[2.6] IMMORTAL MF GOLEMS - Shaper / Uber / ALL Guardians *WHILE DEAD*

I guess that has been explained in the original guide, open the spoiler 3 Scenarios Where Golems Can Die.

(I guess this should be 4 scenarios because they're getting raped quite badly in Hall of Grandmasters ;)
Last edited by tomay#5509 on Apr 20, 2017, 11:22:19 AM
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motoman006 wrote:
how do we go about killing uber atziri

Ok about uber atziri:
U might wanna switch to some es gear shield and chayula amulet to deal with stuns untill you get to fight.
Skip the monsters between small bosses we will be turning back and killing them with MF gear.
Now vaals are easy just throw ur ball lightnings care for their ball lightnings or zaps run around let ur golems do their job. Worst case scenario u die once stay on the ground let ur golems handle them get up go for trio.

Now this is the a little bit tricky. I strongly suggest anyone playing this build to buy a death's door to deal with this phase and any other hard places u might die off bleed. Like uber lab - vaal temple - shaper wolven king- lair map - etc etc.If you dont have it try to get some bleed flasks up and use them wisely.
Keep ur 1 curse or if u use anger keep it out leave some mana to resummon ur golems.
We are in the fight running around the room sending some ball lightnings around.
If the cycloner is left last ; try to avoid the damage might come at u, let ur golems handle monsters. Use convocation any time u can if ur golems are dead just summon them stay calm dodge some skills btw try not to enter other toxic areas where you ll end up dead. This fight might take long just remember we need 1 portal to come back in for last atziri fight. try not to waste too many portals.
If the angry double strike guy left do the same but he is not that good at killing your golems but he is good at killing you so run away much as u can try to do the same things if you go down wait for all of ur golems too. they should be able to take his hp down for some time.
At last fight i strongly suggest you to go 5 flame 1 lightning golems and be sure before you die you wear all your mf gear and 2nd clayshaper if you got the shield before.
The place you die is important. You can not die in the middle of the room. U ll die exactly where one of atziri's splitted phases stay. And die there let your golems do the work while you chill on the ground. This place is important for ur golems to focus on most of the time 1 splitted atziri and stay splitted to take her spears separately.Only danger in this phase is spears take ur golems if they dont have the damage to tank it. But they should be fine as long as they kill phases fast as possible.
If you are doing a service ; be sure to let ur client not to be afk and be ready to join inside with ur command. Let them know u ll call them when the last split phase is over so there will be a little time for them to get inside to get challange. If you let them in at the beginning of the fight there is a chance ur golems might not be able to tank her spears and die out.

I hope these informations will help you. Write down if u get more questions for me i am more than happy to answer them. Gl and have fun :)
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on Apr 20, 2017, 11:53:47 AM
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tomay wrote:
I guess that has been explained in the original guide, open the spoiler 3 Scenarios Where Golems Can Die.

(I guess this should be 4 scenarios because they're getting raped quite badly in Hall of Grandmasters ;)


Well grandmasters are hard but if you play carefully u will be able to complete it deathless.
But there is 1 master that everyone hates. The block guy is a problem for us too cuz our golems can not penetrate his block rate even with the gem so leave that hallway for the last if you get him just dont try get out and give a try at new one ^^
Trust your mind and strengthen your abilities!
Sure, you can beat the map rather easy... it's just the golems don't fare too well against certain exiles, so you'll have to take a hike every now and then and summon a new hellfire squad. ;)

And that Flame Golem somewhere at the end is funny... he's just as immune to elemental damage as your golems. We call it a draw. :D
Last edited by tomay#5509 on Apr 20, 2017, 12:07:22 PM
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Azugami wrote:
Corrupted flame golem gem ? i searched everywhere for that and its non existent are you sure there is a corrupted golem gem ? and again you are suggesting that i would buy items but again NO currency at all so CANT.


As someone said, once a gem becomes 20 quality and 20 level, people use a vaal orb on it hoping for lvl 21. Often they don't get it and the gem stays 20/20 but is now corrupted and cannot be changed. These are fairly cheap to buy. Eventually, your goal is a 21/20 flame golem, but since you have a small budget what I said was you should buy a corrupted 20/20.. they are about 5c. On poe trade, search for flame golem, go to quality and level under 'Misc' and put in 20 as the minimum.

This link should also work:
http://poe.trade/search/ahagakasidakoy

You said you had a budget of 10c. So that's 5c gone and should improve your DPS a lot.

After that, buy some cheap rare rings, belt, helm, etc so that you have a decent amount of life/ES and are res capped or close to it in merciless. Poe.trade is your friend. These shouldn't be more than 1-2c each if all you're looking for is life, ES and as much resist as possible since you are not CI yet. Now your 10c budget should allow you to farm dried lake for more currency.. but you still need a LOT to do this build properly.
Last edited by projectsix#7432 on Apr 20, 2017, 6:01:49 PM
6 flame golems with:
1 anima
1 eminence
1 might
1 harmony

DMG IS EQUAL to:
6 flame golems
1 anima
1 eminence
1 might
8 harmony


so.... the harmony gems doesnt stack... tested on maps. test it yourself

the only thing that works with harmony stacking is cooldown of golem summon skill. the rest stays the same.

so what the hell? should it be like that or it should stack? where is this 140% dmg more? doenst make sense. im thinking of changing the passive tree T_T
"
fantafff wrote:
6 flame golems with:
1 anima
1 eminence
1 might
1 harmony

DMG IS EQUAL to:
6 flame golems
1 anima
1 eminence
1 might
8 harmony


so.... the harmony gems doesnt stack... tested on maps. test it yourself

the only thing that works with harmony stacking is cooldown of golem summon skill. the rest stays the same.

so what the hell? should it be like that or it should stack? where is this 140% dmg more? doenst make sense. im thinking of changing the passive tree T_T

Try 5 flame + 1 lightning, or 4 flame + 1 ice + 1 lightning
"
fantafff wrote:
6 flame golems with:
1 anima
1 eminence
1 might
1 harmony

DMG IS EQUAL to:
6 flame golems
1 anima
1 eminence
1 might
8 harmony


so.... the harmony gems doesnt stack... tested on maps. test it yourself

the only thing that works with harmony stacking is cooldown of golem summon skill. the rest stays the same.

so what the hell? should it be like that or it should stack? where is this 140% dmg more? doenst make sense. im thinking of changing the passive tree T_T


"Harmony increases damage for EACH TYPE of golem you have summoned"

Therefore you are not getting the damage increase you are looking for using 6 flame golems because that is just one type of golem.

Just gotta read the jewel man. Use 5 flame 1 lightning and you will thank me later.
"
fantafff wrote:
6 flame golems with:
1 anima
1 eminence
1 might
1 harmony

DMG IS EQUAL to:
6 flame golems
1 anima
1 eminence
1 might
8 harmony


so.... the harmony gems doesnt stack... tested on maps. test it yourself

the only thing that works with harmony stacking is cooldown of golem summon skill. the rest stays the same.

so what the hell? should it be like that or it should stack? where is this 140% dmg more? doenst make sense. im thinking of changing the passive tree T_T


Buddy
we use em for skill cooldown + hp regen %2 per jewel. I dont know why everyone seeking for more and more damage...
Trust your mind and strengthen your abilities!
6x flame golem means we have 1type of golem ok. I understand. With 8 harmony I should get then 8x xx%dmg. Right? So the dmg should go lower /higher when I use 1 or 8 harmony and there is no change.

I'm not seeking more dmg. But instead of going 11xjewel slot I think better option would be going 3-4 slots and more better nodes in skill tree like curses, auras, Inc es... Etc

But golem 2%hp regen i can understand but it's still too tempting to go other way. And CD cool down for golem skills... Just can't see the difference either. They spam fireballs with 1 jewel as well as 8. So my point... They doesn't stack like u tell or Poe is broken in that regard

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