Developer Questions and Answers
Any chance we can get the move command to be not a spell?
I like to map move to space bar but to do that I have to use up a spell slot on my hotbar to do it. I'm not sure if I'm missing something but this seems odd to me to have to do this. |
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I got some for ya. Pick at least some of them, eh?
Which Diablo-style games have had at least some influence on Path of Exile? Which have the lead devs played? Favorites? How many lead devs have slain Hell-difficulty Baal? Uber Diablo? The Pandemonium event? What games most influenced the Labyrinth design? Are you going for a Tomb of Horrors feel there at all? Have you considered intentionally using that sort of feel, perhaps in an endgame area? Have you considered how hard it is to manage even 24 characters on an account with the current character selection interface, much less more than 24 with the character slot purchase? Have you considered upgrading that part of the UI to make character slots more attractive to buy instead of using multiple accounts to sort characters into more manageable groups? Will Legacy League be becoming a core game mechanic, ideally with similar to current droprates instead of vastly reduced? (aka will I be trying 3.0 or not, for the most part?) Will existing leaguestones continue to exist and be fully usable after the league ends? Have you considered the possibility of rare leaguestones, probably with a weaker-per-affix set of affixes available on them? There are certainly enough affix type possibilities to support it. Or craftable leaguestones, possibly as something much rarer than corrupted ones but still available somehow? Do you really expect to be able to release 6 acts at once without months of gamebreaking bugs? How do you plan to smooth out the 3.0 release, what do you have in place to keep the gamebreakers down to a dull roar? Have things improved much behind the scenes since, say, Perandus launch? Since Essence launch? Do you see Path of Exile still being online and played with current accounts still active and fully-functional 10 years from now? 20? Do you think Grinding Gear Games will ever be owned by another company? What are your feelings regarding the need to give consumers assurance that they will get something worthwhile for their purchases, e.g. that the game will remain playable and not have bugs like the black screen one a while back that had a significant number of users unable to play for 2+ weeks? Which of the developers have defeated Brutus in a live, public BLAMT event, and with which classes? Which have defeated the Shaper and/or Uber Atziri on the public realms, with which classes? Which have reached 90 in public hardcore, with which classes? When will the next Irelia nerf be? Do you believe the xbox one release will be financially viable? How do you resolve that with xbox one's lateness in its own lifecycle already, and relatively small user base, especially compared to its competitors? Have you given serious thought to providing people who don't like Labyrinth-style content options to play the rest of the game without going through the content they do not enjoy? Is there some reason it's not being done? Is there any chance it might happen in the future? Is it really necessary to so overfocus monster "difficulty" almost purely towards massive damage output while leaving monster durability easy enough for meta builds to one-shot, instead of having more actually durable monsters that can take some hits without instantly dying the first time a meta build breathes on them? Is there something wrong with monsters that actually survive to MAKE an attack? People who don't like the Labyrinth are not a minority: Be heard - say you don't like it in your signature. Don't leave complaining about lab to others - GGG needs to see how many people dislike it. Ascendancy must be gated on true ARPG content, not a poorly-crafted internet Legend of Zelda wannabe. Last edited by TheLastZica#2523 on Mar 12, 2017, 9:07:43 PM
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Is anything planned between when the Legacy league ends, and when 3.0 is released?
What kind of non-ARPGs do GGG people play? Would you consider allowing ignore lists to be longer? Do you have many women working at GGG? In what kind of roles? Last edited by Meritre#5416 on Mar 12, 2017, 8:44:09 PM
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1) With SSF support officially in the game, are there any plans to further extend or expand upon the concept? I'd love to see an "Ironman Party" style using fixed parties that can trade between each other, with the restriction that the party has to be formed before any member ever enters The Coast, can never break party, and does not have access to a stash of any kind.
2) With all the talk of trade improvements over the years but very little concrete to show for it, it's clear that GGG wants to take steps, but is being held up by various concerns. What actual goals and restrictions are you guys working with in your efforts toward improving trade? Are there concerns that these goals are even attainable? |
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Will there ever be a fix for the no mtx usage for scourge and cybils paw.
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Why did you pull that Zana trick with permanent leagues in 2.6?
Casually casual.
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Will Cloak of Defiance ever gets rebuffed? It is currently overshadowed by MoM Keystone and the juicy mana nodes behind it
Will Act 9 and 10 be released right at the start of beta or just in a later phase? Will these (http://poeurl.com/bapL) nodes get a notable? |
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Any chance for quiver mtx? Also, I'd still love to see mtx that would add "dirt" like rust, scratches, moss, barnacles, bloodstains, etc and a general "old & worn" look to items.
And: any ETA for the release of the new hideout decorations? Exit, pursued by a Plummeting Ursa. Finding Names for your Characters Loot Filter Colour Palettes Namen für Eure Charaktere Informationen zur Benutzung des Forums Last edited by Alysma#5080 on Mar 12, 2017, 8:48:01 PM
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Will GGG be providing an option which allows us to upgrade 4 premium stash tabs to one premium Quad tab, for a fee?
Last edited by HoneyBadGerMan#6197 on Mar 12, 2017, 8:50:22 PM
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What you guys wanted to be when you were children? Why?
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