The Prime Monsters system, AKA: How to Fix Dominating Blow once in for all

Best idea so far for DB rework, I totally support it.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
silumit wrote:
Best idea so far for DB rework, I totally support it.
And here goes GGG showing they dont support anything that makes DomBlow better

thread moved to Dump section
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
"
Mikrotherion wrote:
Great idea!
Also solves the problem of too many minions/ loss of performance.


and the Bloodline issue since the monster dies sending its stats to the Prime
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
"
Sexcalibure wrote:
"
Mikrotherion wrote:
Great idea!
Also solves the problem of too many minions/ loss of performance.


and the Bloodline issue since the monster dies sending its stats to the Prime
Kill pack of corrupted bloodline sirens, wait for prime to expire, get OHKO'd by 20x magnitude CB :D
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Last edited by silumit#4080 on Mar 16, 2017, 9:21:54 PM
I'd like to clarify my idea from earlier and mention that in my mind, I visualized this new DB as 'zone permanent'. So you dominate stuff according to this primal system, but stacks and souls never fall off. They are capped at a reasonable level for balance, and your first couple kills in a map are the hardest, slowly building your spectral army, and feeding them strength. New zone, new map, start from scratch.

I would hope that this still keeps them unique and distinct from spectres and zombies, even if they are capped at a lower number than the current (20?, 50?)
Last edited by innervation#4093 on Mar 17, 2017, 2:22:18 AM
i would not mind playing this

there is one issue however - your idea is just Raise Spectre with a twist. a very good twist and pretty damn creative and well thought out but Raise Spectre it is. or maybe this is what Raise Spectre should be

Dominating Blow in its current form is pretty fun - with one exception: TP out == no mobs and you have to start over. pretty bad with multi stage bosses etc

the issue remains - if it is 'one mob type == one dominated uber minion' then there we are, Raise Spectre with better mechanics and without a mob limit (map mod Increased Mob Variety == +minions in this case)
"
sidtherat wrote:
i would not mind playing this

there is one issue however - your idea is just Raise Spectre with a twist


I think it's not, and would be even further removed from spectres if you add in what I suggested. A 'zone permanent' minion is the one duration of minion that doesn't exist yet. With the right balance it would feel different too. Again, go back to what I said with giving you a baseline 4 Primal minions from DB. +1 threshold jewel, +1 or 2 lab enchant, +1 or maybe 2 from unique items. That's 7-9, which would be more than you can get of spectres, but less than you can get of zombies. Since you can get about 25% more than spectres, at max 'souls' you balance them to be about 75% as powerful.

In general Dominating Blow is already different from spectres in two more ways:

You can't find good mob base types in a map or zone, and ride them for the rest of your play session - you're at the mercy of what your maps give you.

Tied to this, it's more awkward to support with skill gems, b/c you never know what kind you're going to get. You might have to support Dom Blow with Melee Phys, and Projectile Phys, and the more generic minion gems since you can't know what's coming up (much of the time), and no one would want to take the time to explore a map, figure out what types of monsters are in it, then change supports accordingly on a map to map basis.

I tried animate weapon last league and didn't care for it. I think it was the non-permanence of the minions. That's just my opinion, but I wouldn't definitely try dominating blow if the minions were zone permanent.
Last edited by innervation#4093 on Mar 17, 2017, 3:04:49 AM
The only problem I see with zone-permanent minions is the Lab.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
innervation wrote:
I'd like to clarify my idea from earlier and mention that in my mind, I visualized this new DB as 'zone permanent'. So you dominate stuff according to this primal system, but stacks and souls never fall off. They are capped at a reasonable level for balance, and your first couple kills in a map are the hardest, slowly building your spectral army, and feeding them strength. New zone, new map, start from scratch.

I would hope that this still keeps them unique and distinct from spectres and zombies, even if they are capped at a lower number than the current (20?, 50?)
yeah

it stays like the current dom blow, new zone = everything resets
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
"
silumit wrote:
The only problem I see with zone-permanent minions is the Lab.
it wouldnt be a problem if GGG took their head out of their ass and gave Boss spawned minions the ability to be converted

because of that its impossible for a Dom blow build to do Izaro, Shaper Atziri
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it

Report Forum Post

Report Account:

Report Type

Additional Info