The Prime Monsters system, AKA: How to Fix Dominating Blow once in for all
" From 20%more( level 20) to -35%(all levels) thats somewhere like 50%less damage nerf! and not only that, it removed a part of the incentive to level them gem not having the damage scale per lvl. And having its mechanic denied to endgame bosses and recent contents is pretty much like a 100% nerf: - Atziri - Shaper - Izaro - Kitava (Both act 5, act6 Banon rescue and act6 final) All fights with non-Dominatable adds monsters or they die once add-phase is over. Also, league monsters cannot be Dom Blow:
On top of that 3.0 Brought a lot of new bosses with adds and add phases such as Innocence and Kitava fight... None can be dominated I have a bad feeling for 3.1's Abyss monsters aswell Support gems are even denied ______________________________________________________________________________________________ What if, instead of converting Monsters into minions, Dominating blow was Converting monsters of each kind into 1 Model, 1 representative and that monster feeds from the monsters you dominate. Lets call that monster/minion, a Prime. " ________________________________________________________________________________________________ So lets say we have the Prime that does 1-10 damage and has 200 hp:
Then this Prime now has stats that goes like: Damage: 12-38 base life: 800hp (600*1.3) mods: Extra life (previously added) and Resistance aura ______________________________________________________________________________________________ And you can have 1 Prime of each type of monsters! 1 Roah, 1 prime titty bitch,1 devourer, etc Duration: The first monster you convert creates the Prime, the monsters you convert afterward are added to it. The Prime timer is frozen as long as there is another monster buffing him. Each added monster have their own individual timer that when expires make the Prime shrinks (obviously). " " The more absorbed monster(buffs) it has, the bigger it gets. This would just take the Souleater+Headhunter feeling we have with Dom blow and take it to its final and perfect form, a complete and polished skill. ___________________________________________________________________________________________ Microtransation opportunity: Using Invasion boss models as hosts for the Prime would be pretty cool and good recycling _____________________________________________________________________________________________ To fix the issue with bosses i propose a threshold jewel _________________________________________________________________________________ Bonus:
_______________________________________________________________________________________ 3.0: Fall of Oriath Aint it the perfect timing? ________________________________________________________________________________________ Lets Keep faith! " and 3.1 Supporter pack is called ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it Last edited by Sexcalibure#7575 on Feb 15, 2018, 4:04:09 PM Last bumped on Nov 20, 2017, 7:13:31 AM
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lol I admire your dedication to this matter
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"3.0 Is coming, time for a new Start for everything, especially the poorest of content ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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updated with more info and better presentation
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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A very good presentation Sexcalibure, I must admit this is one of the few skills in this game that I have never touched.
~ Adapt, Improvise and Overcome
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This...is actually a really good idea for once. My question is, you say it's still based on duration; won't it be FeelsBadMan to have your 50 soul goatman expire right before the boss room?
I would also add a suggestion to this suggestion that will never happen. Cap the souls at 20. If you dominate another monster of the same type, you just get a second one who will also cap at 20. Remove the 'duration' as a limitation and cap them like spectres or zombies. Say at about 3 or 4 with a threshold jewel that can get you another, and a lab enchant that can get you 1/2 more merc/uber. This would solve the 'dies before boss room' problem, while still ensuring that Dom Blow isn't a free win because you have an immortal 600 soul Goatman that runs in and one shots the boss. |
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" Might have not be accurate enough in my description, will fix it what i meant was that the Monster acts like a Vessel, each added monsters have their own Duration timer so instead of seeing the big monster die after a certain duration, it shrinks everytime a monster "within" him expires Added explanations in quoteblocks ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it Last edited by Sexcalibure#7575 on Mar 15, 2017, 3:04:06 PM
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I would totally try this, glad to see you proposing a solution rather than bitching lol
I wish more folks would do the same I do think it would be hard to balance but so are lots of skills, I think dom blow has languished for so long that is should be OP for a league I dont see any any key!
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Great idea!
Also solves the problem of too many minions/ loss of performance. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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"Im always posting solutions the prob is that GGG Mods hide them ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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