Labyrinth makes me want to hurt someone

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Xantosi wrote:
I'm trucking along like any other newb in Wraeclast. Cool game and all, mostly enjoyable, but please for the love of everything holy and unholy do something about the god damn labyrinth. If you are in a position like me where you live in a city with 3rd world tier internet (NYC represent) or, Malachai forbid, run this 2013 game on anything less than a Time-bending NASA-computer from 2023, you will probably end up in a position where you wish you could go on a rampage.

"Hmm, let's force EVERY player to run through a terribly designed gauntlet that isn't really very challenging, but that takes bloody forever to go through and is littered with an abundance of insanely frustrating and annoying mechanics. In fact, let's not make this about skill or finesse, but about having the willpower to pay close attention for at least 40 minutes, and fart your way through a series of mind-numbing rote exercises."

"But boy, this doesn't quite feel right. There's something missing. Oh I get it: Let's also make the areas sprawling and large so that our client is likely to struggle a bit, that'll spice it up. And then have them go through this THREE TIMES AND LIKE 300 TIMES MORE IF THEY WANT THE BEST GEAR. Also! Why don't we add a metric tonne of particle effects so that the client definitely will want to give up any second."

"Is it HARDCOOOOOREE :OOOO :OOO ##" (POE™) (skillcap™) (casualunfriendly™)!!!!! enough though? hmmmmmmmm. Maybe not quite, but I, guardian of HARDCOREGAMERS™™ know the perfect solution:

"OH YOU DISCONNECTED FOR 0.1 SECOND OR OUR GAME CRASHED ON YOU HAHA GO SUCK IT BITCH. HAAAAAAAAAAAAAAAAAAAAAAAAAAHAAAAAAAAAAAAAAAAAAAAAAAAAAA SUCK IT SUCK IT SUCK IT. HOW DOES THAT FEEL BOOOOOYYYYY HAAH"

And that's the story of how Labyrinth was designed.

Please don't boot players from the instance upon DC/crash, or at least let us start again after last phase of Izario we have downed.

And please make it a little shorter. And cull some of the useless enchants. And please ease up a bit on the particle effects in Uberlab.

kkthx


Got a good laugh out of this XD thx. Even though I can run the lab okish I rather see it made optional yesterday.
"This is a Buff"
-------------------------------
There is an old almost forgotten prophecy, that hell will freeze over.
But we just recently discovered the true cause of this unlikely event:
By the time GGG manage to balance their game.
I just started playing this game this season, and the lab is one of my absolute favorite parts of this game >.>

To each his own.
"
Docbp87 wrote:
The fact that your biggest complaint is how long the lab takes, when there are players running it in a couple of minutes on a daily basis, and there are tons of us who regularly can run it in ~10-15 minutes just shows that the problem isn't with the lab. The problem is that there is a mechanic that you have to take the time and make the effort to learn in order to trivialize it, but you don't want to do that... so... babyrage.
No, it's not this way. With specific build u can run uber lab with so much ease, but on other hand many builds have enormous struggle to complete it(uber lab, mostly due to traps), and yet you MUST complete all labs to make ur character to full potential, which is retarded mechanic to be honest. I understand to make lab "hard" like it's now, but then cut ascendancy from it, let get ascendancy points after klling Malachai, and some map boss or something for "uber trial", but not this retarded mechanic with traps, which u can't complete because of lag/desync/unexpected connection error/pixel disco/ game crash.
"
Docbp87 wrote:
The fact that your biggest complaint is how long the lab takes (...)


Not correct. My biggest complaint is that you lose all progress if you have spotty internet or crash with relative frequency. I'm severely punished not because I'm not willing to adapt, I'm punished because I don't run the game on a new desktop PC/gamer laptop and I live in a place where the infrastructure is poor.

This is exacerbated by poor optimisation, a decision to set lab in a map layout that is prone to crashes due to its size and amount of particle effects (the latter mostly relevant in Uberlab) and the fact that Labyrinth is some of the worst game design I have ever encountered.

Also, congratulations to all of you people who are able to run lab quickly with your movement-speed specced dude after practicing for 10's of hours. That absolutely invalidates any complaints ever. After all, if something is acceptable for at least one player, then it is good for the game and HARDCORE™, thus infallible by default.

Also to daddy on the previous page. Please, my original post is obviously 50% complaint 50% shitposting rant. "Hurr durr OP wants to attack people because of a game, because sarcasm and hyperbole doesn't exist on anonymous internet forums". Luckily we have gatekeepers here on the forums who decide for us whose opinions are valid. The service is appreciated.
Last edited by Xantosi#2999 on May 4, 2017, 7:16:30 PM
"
Painkiler1 wrote:
"
Docbp87 wrote:
The fact that your biggest complaint is how long the lab takes, when there are players running it in a couple of minutes on a daily basis, and there are tons of us who regularly can run it in ~10-15 minutes just shows that the problem isn't with the lab. The problem is that there is a mechanic that you have to take the time and make the effort to learn in order to trivialize it, but you don't want to do that... so... babyrage.


No, it's not this way. With specific build u can run uber lab with so much ease, but on other hand many builds have enormous struggle to complete it(uber lab, mostly due to traps), and yet you MUST complete all labs to make ur character to full potential, which is retarded mechanic to be honest. I understand to make lab "hard" like it's now, but then cut ascendancy from it, let get ascendancy points after klling Malachai, and some map boss or something for "uber trial", but not this retarded mechanic with traps, which u can't complete because of lag/desync/unexpected connection error/pixel disco/ game crash.


Painkiler1, thank you for voicing your opinion. I added you to the list at number 766. As the list grows longer our voices grow stronger. Over 310 threads discussing labyrinth problems with over 760 posters in support

Here's Painkiler1's summary profile.

Joined:
Feb 2, 2013

Last Visited:
May 4, 2017

Total Forum Posts:
45 (0.03 posts per day)

Here's the spot where I say obvious things that enrage thin skinned chuckleheads. Let's see, Painkiler1 is a wonderful person that loves playing PoE and eating food he likes. He's been playing PoE longer than many people although probably not as many game play hours per week as someone else that will remain nameless. Finally, if Painkiler1 was ever put in the position where he had to decide to destroy the whole world or not, he would decide to spare all our lives, especially if GGG decided to fix PoE so that Ascendancy Points could be earned outside the boring labyrinth game play.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Bleu42 wrote:
I just started playing this game this season, and the lab is one of my absolute favorite parts of this game >.>

To each his own.

It's nice to see yet another new player not having issues with the laby. It's not as bad as they make it out to be huh? :)

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Xantosi wrote:
"
Docbp87 wrote:
The fact that your biggest complaint is how long the lab takes (...)


Not correct. My biggest complaint is that you lose all progress if you have spotty internet or crash with relative frequency. I'm severely punished not because I'm not willing to adapt, I'm punished because I don't run the game on a new desktop PC/gamer laptop and I live in a place where the infrastructure is poor.

Do you have Engine Multithreading enabled? Some still have crashes with it enabled even after they "fixed" it.


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Xantosi wrote:
This is exacerbated by poor optimisation, a decision to set lab in a map layout that is prone to crashes due to its size and amount of particle effects (the latter mostly relevant in Uberlab) and the fact that Labyrinth is some of the worst game design I have ever encountered.

Actually, they fixed the laby related crashes quite a while back and optimization has been improving steadily in the past few years. Perhaps you've got something else causing your problems.


"
Xantosi wrote:
Also, congratulations to all of you people who are able to run lab quickly with your movement-speed specced dude after practicing for 10's of hours. That absolutely invalidates any complaints ever. After all, if something is acceptable for at least one player, then it is good for the game and HARDCORE™, thus infallible by default.

Without changing anything on a build (with common move-speed boots that you'd want to get on just about any build anyway) and one quicksilver flask (which you'd likely have anyway) it's easy to complete merc laby within 10 minutes or less with no practicing.

It's really as simple as learning the laby mechanics and knowing how to deal with it. 10's of hours not required, just a couple laby runs. If after a couple runs (and not even in the same difficulty) and your time doesn't improve perhaps it's time to focus on improving your playing ability.

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Turtledove wrote:
Here's the spot where I say obvious things that enrage thin skinned chuckleheads.

Aw, you're cute. As I seem to recall it you're the one who got enraged and had to be moderated. Twice actually. lol

Nice try though.

It is quite interesting how you only seem to do your shtick for certain forumgoers. Poor Xantosi doesn't get the same "Laby-hater fetish magazine" centerfold profile treatment as Painkiller1 does.
Just a lowly standard player. May RNGesus be with you.
Yeah, OP. It's low tier content that unsurprisingly ticks the boxes for low tier players. All 20 of them.

We of higher standards would enjoy a system with more polish.

"
The_Reporter wrote:
We of higher standards would enjoy a system with more polish.

Careful you don't get a nosebleed up there on that high horse. :P
Just a lowly standard player. May RNGesus be with you.
"
Xantosi wrote:
"
Docbp87 wrote:
The fact that your biggest complaint is how long the lab takes (...)


Not correct. My biggest complaint is that you lose all progress if you have spotty internet or crash with relative frequency. I'm severely punished not because I'm not willing to adapt, I'm punished because I don't run the game on a new desktop PC/gamer laptop and I live in a place where the infrastructure is poor.

This is exacerbated by poor optimisation, a decision to set lab in a map layout that is prone to crashes due to its size and amount of particle effects (the latter mostly relevant in Uberlab) and the fact that Labyrinth is some of the worst game design I have ever encountered.

Also, congratulations to all of you people who are able to run lab quickly with your movement-speed specced dude after practicing for 10's of hours. That absolutely invalidates any complaints ever. After all, if something is acceptable for at least one player, then it is good for the game and HARDCORE™, thus infallible by default.

Also to daddy on the previous page. Please, my original post is obviously 50% complaint 50% shitposting rant. "Hurr durr OP wants to attack people because of a game, because sarcasm and hyperbole doesn't exist on anonymous internet forums". Luckily we have gatekeepers here on the forums who decide for us whose opinions are valid. The service is appreciated.


lol

Running the lab in 10-15 minutes absolutely does not require a build that is specced only for speed and lab running or whatever. To suggest that is just ridiculous. MOST good builds these days can run the lab in 10-15 minutes or whatever you want to call "fast and efficient". Yes, to get a time competitive on the daily ladder you need a pathfinder speed only one shot izaro phases build... but to get 8-10 times that speed... you just need a good build.
U MAD?
"
Shovelcut wrote:

"
Turtledove wrote:
Here's the spot where I say obvious things that enrage thin skinned chuckleheads.

Aw, you're cute. As I seem to recall it you're the one who got enraged and had to be moderated. Twice actually. lol

Nice try though.

It is quite interesting how you only seem to do your shtick for certain forumgoers. Poor Xantosi doesn't get the same "Laby-hater fetish magazine" centerfold profile treatment as Painkiller1 does.


Thank you for sticking up for Xantosi! I'm pleased you find this so interesting. I guess that means that you are forming some paranoid conspiracy theory or some such in your mind about that. It is good to keep your mind active and thinking! Here, let me expose the true conspiracy for you.

I did add Xantosi. I communicated with him via PM to make sure that he didn't have another account already added to the list. Since it was unclear what his response was going to be, I held off on the "public" announcement. I'm trying to be extra careful not to add multiple accounts per person because paranoid people like you are fixated on duplicates being on the list. This is really a silly thing to worry about in my opinion because

A) All the factors seem to indicate that if there are any people with multiple accounts in the list it is a relatively small percentage of the list. By small here I'm guessing probably less than 1%.

B) The only thing I've ever claimed the list proves is that more than a handful of people think the labyrinth needs to be fixed or the ascendancy points should best be made available elsewhere. You've made the unfounded and ridiculous claim than I want to pack the list as much as I can. This just further demonstrates your paranoid thought processes and doesn't make sense because making the list any longer than it already is does nothing to really help the only claimed purpose in the list. The only other previously unstated reason for the list is helping to keep the boring labyrinth a topic of conversation and perhaps humanizing/encouraging the people on the fix lab side.

Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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