Add ability to skip lab and buy points

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Fruz wrote:
A 'free' 15% pack size per map for good players running solo "not game breaking" ?
Nobody (almost) would run in groups anymore, it would very, very heavily advantage solo players, in an online game.

Just no.
And I am saying that running always solo.


Add a set 10% pack size per map for 1 man - 1 portal parties (they already benefit from a lot of item quantity and rarity boosts). Drop the number of monsters that spawn by about 40%, but keep the same EXP rate. Would be worth it.

Or drop the values to 8-10%, depending on the numbers per portal.

Playing with 1 or 2 portals should feel motivating - "Labyrinth" has one try because it has rewards that are compelling, so why not having a smaller increase in pack size (or it could be anything else) to entice a more Hardcore one try experience on Standard?
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Mar 24, 2017, 1:55:05 PM
Because you would be reducing the incentive to play in groups even more ( groups bigger than 3 if I understand what you mean ).

And then the whole mapping would need to be balanced around the fact that people are going to run with quantity increase, which will just penalize like a lot players : the ones using all portals.
Essentially, to have the same drops that now, people would need to give up on portals.

Yesterday in my guild, someone explained a situation where the stars aligned, and one bost already well boosted by the map mods has the wrong corrupted ghost ( Shrine Piety if I recall correctly ), and he said something like "gosh it took me 6 portal to down that b**ch !".
I would be kinda stupid to essentially remove such situations from the game, don't you think ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
Because you would be reducing the incentive to play in groups even more ( groups bigger than 3 if I understand what you mean ).

And then the whole mapping would need to be balanced around the fact that people are going to run with quantity increase, which will just penalize like a lot players : the ones using all portals.
Essentially, to have the same drops that now, people would need to give up on portals.

Yesterday in my guild, someone explained a situation where the stars aligned, and one bost already well boosted by the map mods has the wrong corrupted ghost ( Shrine Piety if I recall correctly ), and he said something like "gosh it took me 6 portal to down that b**ch !".
I would be kinda stupid to essentially remove such situations from the game, don't you think ?


No, it would broaden the options - having a set 1-2% increased in pack size per portal forfeited when playing solo, and keeping the same bonus per portals used by players in parties - would make players choose between the normal multiple chances at completion content and forfeiting one or more to get closer to the one run "Labyrinth" situation...

And you could get a different boost instead of pack size, while what I suggested wouldn't have hurt the 6 portal players, those that forfeited portals would have marginally increased drops.

Playing in a one shot completion should feel more rewarding that playing with several chances - "Labyrinth" works just because of that mantra.

Those situations wouldn't be removed, you'll just have to carefully consider that they exist and weigh your options. Those epic fights should still make you feel that you started a build that manages them with a lesser than 6 chances, or you'll have to concede that said content shouldn't be tackled when you decided that you wanted your one shot at completion.
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Mar 25, 2017, 3:52:30 AM
We went from 4~5% to 1~2% already, so you are realizing that the original values would have been completely broken.

Anyway, I don't think that GGG wants to add any kind of incentive to play solo over group, which is why I don't see this happening.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:
We went from 4~5% to 1~2% already, so you are realizing that the original values would have been completely broken.

Anyway, I don't think that GGG wants to add any kind of incentive to play solo over group, which is why I don't see this happening.


Well, having up to a set 15-20% pack size increase without further balancing would have been broken. You were so adamant so I changed the proposed values accordingly.

It's not meant to be an incentive to play solo vs group, it's just an incentive to have less than the traditional 6 chances at completing a piece of content when playing solo - as 6 player groups already have just one chance per player.

That way you could further transform all your Softcore experience in one more resembling the Hardcore league one, without loosing your character - and they "forced" that playstyle with the Labyrinth, so if they actually want to keep that as is, disregarding all other opinions, they could also reward the same playstyle on all content...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Mar 25, 2017, 6:48:26 AM

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