Add ability to skip lab and buy points
Sorry but this is stupid idea IMO...
First time on every difficulty you should complete it normally... But good proposition is in my opinion - after finishing it on any difficulty or specific one - buying a one try of enchantement for 10-20c... There is for example so many possibilities on helmets that finishing lab 500(+all dies) times to get one I needed is not a good idea... So after finishing for example on merciless normally and getting ascendary points we should be able to buy one enchancement(or item which allow to do that) in first lab location - aspirant plaza(there should be some kind of machine which allow us to get one enchantment when using boughted item)... Brand X Music,Revolt Production Music,Really Slow Motion,Colossal Trailer Music,Immediate Music,Volta Music,Position Music,posthaste Music,C21FX,Twin Scoring Studio,EpicMusicVN,Imagine Music,Epic Score,Cavendish Music,Gargantuan Music,Atom Music Audio,Audiomachine
No Pain No Gain!!! |
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I think allowing to skip Normal, Cruel, and Merc Lab is a good idea by paying with currency.
We're all just walkin' through this darkness on our own.
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" Having content to be played on a one try, no matter what, offering ladders for fastest completion without mandatory full clears of areas, having traps set up that MS skills/plain MS values if high enough makes them obsolete and touting it as a "speed meta builds" counter. Right. /s Uber lab takes me ALWAYS more than 30 mins to pass, as taking a look at the daily layout defeats the whole purpose of the "Labyrinth", and due to my hoarding compulsiveness I always try to pick up every bit of loot (for Lab I prefer to identify everything instead, and pick all the currency instead). The "Labyrinth" should have been a solo randomised per try experience for everyone, and having multiple correct pathways towards the Ascendant trials would have made the term actually worthy to be used. Unfortunately, it doesn't even resemble a maze from a layout point of view... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Mar 24, 2017, 1:56:35 AM
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" Whats wrong with 1 try content, you have to see how it make sense from a design point to not allow you to cheese it with tp flask refill or tp out to recharge and come back. Why would they require full clears, in regular races they don't require full clears, although that does bring up a point that they could have a full clear ladder and the ladder they have now. You dont even need to look at the layout to understand how the lab usually works, just go top right always and work from there if its not there. There is some merit to trying to min max the uber lab keys, but at some point you need to realize the rewards are heavily gated at the end, although it various from day to day. In terms of not looking at the layout, thats your loss, there is no reason not to use community resources that are available. Nothing in this game is a solo only experience, so I'm not sure why anyone would think they would add something like the lab for a solo experience. Its the lords lab, someone already completed it, its not a lab for us because its broken.....various traps are broken and the layout is more forward because of it. Again you can't have a competitive ladder that doesn't have the same challenge for everyone across the board. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" 1 try content that relies on a long time investment when you have an environment that isn't static (I'm refering to offline, where a lower number of things could go wrong), doesn't feel like the best choice, especially since PoE still lacks the stability feeling, and disconnects due to various reasons happen - they should have implemented checkpoints after each Izaro fight and you should have been able to continue your progress from that point onward for one run during the 8-15 minutes that the instance is traditionaly available, but only if they added the a set 3-5 second log out timer. Why bother players with exploring the "Labyrinth" and not kill the enemy in an ARPG? They actually tossed content and chained a few zones each leading to Izaro, and we should call that a "Labyrinth"? Come on, everyone touting "Labyrinth" for this not intrincate enough design has a severe misconception regarding how the "Labyrinth" term should be used... Why is the Skilldrasil so awesome? Because it feels as a "Labyrinth" and it requires preparation and knowledge regarding the end goal of a journey... The current "Labyrinth" lacks that depth. A ladder regarding the fastest run through a "Labyrinth" with multiple pathways that changes daily and stays the same for all players for 24 hours would actually encouraged more runs of the content, while a full clear ladder would be a great addition. If the "Labyrinth" was a skill/gear/build check, it should have been a solo endeavour, and having it felt tied to your character personally, would have added more depth. As it is right now, it serves no real purpose - having a one shot at completing it doesn't change the fact that having a carry opportunity keeps every kind of build capable of finishing even Uber Lab... "Labyrinth" has so much wasted potential unfortunately, that it feels lackluster not providing either a true solo experience, but also not encouraging true party gameplay... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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Want the labyrinth to feel more labyrinthic ?
Disable the minimap, GG ( and put less doors on the "top-right" of the instance also ). Having an option to "save the progress until return" would not hurt I guess, using it kicks you out of the labyrinth and getting back in remove any kind of save once you're in, only in aspirant's trial of course. But you know, many old games had limited saves and that didn't make them necessarily bad at all. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Well, that would improve the labyrinthic feeling, but I would prefer to also have more chambers and more secret pathways that go sideways, not necessarily to advance your completion speed but to add more depth... And those old games with limited saves weren't mostly capable of an alternate system, that is actually implemented for every other piece of content - everything else gives you 6 chances to complete it, except Zana one shot missions - but if they would like more players to enjoy HC semblance on Standard, they could of course just add some incentive by allowing us to forfeit a number of the TP from the map device for pack size for example... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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Maps give you 6 entrances, so that groups can play it ( and it makes it a bit more forgiving ).
It's not just a "I have 6 lives" thing. And I just don't see GGG punalizing groups over solo, which is why they likely just won't allow what you are proposing. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Having a 4/5% increase of pack size per portal wouldn't be game breaking, and those that play in parties have their own incentive. Even set a hard limit of 2 portals that can't be forfeited, so you never up the pack size with more than 16-20%.
It will actually encourage players to have a more "Hardcore" experience, as 6 portals for one player equals just that, limited zerging capability or flask recharge/log out timeouts from the actual fights... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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A 'free' 15% pack size per map for good players running solo "not game breaking" ?
Nobody (almost) would run in groups anymore, it would very, very heavily advantage solo players, in an online game. Just no. And I am saying that running always solo. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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