64bit client crashing

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liquidSG wrote:
Standalone version, has anyone found a solution to this? The 64bit crashes were supposed to be fixed but it is still happening.


This simply isn't true. The 64-bit client is still a Beta client. Is GGG busting ass to fix as many of the issues as they can? Yes they are, but they are no where near done.

GGG gets a crash report after every crash after you restart the client. All of the me too posts in this thread just don't help and provide GGG no information whatsoever. They go with the data that they get from their crash report, so rest assured that they know it is still crashing and that they are working on it.


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Any client crashes or disconnects are sent to us automatically. Report them if you have steps to reproduce the crash, but if you’re not sure why you crashed, then we’ll be investigating the default crash report ourselves.



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In my situation, the game doesn't crash or something. It simply doesn't load the area after selecting a character. All I can see by now is just a permanent Highgate screen. The problem occurred like 30 minutes ago when I tried to enter a map in my ho. I've tried to changed the in-game video setting, dx version, etc. but failed to bring it back to life. Any ideas, guys?
Multithreading OFF - seems to solve my crash problem. I'm on DirectX9ex
I'm on win7 and had the same crashing problems.
I managed to stop them for a while by installing all the updates for win7, switching multithreading to ON and changing the game from fullscreen, to windowed fullscreen.
I only managed to play for a few hours with no crashes or frame drops but then I had to switch back to dx9 because the airflow in my case is meh and it all became...hot.
Hope this works for some of you.
I cant believe they havent fixed it yet.. Its frustrating. They should better delete that option from settings it not working properly anyway so whats the point of having it right ://
GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
Same here... its very annoying. I'm getting tired of having to resummon all my minions before every map because of this. I like playing standard between the breaks but this is legit unplayable. I really hope it gets fixed by 3.0 launch.
It hasn't gotten fixed. SHOCKER.
Good to know that i'm not the only one at least, so it's not about me, but about the game that needs to be fixed.

I hope to see a fix as soon as possible, cause those bugs are melting the new players community that joined after the 3.0, like my friends for example, that keep crashing and they feel bad about the game.

Probably ggg knows, but this is a priority issue, cause would be bad to demoralize the new players that actually joined like a mass wave
yes guys play with the 32bits client work fine..
I had same problem with all Pantheon bosses, and in Doedres area i even get in.
But after read some things I tried a suggestion to remove all MTX and it works. I need go back and test again in early bosses, but now i dont need strip all my gears to enter this areas.

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