[2.6] IMMORTAL MF GOLEMS - Shaper / Uber / ALL Guardians *WHILE DEAD*

I am just curious as to why lightning and cold golems were used. Are they both interchangeable? I'm guessing lightning golem is used for the cast speed buff for curses and cold golem is used for the chill effect. So the other 2 golems are more utility than for DPS. I am thinking about swapping cold golem out for Chaos golem for more survivability but I'm worried it will ruin the synergy for the build.
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Durmiurnn wrote:
I am just curious as to why lightning and cold golems were used. Are they both interchangeable? I'm guessing lightning golem is used for the cast speed buff for curses and cold golem is used for the chill effect. So the other 2 golems are more utility than for DPS. I am thinking about swapping cold golem out for Chaos golem for more survivability but I'm worried it will ruin the synergy for the build.

Its the harmony jewels. They give extra dmg for each type of golem you summon
if you stack enough amount it will be better to have different types.
But since our overall dmg drops with the per flame golem we summon its better to use 5 flame - 1 lightning golems. Also ur golem's buffs only effects you not the golems.
You can do what i did with 2 curses enfeeble temp chains and blasphemy makes u way more likely to survive.
Trust your mind and strengthen your abilities!
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_KaOtiC_ wrote:
HOGM ez map with 4k life golem build in full mf gear lol

Spoiler


Why not CI?
Last edited by ziumbala#2295 on Jun 19, 2017, 2:04:20 PM
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tomatopotato wrote:
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ziumbala wrote:
I was able to finish Hall of the Grandmasters with this build. Was pretty easy, but you need to be careful. And one important thing: take block reduction gem with you and switch with GMP when u see one guy that blocks most of hits. He will take some time to kill, but I did it, so you can too. Of course you'll have to retreat and summon golems, then attack once more from time to time. If you have some questions, I can help. IGN: Melogemalf.

Spoiler


I could use some help on this fight. Thanks for your post by the way. I didn't know about the block reduction gem. :)

May I ask how your experience was with mull_gubben? Or is he the super blocker you're referring to?

Edit:
Nevermind. Found a way:
https://www.youtube.com/watch?v=gqhLgERsa_Y



I had problems with just one of them. The other one died instantly. Block reduction was enough the harder one down. But this is good idea too, cause DoT can't be blocked.
Anyone tried "The Scourge Terror Claw"? Drop 1 golem but has some nice stats for minions.
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EDMOSES wrote:
Anyone tried "The Scourge Terror Claw"? Drop 1 golem but has some nice stats for minions.



Not worth it, lose more offense than gaining. plus you have to hit an enemy to get bonus. I tried whirling blades with it but it gets tiring.

I might play around with it in 3.0 as a scion elemental+melee maybe assassin. And use either cyclone or viper strike.
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MrsDeath_ wrote:
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Durmiurnn wrote:
I am just curious as to why lightning and cold golems were used. Are they both interchangeable? I'm guessing lightning golem is used for the cast speed buff for curses and cold golem is used for the chill effect. So the other 2 golems are more utility than for DPS. I am thinking about swapping cold golem out for Chaos golem for more survivability but I'm worried it will ruin the synergy for the build.

Its the harmony jewels. They give extra dmg for each type of golem you summon
if you stack enough amount it will be better to have different types.
But since our overall dmg drops with the per flame golem we summon its better to use 5 flame - 1 lightning golems. Also ur golem's buffs only effects you not the golems.
You can do what i did with 2 curses enfeeble temp chains and blasphemy makes u way more likely to survive.


Hmm... I'm not sure this is correct, or at least it seems counter-intuitive to me. Are you saying 5+1 is better tan 4+1+1?

Also, to answer Durmiurnn, they are interchangeable depending on the situation. I'm assuming lightning and cold were selected for elemental damage immunity (since this build is about killing while dead). For mapping, it does give you a tiny bit of extra safety by swapping Lightning for a golem with defensive bonus(es). Ice isn't bad to keep though, since it drops chilled ground fairly often.
⚡ Lightning Golems:
/1902593
⛄ Ice Golems:
/1914382
How will this build be affected by 3.0 patch?
Also, is 30ex enough for the build's required gear?
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vici12 wrote:
How will this build be affected by 3.0 patch?
Also, is 30ex enough for the build's required gear?


depends if you want a good hubris with 40% flame golem damage enchant.

Without that hubris I would say easy

This low roll one cost me around 8 Ex I cant remember
30 ex is definitely more than enough to fund this build. Although the helm enchantment is really nice, it is not a must to get. At the moment I am running this build without the helm enchantment.
The most costly items are the chest piece and jewels.

Tried Hall of Grandmaster 2 days ago and this build was able to clear it, although I was wearing mostly ES gear and not magic find gear.

Using a decoy totem has helped immensely in most fights as I normally drop the totem before engaging the bosses.

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