Solo Self-Found Support in 2.6.0

I like this idea. Solo Self-Found Play, it levels the playing field.
How can we have a true "game" without a level playing field?

Would like to see some incentives based on points or level, or accomplishments.

One thing that I like about this game is players
can not directly gain advantage using $$,
Solo Self-Found Play takes it to the next level.

Great idea!
Show me first lvl100 HC SSF! :)
Like many here, I have only ever played SSF for many reasons. So, I did not realise it was harder! Though I do notice getting very slow progress around 82.

Looking forward to this to see how it works out.

Eeeek!
As a SSf player, I'll definitely be playing in that league in 2.6. I will have to still play SC so I can play with friends, but I'd at least want to be able to chat with them on the SSF server. As far as bragging rights go, I take pride in only completing 20/40 challenges because I know I did it with no help. All that is missing is a client based POE so I don't have to deal with lag spikes. It can still require being connected to the internet, just not streamed from a server.

I see folks asking for a loot droprate boost, but that defeats the purpose of SSF. IF we have to go that route, I suggest gating uniques around boss fights ala The Shaper or the Council so we would have to grind those bosses for a certain uniques. Leveling ones could be gotten from Normal bosses, while endgame ones could be collected from t14+ rare corrupted map bosses, prophecies, and recipes. Just my $0.02
Last edited by raisin2u#7031 on Jan 23, 2017, 10:09:41 PM
I keep thinking something of this nature makes sense for hardcore. You "opt-out" on your first death... but stay in the league. It might get more people to try hardcore.

"
I like this idea. Solo Self-Found Play, it levels the playing field.


Actually, trading levels the field by ensuring that you can turn all the stuff you don't need into the 1 or 2 critical build enabling items that you do need with some certainty over time. The SSF player has no such guarantee, and is wholly and exclusively governed by RNG.

I don't know if this is good or bad, but I don't think people play SSF to "level the playing field" but rather because it encourages a strong understanding of the game mechanics to adjust the build to the drops that your individual RNG gets. This means no two SSF players will be running the same build, and many flavor-of-the-week builds won't be viable simply because they depend on having a specific item.

So you get more diversity... but that is not the same as equality. A few people are gonna get SSF shavrones and so forth.
Last edited by Lendari#6644 on Jan 23, 2017, 8:10:03 PM
I've never bothered with an ssf char but this has given me the incentive to try. Thanks for that.
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Lendari wrote:

Actually, I think trading levels the field by ensuring that you can turn all the stuff you don't need into the 1 or 2 critical build enabling items you do need with some certainty over a long enough time. The SSF player has no such guarantee, and is thus much more governed by RNG.

There are a few wrenches that make an SSF league much more fair.

1. People collaborating. A lot of the top ladder players in the past have been supported by entire guilds.

2. People claiming to be SSF when they're not.

3. Trading opens the gateway to a lot of end game content and gear much faster than you would otherwise be able.

4. RMT is pretty much disallowed, since you can't RMT without trading.
Last edited by ghoulavenger#0583 on Jan 23, 2017, 8:01:44 PM
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Arcis wrote:
afaik, the main reason people want a SSF league is so the game doesn't have to be balanced around the fact that trading will always be much more efficient than soloing. if there are no additional benefits to playing SSF, i think this has missed the point.


Actually, the reason a lot of people want to see it is because Trading causes a huge glut of loot, and lowers the challenge of the league. A lot of people want a more challenging and rewarding experience, because while killing uberAtziri, Shaper and other content is no longer a challenge for them, doing it in a SSF league would be a challenge, and it lends itself to a league that isn't over in a matter of a few weeks like the current breach league.
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rararaputin wrote:
This is great. No more rmt, significantly reduced botting(maybe eliminated completely?) And I don't have to deal with trading anymore, flippers, fixers and other crap, yay!

kudos to ggg.



Are you serious? PLayers will bot nonstop for bragging rights at level and gear. I envision this to have many bots, especcially the first couple leagues as it is new.
IGN:Axe_Crazy
I'll be happy to see this. I'm primarily SSF because I don't like dealing with random groups, and I find trading in this game to be obnoxious at best, impossible at worst. (In-game support is nonexistent, tried PoE trade once, everyone I talked to was offline, didn't respond, or something, and after an hour of trying I just gave up.)
Last edited by darkwarrior42#6006 on Jan 23, 2017, 8:14:19 PM

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