Were the aura / blasphemy nerfs intentional?
" I played my first ES toon last league and I've been playing since Closed Beta. Didn't get more than 8k ES (couldn't afford), didn't really like it that much. Too much fiddling around and re-speccing etc. I'm back to life again. I don't mind. I'm used to the playstyle. I'll be putting Enfeeble on an auto-cast setup when I reach Merciless, I'll definitely need it! Currently self-cast in Cruel, it's fine for now. " Nice. I've never had boots like that, or an Enhance. Gotta have goals though, I guess! Timezone: GMT +10 (Australia). CASUAL player but I play whenever I can.
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I play BV and Blasphemy + warlord Mark works great. Have plenty charges also from Charge from kill.
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" Yeah i think you missed the point of the thread. |
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The point of the thread is whining ass that had huge area of effect and now he doesnt like the changes.
Change is only sure thing in life. We humans adapt to changes. If we dont - we die. Like character of OP. |
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" OH lord please dont say toon.... I dont see any any key!
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You know whats interesting?
Totem aura skills *did* get their quality bonus buffed from 1% to 3% per Q with the change. That's pretty much whats missing from aura skills and blasphemy, the innate quality bonus (well, level bonus in blasphemy's case). |
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I think the question should be if you spec into 4 or 5 separate aura nodes all over the tree, at a huge cost to you, should you be able to reach the radius levels you previously used to be able to reach. And I think the answer is yes you should.
This reduces build diversity and only benefits the already overpowered meta clearspeed builds like HoWA. The patch was to address AoE attack skills and curses/auras got hit by collateral damage. Please consier restoring them GGG. Last edited by falkor99#0175 on Mar 12, 2017, 8:58:48 PM
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