NZGDC 2016 Developer Presentation: Labyrinth Design
They gate ascendancy points behind the lab because they are fully aware if they put them outside almost nobody but some enchant farmers will ever bother with it.
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" Indeed. Those who like it are probably the guys who spend the day selling lab runs. XD |
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I think the only grip I would have with the lab is the sheer number of times you need to run it to get a decent enchant for your build (mainstream or not). There's been several days when (crucify me if you want) looked up the layout and just ran for 8 hours straight about 10 min runs and didn't see a single enchant that I could "use". I say that relatively of course due to the fact I could have sold the helm, gloves, boots to somebody that could use them but I don't really trade much.
TLDR: Make the enchants a bit less random, say maybe you can choose between 1-5 depending on difficulty of the lab. Normal you have 1 choice (since it matters less) Cruel you have 2 choices etc etc. I think this would properly reward those that dislike the lab but really want the enchants as some are quite powerful. |
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" +1, i think the Lab is a nice and fresh feature. IGN: Odolinde
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There is 1 thing about the lab that needs to be changed and that is the charges.
I mean if izaro has charges then i know i will die if not then i will survive ez np. its hard to gauge exzatcly when the life will be over and you can only remove the charges 3 times. I whould ask you to redo or change the charge mechanics on izaro. |
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There are understandably those younger fellas/ladies that have no idea of games and their history and ofcourse they find the lab "refreshing". For the rest, older base of poe :
Thats what lab feels like, an annoyance, a game copy pasted from the golden age of arcades and implmented inside another COMPLETELY different game and playstyle, and on top of that IT IS THE PREREQUISITE to get MANDATORY character progression SKILLS Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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The Lab is not boring (if there were no traces of d-sync). But it should not be bound with the ascendancy points as there are many people do not like it. And somebody who love the lab would not suffer the risk of losing their fun with the ascendancy points out of the lab. Besides, there might be a new enchantment master to make it less random.
People who don't like the Labyrinth are not a minority: Be heard - say you don't like it in your signature. Don't leave complaining about lab to others - GGG needs to see how many people dislike it. Ascendancy must be gated on true ARPG content, not a poorly-crafted internet Legend of Zelda wannabe.
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For me the labyrinth's only positive function is making the rest of the game feel awesome. For things to feel more awesome you need annoying things aka labyrinth ;)
Last edited by leto2626#2588 on Jan 25, 2017, 10:30:48 AM
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Can we just not have the Labyrinth already? Nobody likes this.
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" This is my main problem with the Lab: the conduits, disruptors, essences, gargoyles, idols, lieutenants, portals, and fonts are completely non-intuitive. Izaro has multiple attacks and one-shot potential, but I'm expected to learn 8 different fights by having to mouseover the mechanics mid-fight and read multiple lines of text? And not immediately understanding what the mechanics do buffs Izaro for the rest of the Lab. WTF. The very nature of the lab only gives you one chance to figure out each fight, and I play HC so I really only get one chance. The result? I just over-level and trivialize the whole thing as much as possible for normal/cruel and haven't attempted the others. |
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