Path of Exile: The Fall of Oriath
" They announce these changes so much ahead of time with already playable alpha content, so I guess they are pretty confident in their ability to hold this deadline and keep it up to standards. As for difficulty/fun the beta test, which is lasting for more than a month, should give them enough time to fix most balance issues. I am definitely not disappointed, since we get a much more interesting and one completely new act as well as multiple changed zones and probably also the corresponding maps for the harder versions of the quest bosses. |
|
After having gone through this game with every class at least once I was getting real tired of the repetition of doing the same playthrough 3 times for every new char. Enough that I stopped rolling in new leagues for the past year. I do not mind replay but it was a bit much. This is exactly what this game needed to keep the early game interesting.
Best announcement I have seen in years! Actually I cannot think of anything else that has surprised me as much as this. Keep it up GGG you have already elevated the ARPG genre to a new level and I am excited to see where this game might go in the years to come. |
|
Aaaand now I have to change my pants. Thanks, really.
- Super Saltyajin God -
|
|
Wow.
I mean, what more can I say. I would become so frustrated with PoE after running the same story three times. This is some great news IMO. Thank you GGG! |
|
" Hey come on now, I'm not a system. https://www.youtube.com/user/PeipeMasta
|
|
Not one single frame of new or improved animations for the characters, not one single improvement on their base models. Just can't belive it.
|
|
You guys really surprised me. That surprise me more than the xbox one sad news.
Amazing, 10 acts. I hope there is a optional choose your zone style difficult that makes all zones level 68 for people to farm divination cards or experience the playtrough zones again when they want a break from maping. My hopes for act 3.0 have increased tenfold. Hope for lots of changes to come in terms of balance and meta also. IGN: Pumar, Pumam , PumarR , PumaPunch , PumaWander , PumaCleave, PumaSlams Last edited by ropumar#7984 on Feb 14, 2017, 4:58:46 PM
|
|
I read one of the articles.. 6-10 will be same locations as 1-5 but they will look different. So same places with different "vibe"
They also talked about remove of double-dipping. I just hope, they will balance the game about avarage game and introduce super hard vesions of those encounters for the 1%... Because getting to lvl 14-15 maps and shaper is just hard.. and those encounteres are balanced about those OP builds.. so you have to play them to have a chance in killing them.. and they will then nerf those builds because they are supposedly too strong. But you cant kill those boses with something normal... |
|
Sorry if I upset people with my reaction but this was my reaction...
https://www.youtube.com/watch?v=uT4JiOG2Prs "Teamwork is OP"
-The one and only one Dark_Reaper115 at your service. |
|
Wow, just wow! I'm speechless. Act 6 (ZiggyD) is so frickin' great! I can't wait to discover rest of Wraeclast II!
The only thing I don't like is that we didn't get full info at once as it was announced. Ok, let's wait 2 more days, maybe it's somehow connected to the 2.6.0. ingame: FeelLuckyPunk standard
|