[3.0] Berserker BLS Shaper Farmer on a Budget - Millions of BALLS, DPS and INFO Inside! - VP, RT, US

"
siclop18 wrote:
how good is that boots vs one kaoms roots with 200 life?


Kaom's are a viable option: lots of base life and saves 2 points on the tree. They're also pretty common and are cheap. Definitely a great league starter option.

I've played with Kaom on standard a little with a non-BLS weapon, and I prefer Warpath. Warpath still gives decent life because of the 15-18% global increased strength mod. The 20% movement is nice. The strength mod adds a lot of damage. The extra 4 sockets let us have 1-2 leech spells, our golem, and IC on CwDT while still leaving room for a 4L movement skill, auras, Orb of Storms for cursing, and Ancestral Protector for a nice DPS boost on bosses. When specced for boss fighting, I find it worth the loss of 400 life (after all scaling) and 2 points on the tree.

Note that getting a lot of life isn't really a problem for this build, at least once you can get decent rares. The strength we get for DPS provides a huge base life pool. It also means that we can afford to spend a lot of points on the tree for %life and still have insane DPS.

If I were worried about life, I'd be more inclined to swap out the rare chest for a Belly than to swap out the boots for Kaom's and lose defenses or DPS from losing those sockets.
2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
"
_phlv_ wrote:
Hi,

Thanks for this build. It's really powerful and what's more fun to play. I just checked it before end of the league because I started to think about possible build for 3.0. How are the chances that it will be still playable and not nerfed to the ground?


The only potential problem in 3.0 is whether BLS will drop in the temp leagues.

If you play the build exactly as is in 2.6 and ignore the WED rebalance, then we only lose ~8% DPS due to the flat fire damage nerf. Although they're making it local, they're only buffing it from 4-8 global dual wield in 2.6 to 4-7 local, and 1-((4+7)/2)/((4+8)/2) = 8.3% net nerf. The 30% increased fire damage mod stays global as far as I know.

That said, I suspect a better option in 3.0 will be using a shield. With Lycosidae, EO becomes a more viable option as we won't care about accuracy anymore. Or we can stay with RT and use a shield with high life like Lioneye's Remorse or a rare with res, str, life, and WED. This means either we can be tankier with the extra life or we can drop some life on the tree and take more damage there instead.
2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
"
siclop18 wrote:
I need a bit help heres my gear

Spoiler


sitting at 6.8k life at lvl 86 but my dps are 51k unbuffed in hide, missing strenge only in armour but not big chance, i see you got 129 in hide so what i missing?

heres my passive

Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAABAECAAHcAecEsw-rFCAUTRR1FSAWvxbpGJEZihm0GjghkCKvJDckiySdJpUnLyo4LOktgzGeMok1kjboOFM6szrYPC09_Ed-TeNQR1VLWGNYr1nzW69fP1_QYeJiWmVNZlRnm287cql1y3bnd-N35XgNeWh82YKbg1-ExYTZhXuGYIazjDaMz5BVlwaYV5u1n8uiAKTCplenMKlurKquPrXyvJ-9Nr6nvwjAGsBmwQTDOsSixPbGrsbY037Yvd0N35jhc-RR6hDqYuw47SDvDu968B_yRfZI9qP3Mvhf_Ev-Cv6P?accountName=siclop18&characterName=SystemX


using 2 invervate jews in dex slots


So you're at a decent place, but there definitely are improvements you can make. Here are the things I noticed.

  • More levels will help. Take the Berserking cluster next. It'll improve your DPS, mobility, and greatly improve enjoyment of the build.
  • Make sure you have Wise Oak and that when you use it, your fire resistance is your highest uncapped res (or at least not lower than any other).
  • When you can afford it, get a +3 helmet. It doesn't show up on the tooltip but it adds a lot to clearspeed, boss DPS, and survivability (since it increases the chances you're hitting something and thus leeching).
  • Replace Apocalypse Prism with a jewel with strength, attack speed, and/or damage mods once you can afford to lose the resistances. Unless you're ripping, I wouldn't worry as much about %life at this point.
  • If you have enough intelligence, you can route to the Templar area from the Scion life brick instead of up from Born to Fight. Lose 10 int, gain 10 str. Costs 2 respec points. Minor, but can help.
  • Getting str+life on your body armour will help. If you can't find one you can afford, the cheapest option is usually to buy a 6L Astral Plate and spam Deafening Essence of Rage till you get something good enough. Expect to spend 1-2ex in essences if you do this. There are two reasons to use Astral Plate. First, they're underpriced because of the divination cards. Second, the 12% all res implicit removes a lot of resistance pressure on gear.
  • Get a Heavy Belt when you can find one with good strength and life rolls and enough resistance to not be a problem.
  • Try to get attack speed on gloves. Crafted is pretty good, so you can look for ones with a free affix.
  • Getting 20% attack speed on the maces would help a little with DPS.
  • If you have a lab runner character, get the penetration enchant on your boots. It doesn't increase your tooltip, but it does increase actual damage. It should take between 10 and 30 lab runs to get the enchant if you spam the lab yourself.
  • Dying Sun is good when you can afford it. It also makes balancing resistances for Wise Oak a lot easier. The downside is it costs 5-6ex, so I'd prioritize other gear first.
  • When you can afford it, get WED and/or flat fire damage on your rings and belt. I suggest worrying about this last since it can get expensive to get those mods along with t2+ life, t2+ strength, and resistances.

2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
Last edited by MoldyDwarf#0844 on Jul 19, 2017, 11:49:19 PM
Thanks again for the commitment and guidance on this build MD. I will try this again in 3.0. I have to admit I had a blast with it. Eating through the trash was like mowing the lawn, not to mention the speed at which I went through bosses.

Unfortunately, reflect without VP cost me dearly in HC. I won't make that mistake again. What I love most about this build is that it reminds me of my playing my favorite character in D2... the Zealot. Minus the shield of course.

Note to self: get VP a lot earlier next time (yea I read that in your guide, but of course figured "I'll be fine without it for now").
There's devils on each side of you with bottles in their hands.
You need one more drop of poison and you'll dream of foreign lands.
im happy with dps i do t16-15s bosses i kill in seconds, my problem right now is phys damage i tank boss chimera but i die for hes crapys minions, any sugestion?
Last edited by siclop18#7148 on Jul 20, 2017, 1:23:54 PM
"
siclop18 wrote:
im happy with dps i do t16-15s bosses i kill in seconds, my problem right now is phys damage i tank boss chimera but i die for hes crapys minions, any sugestion?


I agree that Chimera's the hardest guardian for this build.

You'll need a minimum of 7k life to avoid getting oneshot by Chimera's trash adds with zero damage mods on the map. Aim for 8-8.5k if you want to do (nearly) deathless chimera farming with 1 or maybe 2 weak damage mods.

Make sure you keep fortify up by leaping onto mobs often enough. Try to leap on entrances just as mobs appear and you can kill them before they get a chance to attack.

Try to time it so that you're at the top right corner when the mini boss appears. If you have a fraction of a second, drop orb of storms before they appear so that they'll get auto-cursed.

Try to keep your totem up most of the time. It increases your damage and speeds up your leaps. Play around with the location that works best for you. You can either use your totem to attract mobs to you or to scatter them. The best choice depends on your life pool, the map mods, and which particular mob type they are.

Make sure you have a basalt flask.

Make sure you have at least one anti-bleed flask. If you've just killed a bleeder mini boss, tap your anti-bleed flask as a precaution since the bleed damage hurts bad and can take out 50% or more of your life pool with a single leap if you're not careful.

I use Doedre's Elixir but it's probably not necessary for the chimera arena fight since everything hits for 30-90% of your life pool. It might be smarter to take in a second basalt, a granite of ironskin, a second life pot, or a quicksilver.

Note that there's a downside to sacrificing too much damage in favor of life. If you have enough DPS, you'll usually be able to burn through a boss phase fast enough that you can skip the cloud form. As mentioned elsewhere, in the cloud form, weapon swap to brightbeak (in main hand) and a 3 white prismatic eclipse and leap as fast as possible between the cloud centers.

Or, my solution is to binge run all the chimeras right after leveling and just expect to have one rip every few maps (with 7-7.5k life, doedre's flask, etc).

If I was a HC player, I'd either skip Chimera maps or maybe run them with 8.5-9k life and only with zero damage mods.

For the other guardians:
  • Hydra: make sure you have an anti-freeze flask, then just burn him down. Dodge bad stuff when you're not leeching. Try to position the vortexes away from where Hydra likes to stand. Try to avoid his big telegraphed shots. Don't have too many damage mods on the map.
  • Minotaur: as long as there aren't many damage mods, just facetank him. He should die in a few seconds at most. Avoid his tunnel attack. If you use a totem, put it right next to you so he doesn't get distracted and tunnel to it.
  • Phoenix: use the AoE gem instead of conc effect. Ignore the boss and kill his minions when they appear. Don't let him discharge in your face. Don't stack too many damage mods.
2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
Last edited by MoldyDwarf#0844 on Jul 20, 2017, 11:39:29 PM
I was looking around the tree in path of building and noticed that you took dexterity into projectile nodes on the tree after Ballistic Mastery. You'd get more damage on both the projectiles and the strike if you went right instead of left, into Forces of Nature for the same amount of points. I guess you get less strength conversion from the dexterity nodes around the Inertia jewel, but i think you still get more DPS this way. I might be missing something but that could be an improvement :)
"
Chillism wrote:
I was looking around the tree in path of building and noticed that you took dexterity into projectile nodes on the tree after Ballistic Mastery. You'd get more damage on both the projectiles and the strike if you went right instead of left, into Forces of Nature for the same amount of points. I guess you get less strength conversion from the dexterity nodes around the Inertia jewel, but i think you still get more DPS this way. I might be missing something but that could be an improvement :)


Those are definitely viable choices. I agree that for 5 points, Forces of Nature is better than the ranger start. Thanks for pointing that out.

For 4 points, the north path to the ranger start has a little more life, and the path from Ballistic Mastery has a little more DPS; both are viable.

Whenever I level or switch between boss farming and xp farming modes, I end up reconsidering most of the following (ordered roughly from most to least expensive):

  • Damage focused
    • major rework to take Primeval Force and Herbalism (usually too many points wasted on dex travel nodes)
    • 8 points: EO + jewel socket (not actually a good choice, but I had to test it for a few days)
    • 7 points: Forces of Nature via Prowess
    • 6 points: Forces of Nature from the southern path
    • 6 points: Celestial Judgement via fire dmg nodes (not worth it)
    • 6 points: EO (not actually a good choice, but I do keep trying it every once in a while)
    • 5 points: ranger start through projectile damage from Ballistic Mastery (thanks for pointing this out)
    • 5 points: ranger start from the north with the first proj dmg + atk spd
    • 4 points: Arsonist
    • 4 points: ranger start from the north
    • 4 points: Coldhearted Calculation (can be worth it if you really need that +20 int)
    • 3 points: jewel socket by Lava Lash
    • 3 points: jewel socket by Point Blank
    • 2 points: Iron Grip (never quite makes sense but almost does)
    • 2 points: Elemental Focus
    • 1 point: Beef
    • 1 point: last WED node by Catalyse
  • Life focused
    • 3-11 points: Barbarism, jewel socket, and Juggernaut (never worth it on softcore)
    • 5 points: Tireless (3rd best)
    • 4 points: Bloodless (best after the scion brick)
    • 3-6 points: Revenge of the Hunted cluster (2nd best)
    • 1 point: Beef
    • All the other options I've found are much worse; better to swap to a Belly if you really need more life.


Right now I'm leveling with ST with 8.1k life. I'm using Revenge of the Hunted, Bloodless, and the two southern jewel sockets. PoB code if you're curious.
2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
thanks a lot for the build guide, has been a tremendous help so far!

Have a newbie question here, how do you guys get 12 projectiles? from molten strike?

I can only seem to get up to 10

3 (base skill) + 4 (2 x Wildires) + 3 (helm enchant) = 10

Would appreciate if someone could tell me what i'm missing
"
blacklore wrote:
thanks a lot for the build guide, has been a tremendous help so far!

Have a newbie question here, how do you guys get 12 projectiles? from molten strike?

I can only seem to get up to 10

3 (base skill) + 4 (2 x Wildires) + 3 (helm enchant) = 10

Would appreciate if someone could tell me what i'm missing


Dying Sun gives 2 more. It's also nice that it's a ruby flask so it makes it easier to ensure the Wise Oak penetration is active without having to balance gear as much.
2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710

Report Forum Post

Report Account:

Report Type

Additional Info