[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy
" can you explan your multiplies? " can you explain why the added inc. spell and less discharge dmg? | |
" Because one of the mods on Mjolnr states: > Socketed Lightning Spells deal 100% increased Spell Damage if Triggered and Discharge itself has the ability modifier: > 35% less Damage if Triggered PoB doesn't automatically consider these two mods when calculating DPS so you need to add them in manually to have PoB figure it out. | |
nevermind i took out the spell and put it in an empty socket. no cd my bad
Last edited by Stanner3108 on Dec 5, 2018, 11:15:52 PM
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@dangeun1, i took math from Ricos 1h long video of explaining how to calculate DPS and all around how indigon works. I'm not the smartest kid on the block so have no clue is that's best way how to do it or is it even truth.
1) multiply 0.67 : PoB is showing your avarage hit with max charges. Jugg having around 67% of time on max charges. So you take that 0.67 and multiply with PoB avarage damage. The real damage should be a big higher but damage only with few charges is not that massive. 2) then i multiplied by trigger times per second. so at this point in next patch you can get around 6-7 trigers per second w/o any CDR. Exact number is 6.6 proc what you can get with 0.15ms on trigger. But going all the way with 6.6 is way too much. You have to consider ping etc. So sitting on 6 would be enough. 3) then i multiplied with 10. It's 10 second window with just standing and doing cyclones. So at the end you have more realistic numbers of damage. Last edited by krofj on Dec 6, 2018, 1:47:49 AM
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Maybe it's time to replace cyclone with some other skill with higher base AS. Getting 6aps on cyclone via gems is possible but we will sacrifice a lot of spell damage on jewels... Sure, it will be possible to get 2xAS, 1x Spell Damage, 1x life (or resistances) roll but those will be rare and extremely expensive.
“Three great forces rule the world: stupidity, fear and greed.”
― Albert Einstein | |
-Cyclone hits 2 times per noted attack speed. That's already established, otherwise it would not be possible to proc arc inbetween discharges.
-so just ditch arc for another support (was close anyway) and drop all attack speed as well for more damage or life, 3 to 3,4 whatever is needed.. is easy to achieve. Stacking AS that high seems to be way too much in opportunity costs. Last edited by Nephalon on Dec 6, 2018, 7:02:06 AM
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Any love for this build in 3.5? Is cyclone still viable to proc discharge? Gear/tree changes? This is one of the most impressive builds I have played, hope to see this guide get some attention. Thanks for everything thus far! :)
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Reading about Mjolner cooldown changes as well as CoC changes made me smile :)
Ill take a closer look on this and do some theorycrafting together with some in-game testing along the way. Time to install PoE again... Now just at a first glance: Old unnerfed Mjolner had 100ms cooldown... but it also had 60% chance to trigger giving 6 Discharges/s on average... Now with a CDR gear we can go as low as 120ms on cooldown... with 100% chance to trigger... this is 8 Discharges/s on average... and this is like 80% more DPS vs 3.4 build... I would seriously consider going with 4link Cylone vs trash and 6link Molten Strike vs Bosses again (Mjolner triggers on each Molten Strike projectile hit)... while dropping Elemental Equlibrium (50% less DPS) thats still 30% more DPS vs single target. And while using some sort of -res on boss like high lvl Ele Weakness with quality, some penetration nodes on tree etc... we can make Molten Strike a 50-60% more DPS setup vs boss. Going Molten Strike with Inquisitor and something around 40-50% spell crit chance to ingore resisteances is also a valid choice now... The problem with spell crit Inquisitor is less charges being generaterd for each discharge... so despite ress ignoring it might end up same dps as jugg. Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB on Dec 9, 2018, 6:34:14 AM
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Hey man,
Making this again for second league and brought most of the gear already. I see you say 6 link molten strike please could you recommend which links? Cant wait to see your update so I know what to change Many thanks |
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" Im not 100% set on molten strike for 3.5. Just an idea. Molten Strike was a main skill for Mjolner back in a days when Mjolner had 100ms cooldown reaching up to 10 Discharges/s. However due to the 60% trigger chance that was rather 6 on average. Now we can have up to 9 with 100% trigger chance (20% CDR belt + 15% CDR boots) or up to 8 with 100% trigger chance and Inyas. Which is really good and after some minor in-game testing - it also feels very good (like in the old days). But... with Molten Strike we do loose Elemental Equilibrium. If one can reach up to 6 aps with Cyclone it becomes a debate now: 6 Discharges and Arcs per sec with EE vs 8 Discharges and Arcs per sec without EE but with Elemental Weakness. In terms of chest healing its an easy anserw. But in terms of DPS it is not. In-game DPS checks are needed. Now as far as 6l Molten Strike goes it is a good'ol setup: Molten Strike - Multi Strike - Faster Attacks - GMP - Fortify - Whatever Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 |