[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy
" Yes Im running her right now for testing purposes. Clear speed is nothing but amazing. Working on single target dps tho. Map bosses die under 5 sec but tried Mino and wasnt impressed - expected more. Today I will try slightly different setup to see how it goes. She has lots of potential. Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 | |
First of all, love this build. Looking at the passive tree though, it seems like you're missing nodes connecting to various + max charges while taking those nodes, but spending those points elsewhere. Is there something I'm missing?
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" Intuitive Leap? Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 | |
Hey Rico,
Any reason for the changes in the ascendancy from unyielding to unstoppable? Thank you |
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With the Mjolner buff, we don't need more damage/aoe per charge from Unyielding anymore. Also, Unstoppable is just too good: Movement Speed, no Temporal Chains, can't be Frozen, no Uber Elder slows, etc.
Last edited by ThecNiqueMan on Dec 19, 2018, 5:00:55 PM
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" Oh. I totally confused what Intuitive Leap did and forgot to include it, thanks. |
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Can someone point me back to the discussion of replacing arc with another support for discharge. PoB does not give any insight as to why that is better, so I'd appreciate seeing the theory crafting on that.
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" Conc effect or controlled destruction. |
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Let me ask again more clearly.
At some point, it became recommended to use arc instead of a second support for discharge. When I look at the PoB calcs, it shows about a third lower discharge damage without the support. The calculated arc dps does not make up for this, but this may only be for single targets. It also assumes enemy is shocked. I'd appreciate a pointer to where the advantages of arc are explained or discussed. I have been playing with discharge/elemfocus/conceff, but now have arc at the same level. Would like to understand what should be different or better if I change it. edit: I found some discussion of arc in this thread in pages 200 to 203. It looks like arc is better than a support both for boosting clear speed but also single target DPS due to boosting discharge via charges. However, it may be that the full benefit comes with level 21 arc (gaining an 8th chain), which is a bit pricey for me. In testing in maps it looks like arc clears trash farther out and helps clear speed. On the maps I've done, the bosses don't last long enough to really compare. If anyone has time-tested arc vs. support on T16 or red elder or similarly long fights, would like to know how they differ. Last edited by shrunn57 on Dec 20, 2018, 1:47:07 PM
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Hi mate! Going to give this a try since I got some currency and I'm already bored of what I'm playing (and bored of being squishy for those syndicate encounters). One question, in your guide you say "Current Mjolner tree progression (assuming corrupted Volls)". Are we supposed to get a corrupted Volls? And what corruption are we looking for? Is this essential? Sorry in advance if this was already answered. I searched for a bit but couldn't find any info.
Cheers |