Developer Questions and Answers

* Model/voice-swap MTX?
* Gender-swap MTX?
* More character customization in general?

Any chance of MTX to change character appearances & voices? i.e.; Appear/sound like a Shadow while playing a Witch, or appear/sound like a Scion while playing a Marauder?

Class choice is more important to builds ever since Ascendancy; but we're limited to using gear to customize our characters' appearances. Model-swap MTX would help with that. Gender-swap MTX would be even better, but understandably more work in terms of art/audio assets.
  • Since Spell Totem and Ranged Attack Totem have been near enough identical for some time now, can you merge them back into a single Totem support? The non-Strength requirement is met by the skills they support. (Or at least give Soul Mantle the merged support as originally intended for flexibility?)
  • Will you disconnect ascendancy points from the Labyrinth?
  • Will you open up the Labyrinth to re-entry from death, disconnects, and portals of convenience?

Will we ever be getting microtransactions that are from the past? (Such as items from the Microtransaction shop, and Challenge rewards such as the red/blue seraph armor sets.)
Please reply to your whispers for items... Even if you are mapping, in a rotation, in uber lab, or if its sold. Thank you. :D
Armour/evasion hybrid seems in a particularly weak spot right now. For example, on an armour/evasion hybrid armour piece, %arm/evasion is one affix, +arm is another affix, and +eva is yet another affix, and having all 3 on there leaves no room for a +life affix. Given that a raw life pool is the best form of defense (which is an entirely different subject of discussion in itself), it seems suboptimal to try and craft a hybrid armour/evasion piece. Are there any plans to make flat armour and evasion a single affix for hybrid armour pieces?
-Have you guys ever had any plans to give players more options to tackle the labyrinth? Asking this since I know alot of players that dont like the trap aspect of the Labyrinth to get their Ascendancy points.

-Any update on guild features?

-Virtual Reality, when?
Also known as: Noxterous
Last edited by Zelkor#1856 on Mar 12, 2017, 8:44:41 PM
Favourite Radiohead album?
As someone who has recently finished school and is now looking for a Study course.

Is game design (as a major) something you would recommend (or who would you recommend it to?)?

I've only been realy passionate about games in the past but have little programming experience.

Are there other ways into the gaming industy besides programming?
Hi there!

1. Are their plans to further buff the under-powered unique items? The recent buffs have been a huge success, but there are still many uniques that are "dull" - even when found very early on in the game.

2. Do you still play other ARPGs at GGG in order to get inspired? I am thinking of games like Diablo 3, Grim Dawn etc.

Thanks for doing this again :)
Hi fellow Grinding Gear Game developer


Just before Breach starts, ive ask to some devs how Dom blow mechanic worked with breach mobs, Qual told me that the "convertion" effect was somehow "disable". From that, i got 2 questions.

1)More hatred toward that skill than Feminists toward Donald trump

Why do you hate that skill so much? all we see as tweaks on it, for almost 2 years, are nerfs.



"
- 2.0: Dominating Blow: Minions deal 20% less damage at level 1, with the penalty reduced at each gem level. Each level grant 2% more minion damage, for 20% more damage at level 20.

- 2.1: Minions created by it now deal 35% less damage at all levels.


From 20%more( level 20) to -35%(all levels) thats somewhere like 50%less damage nerf! and not only that, it removed a part of the incentive to level them gem not having the damage scale per lvl.


And having its mechanic denied to endgame bosses and recent contents:

- Atziri

- shaper


- Izaro

All fights with non-Dominatable adds monsters or they die once add-phase is over.

And now breach monsters cannot be dominated


Every time this happens it's not "minions deal 35% less damage" it's in fact "minions deal 100% less damage and have 100%less life" since they are never generated

Not to mention that breach generate pretty much every kill related mechanics, from beyond to flask refill to granting souls
----------------------------------------------------------------------------------

2.1)Short term fix:

Since Domblow is disabled on Breach monsters, have you considered granting(one of these):

- a damage bonus to Dom blow minions on breach monsters ?

- a reduced damage taken since the user cannot refresh its minions on these breach monsters?

- reducing Dom blow convertion rate from 100% to lower values like 5-10% chance to Dominate on kill?


2.2) The final cure:

If your hatred of Domblow is rooted in the fact that it generates a lot of stress on the servers, what if, instead of converting Monsters into minions, Dominating blow was Converting 1 monster of each kind and that monster feeds from the monsters you dominate. Lets call that monster/minion, a **Prime**.

ie: Kill an Avian retch, all the next Avian Retch you Dominate will be absorbed by this Prime Avian Retch . So instead of having 10 distinct Avian retch, you now have 1 Avian retch with the power of 10.

So lets say we have the Prime that does 1-10 damage and has 200 hp, then he absorbs a monster with 1-8dmg/100hp and a rare with 10-20dmg/300hp/extra life(dunno real % but lets say 30%)/Increased physical damage aura.

Then this Prime now has stats that goes like:

Damage: 12-38 base

life: 800hp(600*1.3)

mods: extra life (previously added) and Phys aura

then you can have 1 Prime Roah, 1 prime titty bitch,etc

Duration would still be how it works, all the absorbed monsters would be like Buffs on the Prime and buff disapear after a time, like Dom blow minions do.

The more absorbed monster(buffs) it has, the bigger it gets. This would just take the Souleater+Headhunter feeling we have with Dom blow and take it to its final and perfect form, a complete and polished skill.

this could fix Bloodline issues and the lag Dominating blow generates

Increased monster diversity could be way more interesting with such skill mechanic.

______________________________________________________________________________________________

What a truly fear is that you guys would have removed that skill a long time ago if it wasnt such a Signature and Unique mechanic skill. What i fear is that you guys gave up on that skill and manage to let it slowly die in the heart and mind of players.


____________________________________________________________________________________________________

That being said, Sorry for the big text, i've tried to gather all the stuff i had on my heart about that skill for so long.

Thanks for reading, if you read lol

and if you come back to me on this, i hope that you enlighten me on the state of that skill

With this letter, i dont intend to speak on the behalf of other players but i fairly certain that a lot of people share my concerns about this awesome skill.

Thanks and have a nice day :)

TLDR question: Will Dominating blow finally get some love for 3.0?

ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure#7575 on Mar 12, 2017, 8:30:50 PM
Will there ever be an option to upgrade four premium stash tabs to quad stash tab? for a price? I think it would be an awesome feature for the game for people that have 20, 40, 60 premium stash tabs that want to merge into bigger and few tabs
Last edited by jjustify#5226 on Mar 12, 2017, 8:27:55 PM

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