Developer Questions and Answers

Will we get any improve on Stash tab management to sort stuff on Standard one day?

What about trade improvements, will you implement some real in-game improvements?

Life vs CI: when can we expect some major balance on this topic?

One-shots: will the damage get some kind of balance too? So that builds stop facerolling content but also bosses won't just one shot you?

When will the 3.0 Beta start?

Any tips on new items and skills in development?

Will Guild Stash get some kind of log? I always see people in my guild complaining about it, through multiple leagues it's always a problem.

Which brings me to...I saw a post about an entire guild banned because one person did something against the rules. How exactly is that? If someone on my guild does the same thing and nobody knows can everyone get banned because of it? Because I don't really know the people of the guild to risk my account like that.

Do you guys intend to improve mystery boxes in a way that we don't end up having multiple copies of the same item? Multiple portal effects of the sae portal for example is pretty obsolete.



Last edited by DarkenLord#6823 on Mar 12, 2017, 8:38:35 PM
Are there any football fans up there? Who do you support?
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Gene Quagmire/Kwagmyr - Parts Unknown
Are there any plans on adding either SSAO or HBAO to the game?
Will you ever be in the mood to create a system with account bound names and not globally bound? It fucks me up everytime I can not create my character just because my name is already taken. Its ridiculous at this moment, you can even type gibberish and the name is already taken.
Why the hell is every name Unique, its not like in reallife where you have.

Create a tag that is generated once. Then bind all names locally to this. No more character not online shit, no more name already taken and no more 300 hours looking for a name that sounds funny or seroius that is NOT taken. Please I am begging you. We want to play the game and not think about character names for hours.

You integrated self found mode, now integrate the part where an RPG is coninuing its immersion.


Also, will you ever made the MTX bound to character window instead of items? Its a horrible act to find old and lost MTX because my chest is flooded with 200000 pages of old leagues.



Thanks for not reading.
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Chris wrote:
We'd prefer not to answer specific questions about how game mechanics work in this Q&A. Mark's thread is for that and he's happy to answer them there!


Mark hasn't posted in that thread since page 199. It's on page 254 now. It has been 3 months.

I'm still waiting for an answer to my question on golems on page 213 from December.

It's too bad there's no way for us to flag questions in that thread that the community cannot answer. There's a lot of questions that can be answered from information publicly available in the wiki, the official forums, poedb, or reddit, and filtering through self-answerable questions to find ones that need to be addressed by GGG staff is probably overwhelming Mark.
Never underestimate what the mod community can do for PoE if you sell an offline client.
Will legacy become part of the actual game, being able to run any past league you choose. if this does happen, what will happen to things like reliquary, will it be gone meaning no legacy items? and how will you implement new leagues?

2 it would be nice to move items and sell duplicate items back from the micro transaction tabs
Is there a slight chance that the small objects on the ground that have collision will ever get a "nerf" in terms of not blocking a player using a movement skill and having like 5-15 degree of a full 360 circle to move out of the collision area ?

I know this is somewhat a stupid question, but i had to ask, because its annoying on an extreme level.
If the majority of the community asked for a change, of which the entire design team disagrees with (for example, if it simply does not work in practicality, or the hours required would not be worth the end result), what would happen? Would the community's ideas be addressed, would there be a middle ground, or would it be implemented due to the sheer amount of requests?
What's a mechanic from a game you've played where you had to stop and really appreciate how great it felt to use?
Hey guys, thanks for being such an awesome company and making such an incredible game!

Question:
Will 3.0 or future updates introduce large balance changes to the passive tree, skill gem system, and perhaps item system? If so, can you hint at what? For example, will the passive skill tree be totally redesigned, or will there be less of an insane focus on attack speed and the seemingly-inevitable power creep?

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