Post a cool unique idea
^25% to dodge, broken staff beyond believe.
Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Nice work with the unique templates and some nice hilarious examples.
It's similar to the Devourer fun thread or the caricature thread of ingame mobs 0/ Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks |
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Writhing Fangs
Ezomyte Spiked Shield +5% Chance to Block Reflected Damage is modified by increased Shield Defense passives 0.4% of Physical Attack Damage Leeched as Life additional 0.4 of Physical Attack Damage leeched for 4 seconds per block "Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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" that shield would definitely make me want to play a frenzy raider " regen penalty's no longer apply to mana? I'm not aware of any penalty to mana regen would also definitively make me want to try a "mana as life" build, I know there's mind over matter but it's not the same " interesting but ultimately I fear far more spike damage from bosses than degen, so I'll pass " physical converted to chaos translates to immunity to physical reflect, so that alone is pretty sweet energy shield converted to life is obviously OP but if it was a low % it could be interesting " pretty cool " could make me want to try a summoner build " Reflected Damage is modified by increased Shield Defense passives? how would it be modified? Last edited by Coal48#3951 on Feb 21, 2017, 12:32:33 PM
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" The damage you reflect (from the shield and other items) gets increased. For example, that shield got rolled with 200 reflect on melee hit and you have 200% increased defenses from shields in passives, you'd reflect 600 damage then. This would also work with other flat reflection as well as percentage reflection, like from Wall of Brambles. "Into the Labyrinth! left step, right step, step step, left left. Into the Labyrinth!" Last edited by Mythabril#4961 on Feb 21, 2017, 12:47:46 PM
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" that's a pretty nice idea I was confused at first thinking it was referring to "physical/elemental damage reflected" that enemies have |
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" This is a cool idea. It'd probably need some tweaks to make the concept more reliable but I like it. I've wanted to play mines but I just can't justify it with the clunk factor. As a side note, Saboteur could probably use 1% life leech from mine and trap damage like Chieftain gets 1% from totems. Last edited by Unburied_One#7213 on Feb 21, 2017, 12:57:16 PM
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jewel sockets
limit on 1 radius large lvl req 50 cast lvl 20 summon devourer on success dogde 2 max summon per 10 dexterity allocated in radius (max 10) my english sux.
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" Regen penalty is a common occurrence in map modifiers. So this would be a major boon to the armor. And yeah, it would be a pure mana shield build. Peace, -Boem- edit : quotes fixed Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem#2861 on Feb 21, 2017, 1:05:23 PM
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"Forest of Tiny Trees" (ex. with numbers, at 0.5%, if you create 100 projectiles per second, then you are running at 200% more damage, but as soon as you stop creating projectiles, the damage falls off quickly.) A quiver that might actually outdo Drillneck for some builds. Also I like killing servers. |
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