[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

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Jkurs wrote:
Spoiler
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RicoKGB wrote:
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Jkurs wrote:
hey Rico!

Any idea whats better to do? disadvantages of going jugg vs hiero? I'm trying to budget for the build but i also dont want to roll a jugg if hiero is just better. I looked at the PoB for the hiero you posted and i see a lot of nice QoL like leech with arcane surge. Is it better to go hiero only once you have indigon?


Hey, Hiero is currently under testing&optimizing. So far I can tell that Hiero regarding up to T15 maps is very tanky and in terms of pure DPS it provides much higher numbers than Jugg. In fact if math is correct it goes double the DPS of a Jugg, expect around 700k sustainable Shaper DPS. However to make sure I must yet do some DPS checks vs those big boys like T16 Guardians and Shaper. Than I can elobarate on which build is better.

Here is a quick teaser - T14 Colosseum double boss with dangerous mods done on Hiero:

https://www.youtube.com/watch?v=ianQte972XM


And this is some teaser on what to expect in terms of DPS:

https://www.youtube.com/watch?v=79brKuDqBGE


If you take a closer look Discharge tootlip goes to 140k+ after Indigon is stacked up. This is with single support gem and Arc socketed, with just Atziri flask up and without RF and EE factored in. Arc goes 30k+ tooltip which means over 65k Arc dpu (as tooltip doest account for 120% more Arc property) which together translates to 200k+ damage per trigger. With 4 triggers/s thats allready 800k DPS, still without RF, EE and res penetration factored in. With EE and penetration factored in we are talking 920k Shaper DPS when fully stacked.

Indigon stacks and ramp up damage: click

Most current pastebin will be provided later as build is not optimized yet.


Now that said I dont think I will be doing a separate guide for Hiero as the core idea of Indigon Mjolner Discharge abuse isnt mine. All credits goes to Phil aka salty with his Low Life and Life MoM Pathinder versions. It is more likely that when Im done with optimization I will provide info that will be inlcuded in Phil's guide for Indigon Mjolner. It was about time for someone to design a better mjolner build to continue this wonderfull legacy with some improvements and fresh ideas. That said Jugg is still up and kicking.


BTW Hierophant Indigon Mjolner = Him ;)




So besides not really knowing, do you think that hierophant would be comparable to jugg WITHOUT indigon? I can see in PoB that like 80% of the dmg is mostly from indigon. The item is absurdly expensive this league, but if you tell me that its at least STILL somewhat better than going jugg WITHOUT indigon, it would alter my decision in rolling a jugg lol. I guess im just asking if Hierophant is the EXPENSIVE method and jugg is the "budget" version.


No, Hiero is build around Indigon, without it its utter crap and Jugg is miles ahead.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
The Hieroversion looks quite promising. I´m already eager to get some info on that and roll it in Delve.
I always liked Discharge, even if I have only played it with Cospri so far. With Mjöner so "cheap" in Delve this build will be fun i guess :)

Anyone has some feedback on how the HP/leech situation is in darkness?
hej rico and others.
tnx for all the teocraft.
I been following ur templar version with LS and MS but cyclone feels faster for me, does it work fine ur crit inq. to go cyclone too, or do i miss something?(gues MS is better for facetanking, more life gain) but apart from that?
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Nisseonbeer wrote:
hej rico and others.
tnx for all the teocraft.
I been following ur templar version with LS and MS but cyclone feels faster for me, does it work fine ur crit inq. to go cyclone too, or do i miss something?(gues MS is better for facetanking, more life gain) but apart from that?


You can go templar cyclone yes. But if u want cyclone than Jugg is better option for that.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
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RicoKGB wrote:
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Nisseonbeer wrote:
hej rico and others.
tnx for all the teocraft.
I been following ur templar version with LS and MS but cyclone feels faster for me, does it work fine ur crit inq. to go cyclone too, or do i miss something?(gues MS is better for facetanking, more life gain) but apart from that?


You can go templar cyclone yes. But if u want cyclone than Jugg is better option for that.


Tnx for the reply sir.
why is it cyclone is worse on templar? is it just becasue of sustain or would LS/MS be better for jugg too if it dint mess up your EE?
well i got the templar so that part is locked, i just dont like the LS, MS stuff, tho it might be better when i get another 30%+ ias from quality and jewels.


Also, is it not better to use conc instead of arc for boss's? atleast thats what i tested.

Last edited by Nisseonbeer on Sep 5, 2018, 10:25:27 AM
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shrunn57 wrote:
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How about using Concentrated Effect support? It will make discharge aoe smaller so it will be easier to see what is going on.
I got used to fight bosses with it. At some point i started noticing all the telegraphs of bosses under the glorious discharge explosions. But before that Concentrated Effect support helped a lot.


I just gave that a try, and honestly I can't tell the difference.

I still wonder if "flare" effect is somehow better.


Jugg is better suited for Cyclone due to the build in attack speed, movement speed and build design with specific tree keystones and gear items (like Devotos Devotion). That Templar/Inquisitor was designed with stationary in mind because it can (doesnt need EE so can use any skill not only those pure physical). Two different builds, designed around specific goal (stationary facetank with ranged attacks vs mobile cyclonist).

And just a quick update regarding Hierophant Indigon version:

- gearing is done (I was testing different setups)
- tree mostly done
- attack speed / accuracy / mana pool / skill cost balance almost done (minor tweaking)
- DPS can be confirmed to be much higher than Juggs, I would provide exact numbers after T16 Minotaur facetank test
- HP sustain under heavy load is on pair with Jugg (something I didnt expect)
- now checking survivability vs various in-game situations and adjusting accordingly, for example this T13 double Core Malachai showed me that physical dmg mitigation (or EHP) is still to low (however double Core Malachai hits really hard):

https://www.youtube.com/watch?v=cktBNquldGI

Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Sep 5, 2018, 5:58:31 PM
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RicoKGB wrote:

- gearing is done (I was testing different setups)
- tree mostly done
- attack speed / accuracy / mana pool / skill cost balance almost done (minor tweaking)
- DPS can be confirmed to be much higher than Juggs, I would provide exact numbers after T16 Minotaur facetank test
- HP sustain under heavy load is on pair with Jugg (something I didnt expect)
- now checking survivability vs various in-game situations and adjusting accordingly, for example this T13 double Core Malachai showed me that physical dmg mitigation (or EHP) is still to low (however double Core Malachai hits really hard):

https://www.youtube.com/watch?v=cktBNquldGI



Nice demonstrations. If DPS expected to be so much higher, is there redeeming qualities that make someone prioritize Jugg over Hiero?
Assuming I will be able to achieve similar lvl of tankiness on Hiero than the only downsides I see are a) lower overal mobility (no shield charge) and b) it is hard to optimise mana pool vs attack speed vs accuracy vs mana cost of skills.

However regarding b) I might be able to provide some specific number ranges.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Hey Rico and guys. Before the League I also thought about indigon discharge, since i really like Rico's marauder, i decided to try this in Delve.
PoB
https://pastebin.com/EuLkGhfB

̶I̶n̶d̶i̶g̶o̶n̶

First shaper try
Video
(Yes i forgot to click on mana flask and immortal call xD)

Need a much of tests, better AS with indigon rolls, maybe for some bosses need any big precast to spend mana, how would that compare to your Templar? And sure change items with bad rolls.
What do you think?

Upd. Got my first T13 map. Here is a gameplay.

Gameplay T13 Shrine

Upd.2
Question about cyclone and movement speed.
if the cyclone consumes mana when uses and has a minimum distance of 10 units, then mana spent will be affected by Movement Speed not the Attack Speed. How to calculate the dependence of MS on the distance. Then we can get right numbers to indigon calculator.
___________________________________________________________________________
Tried with Adrenaline Quicksilver, look's like great start dps booster.

Need to calculate the minimal (10units) cyclon distance travel time at base movespeed value (for ex. on Juggernaut with Unstoppable). This is a base action time for indigon calc. In this way any increases or reductions to ms under cyclone can be same applied in calculator and we can get the right numbers of damage bonus.
Any ideas, or maybe someone knew it?
Last edited by Doklol34 on Sep 6, 2018, 12:26:42 PM
Im having a tough time figuring out if the blade vortex set up and inya are really increasing dps.

I have the feeling that you actually gain power charges faster than you can discharge them.

Death's door or very good rare boots and a max level cwdt + immortal call + molten shell seem like decent contenders tbh.

I was also wondering if abyss jewel with flat damage to spell wouldnt be a huge damage boost since we have a lot of increased and more already.

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