[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy
" No, Hiero is build around Indigon, without it its utter crap and Jugg is miles ahead. Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 | |
The Hieroversion looks quite promising. I´m already eager to get some info on that and roll it in Delve.
I always liked Discharge, even if I have only played it with Cospri so far. With Mjöner so "cheap" in Delve this build will be fun i guess :) Anyone has some feedback on how the HP/leech situation is in darkness? |
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hej rico and others.
tnx for all the teocraft. I been following ur templar version with LS and MS but cyclone feels faster for me, does it work fine ur crit inq. to go cyclone too, or do i miss something?(gues MS is better for facetanking, more life gain) but apart from that? |
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" You can go templar cyclone yes. But if u want cyclone than Jugg is better option for that. Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 | |
" Tnx for the reply sir. why is it cyclone is worse on templar? is it just becasue of sustain or would LS/MS be better for jugg too if it dint mess up your EE? well i got the templar so that part is locked, i just dont like the LS, MS stuff, tho it might be better when i get another 30%+ ias from quality and jewels. Also, is it not better to use conc instead of arc for boss's? atleast thats what i tested. Last edited by Nisseonbeer on Sep 5, 2018, 10:25:27 AM
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" Jugg is better suited for Cyclone due to the build in attack speed, movement speed and build design with specific tree keystones and gear items (like Devotos Devotion). That Templar/Inquisitor was designed with stationary in mind because it can (doesnt need EE so can use any skill not only those pure physical). Two different builds, designed around specific goal (stationary facetank with ranged attacks vs mobile cyclonist). And just a quick update regarding Hierophant Indigon version: - gearing is done (I was testing different setups) - tree mostly done - attack speed / accuracy / mana pool / skill cost balance almost done (minor tweaking) - DPS can be confirmed to be much higher than Juggs, I would provide exact numbers after T16 Minotaur facetank test - HP sustain under heavy load is on pair with Jugg (something I didnt expect) - now checking survivability vs various in-game situations and adjusting accordingly, for example this T13 double Core Malachai showed me that physical dmg mitigation (or EHP) is still to low (however double Core Malachai hits really hard): https://www.youtube.com/watch?v=cktBNquldGI Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB on Sep 5, 2018, 5:58:31 PM
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" Nice demonstrations. If DPS expected to be so much higher, is there redeeming qualities that make someone prioritize Jugg over Hiero? | |
Assuming I will be able to achieve similar lvl of tankiness on Hiero than the only downsides I see are a) lower overal mobility (no shield charge) and b) it is hard to optimise mana pool vs attack speed vs accuracy vs mana cost of skills.
However regarding b) I might be able to provide some specific number ranges. Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 | |
Hey Rico and guys. Before the League I also thought about indigon discharge, since i really like Rico's marauder, i decided to try this in Delve.
PoB https://pastebin.com/EuLkGhfB ̶I̶n̶d̶i̶g̶o̶n̶ First shaper try Video (Yes i forgot to click on mana flask and immortal call xD) Need a much of tests, better AS with indigon rolls, maybe for some bosses need any big precast to spend mana, how would that compare to your Templar? And sure change items with bad rolls. What do you think? Upd. Got my first T13 map. Here is a gameplay. Gameplay T13 Shrine Upd.2 Question about cyclone and movement speed. if the cyclone consumes mana when uses and has a minimum distance of 10 units, then mana spent will be affected by Movement Speed not the Attack Speed. How to calculate the dependence of MS on the distance. Then we can get right numbers to indigon calculator. ___________________________________________________________________________ Tried with Adrenaline Quicksilver, look's like great start dps booster. Need to calculate the minimal (10units) cyclon distance travel time at base movespeed value (for ex. on Juggernaut with Unstoppable). This is a base action time for indigon calc. In this way any increases or reductions to ms under cyclone can be same applied in calculator and we can get the right numbers of damage bonus. Any ideas, or maybe someone knew it? Last edited by Doklol34 on Sep 6, 2018, 12:26:42 PM
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Im having a tough time figuring out if the blade vortex set up and inya are really increasing dps.
I have the feeling that you actually gain power charges faster than you can discharge them. Death's door or very good rare boots and a max level cwdt + immortal call + molten shell seem like decent contenders tbh. I was also wondering if abyss jewel with flat damage to spell wouldnt be a huge damage boost since we have a lot of increased and more already. |