Developer Questions and Answers

Current thoughts on introducing stronger life flasks? With the buff to base life and players stacking more life in general to survive increasingly dangerous one shots, life flasks are falling behind and buffing them could help alleviate the life vs ES debate.
Last edited by ShiningMeow#1646 on Mar 13, 2017, 2:08:44 AM
Hi GGG!

My understanding of your goals for itemisation is that well-rolled rare items be superior to unique items, with unique items offering something different - such as enabling specific builds. Looking back at it, would you prefer if no unique items had resistance stats? I'm specifically asking if you would prefer it - not necessarily if you think it would be "better".

Thanks so much for the Q&A!
“Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022

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I'm not 'Sarno' on Discord. I don't know who that is.
i would like to know if you guys have any plans to limit getting the same MTX item from mystery boxs or maybe useing a number of the extra MTX items from boxs to get more boxs or something useful cuz right now i have so so many dupes of MTX items i never use
1. Why are there no rare or unique Leaguestones in Legacy? (That would be even more awesome!)

2. I think going back and play Standard or Hardcore will not be so fun after Leagacy, do you guys have any plans for Leaguestones later on in the core game?

Thanks for a great and fun game!
GamingNorth on Youtube!
Headhunter drop during Legion! After 4711 hours!
Trade.

When will GGG add trading system to the game? (Current system is not trading system - 3rd part website with makeshift premium tabs is not an official trading system).
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
The game has gotten easy compared to what it once was over these past years.
Was it you'r intention to make the game feel more casual from the start or are you gonna rebalance the difficulty back up a nudge in the future? Maybe in 3.0?

Many Regards A GGG Fan

Ps.
Those "Special Monsters" you once talked about you would add to the game. Where are they? ´Cough´ most people didnt even notice them. They should've been almost as strong as a rare mob as normal, So when they actually became rare you had your self a tougher rare boss fight. Those were the wishes me and my friends had atleast hehe.


Last edited by Ferablekeft#0586 on Mar 13, 2017, 2:19:01 AM
"
Hoodlift wrote:
Will you guys remove the exp in chayula's domain ( breachstone ) since its pretty unfair for top 10 pushers if 1 group got someone that is buying splinters all the time

exp gain is to much




In comparison to uber atziri its simply broken

u can do mass profit / give the top ladder grp insane exp if some controlls the chayula splinter market, would be really cool if u find a fix for that problem, since its unfair for the rest of the top 10 not having that insane bonus

nothing stopping u from farming chayula
Hello GGG will u add 2 more ascendancys to scion? Or change something with The existing One that we have now? Thank you for The answer and big fan of your game.
Any chance we are getting new hideout decorations in 3.0? Have been waiting for those for quite a while :(
Any chance we are getting new hideout decorations in 3.0? Have been waiting for those for quite a while :(

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