[2.6] IMMORTAL MF GOLEMS - Shaper / Uber / ALL Guardians *WHILE DEAD*

Anyone tried it on the 3.0 beta, yet?
*****EDIT*********
I just beat the minotaur and chimera!!! Tough fights, I had to make sure not to die.


I'm at lvl 87 right now and I can't beat the minotaur and chimera. It gets so bad that even their minions wipe out my golems immediately upon entering the arena.

I even tried deleting the nodes to have an extra curse so I could get the last jewel spot. I have a total of 9 harmony, 1 eminence, 1 anima, and 1 might jewel.

I even copied all of the gear and flasks for this build, I can link them if you need me to, but I need to know how. One of the biggest problems I find is that the movement speed is insanely slow, but new boots wouldn't improve ES by much...but I might just need it to move better.


*My ES is only 6200 with aura, I was thinking if I level up to get a few more by melding, but that doesn't explain why my golems are dying so easily.

Any ideas?


EDIT....I completely forgot to get EE...but will that help overall?
Last edited by juejue1986#4519 on Jul 8, 2017, 8:06:01 PM
This has to be a dumb question, but, how is that 40% increased damage enchant worth any more than a bone helmet with minions deal 40% increased damage? Is there something I'm not getting?
"
LazloHo wrote:
This has to be a dumb question, but, how is that 40% increased damage enchant worth any more than a bone helmet with minions deal 40% increased damage? Is there something I'm not getting?


I guess you would be missing out on energy shield.
3.0 looks interesting, potential scion>elementalist depending on how reliant you are on golems mitigating 100% vs 50% ele damage. Getting another half class might be better considering you only really use 4 of the ascendancy points on elementalist.

Was looking into going MoM + Life instead of ES/CI with the buffs/nerfs and was thinking on your thoughts on this considering most MF gear is on the lower side of ES regardless and it might not be worth going full MF on items considering legacy uniques won't exist.
Short question (couldn´t find it by my searches i was doing):
Why do you socket Lightning Golem and Ice Golem? Are both worth it or is a 5 Flame Golem + 1 Lightning Golem (Cast Speed) more suitable? Accuracy of ice golem for sure is something we do not need and the crit chance bonus...dunno...is it really woth it instead of casting another flame golem?
Last edited by as_69#6169 on Jul 13, 2017, 8:17:03 AM
"
LazloHo wrote:
This has to be a dumb question, but, how is that 40% increased damage enchant worth any more than a bone helmet with minions deal 40% increased damage? Is there something I'm not getting?


bone helmets are good starter gear for summoners when you dont have the resources for an optimal gear choice


but baron summoners naturally would want a baron with an enchant
es summoners would naturally want a 3 - 400 es helmet with an enchant over a 200- 300 ish bone helmet.

"
as_69 wrote:
Short question (couldn´t find it by my searches i was doing):
Why do you socket Lightning Golem and Ice Golem? Are both worth it or is a 5 Flame Golem + 1 Lightning Golem (Cast Speed) more suitable? Accuracy of ice golem for sure is something we do not need and the crit chance bonus...dunno...is it really woth it instead of casting another flame golem?



this is probably a harmony stacking build , harmonys provide 15 - 20% minion damage per golem type you use.

so if you use only fire golems then 10 harmonies would only give 200% minion damage
if you use 5 fire golems and one ice .. now those 10 harmonies give 400% minion damage
and if you do 4 fire 1 ice 1 lightning .. now those harmonies push out 600% minion damage.


this is why you get a lightning golem and an ice golem they are proverbial 200% minion damage stat minions
Last edited by Saltychipmunk#1430 on Jul 13, 2017, 9:36:26 AM
"
juejue1986 wrote:
*****EDIT*********
I just beat the minotaur and chimera!!! Tough fights, I had to make sure not to die.


I'm at lvl 87 right now and I can't beat the minotaur and chimera. It gets so bad that even their minions wipe out my golems immediately upon entering the arena.

I even tried deleting the nodes to have an extra curse so I could get the last jewel spot. I have a total of 9 harmony, 1 eminence, 1 anima, and 1 might jewel.

I even copied all of the gear and flasks for this build, I can link them if you need me to, but I need to know how. One of the biggest problems I find is that the movement speed is insanely slow, but new boots wouldn't improve ES by much...but I might just need it to move better.


*My ES is only 6200 with aura, I was thinking if I level up to get a few more by melding, but that doesn't explain why my golems are dying so easily.

Any ideas?


EDIT....I completely forgot to get EE...but will that help overall?



9000 ES, dual curse, 35k hp flame golems here, no problem usually 2 portals to do minotaur, 1 portal to do everything else, shaper, uber atziri, chimera

level 24 golem gem, essence crafted gear if u are aiming for endgame content u dont need the mf gear.
I miss harvest, 36/40 never forget.
Mirror drop - Strand clear speed meta legacy league month "5"
Mirror drop - Canyon casual farming harby ultimatum league month "1"
now i'm a main standard league player.
league content on standard when? GGG! show us some love.
"
Saltychipmunk wrote:

"
as_69 wrote:
Short question (couldn´t find it by my searches i was doing):
Why do you socket Lightning Golem and Ice Golem? ....



this is probably a harmony stacking build , harmonys provide 15 - 20% minion damage per golem type you use.

so if you use only fire golems then 10 harmonies would only give 200% minion damage
if you use 5 fire golems and one ice .. now those 10 harmonies give 400% minion damage
and if you do 4 fire 1 ice 1 lightning .. now those harmonies push out 600% minion damage.


this is why you get a lightning golem and an ice golem they are proverbial 200% minion damage stat minions

Ah thanks, i missed that somehow - now that is clear.
Thanks.
in PoB 3.0 build seems a bit suicidal (real WHILE DEAD), cause 3900 es is extremelly low. HP variant better, but not so good - 4500 hp with maxrolled items
Harsh RNG, fair trade is dead, botting everywhere, oneshot mechanic -=RIP=-

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