that you will survive them rather than solve them.
I agree the traps aren't hard just boring as err heck and make the game unplayable.
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Posted byZalhan2#1986on May 8, 2017, 10:02:04 AM
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No lab rework - no POE.
GL with 3.0, assholes.
rus/en, GMT+4
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Posted byHoloPaladin#6151on May 8, 2017, 11:37:05 AM
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