[2.6] LL Ele Wander Raider ~ Insane clear speed/Shaper/Guardians - 225k Barrage tooltip

You may be able get it to work with enough min maxing. You can use path of building to compute the damage of generic ele wand + hubris vs spell damage wand + CoE and see which is stronger. I believe the damage will be noticeably lower but maybe the added ES will compensate.
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Last edited by Nephalim#2731 on Feb 1, 2017, 5:50:36 PM
So i used the path of building to compute the DPS difference between CoE and Hubris DPS for each skills.

with my gear that i linked, i can get 23519 average hit with the hubris.
with a CoE and a 80% spell 30% wed multicrafted wand gets me 26488.1 average hit.
So around 15%~ more Damage with no flasks and just power charges. I think it definitely is worth using a hubris with +2 Barrage projectile considering its 2/9 shots that you will get which is around 28.5~ more DPS that isnt shown in the dps in the program.

At the end of the day, in Breach with no +2 Barrage CoE available, I think it is a worthy investment to drop CoE for a +2 Barrage Hubris in conjunction to a nice pure ele wand for more barrage dps and more ES and possibly more RES on it as well.
"
Nephalim wrote:
You may be able get it to work with enough min maxing. You can use path of building to compute the damage of generic ele wand + hubris vs spell damage wand + CoE and see which is stronger. I believe the damage will be noticeably lower but maybe the added ES will compensate.


will it work n be viable w/o COE? yes for sure u will probalby be able to do everything in the game. Is it the best way to do it ? For me n most ppl no, ppl want DMG, if u COE will give u about 30% MORE dmg from different source of inc spell dmg. Will u be able to run t16 under 1:30min, shaper under 5min? NO

With a rare hubris u will probably reach higher ES for sure but u won't be able to reach over 300K on barrage.
A day w/o dealing with stupid ppl is like....Never mind. Ill tell u if it ever happens
"
philophil wrote:
"
Nephalim wrote:
You may be able get it to work with enough min maxing. You can use path of building to compute the damage of generic ele wand + hubris vs spell damage wand + CoE and see which is stronger. I believe the damage will be noticeably lower but maybe the added ES will compensate.


will it work n be viable w/o COE? yes for sure u will probalby be able to do everything in the game. Is it the best way to do it ? For me n most ppl no, ppl want DMG, if u COE will give u about 30% MORE dmg from different source of inc spell dmg. Will u be able to run t16 under 1:30min, shaper under 5min? NO

With a rare hubris u will probably reach higher ES for sure but u won't be able to reach over 300K on barrage.


See my post above. I think you lose tooltip but gain overall dps due to more proj
Last edited by KiwiPumkin#6031 on Feb 1, 2017, 7:25:57 PM
"
KiwiPumkin wrote:
So i used the path of building to compute the DPS difference between CoE and Hubris DPS for each skills.

with my gear that i linked, i can get 23519 average hit with the hubris.
with a CoE and a 80% spell 30% wed multicrafted wand gets me 26488.1 average hit.
So around 15%~ more Damage with no flasks and just power charges. I think it definitely is worth using a hubris with +2 Barrage projectile considering its 2/9 shots that you will get which is around 28.5~ more DPS that isnt shown in the dps in the program.

At the end of the day, in Breach with no +2 Barrage CoE available, I think it is a worthy investment to drop CoE for a +2 Barrage Hubris in conjunction to a nice pure ele wand for more barrage dps and more ES and possibly more RES on it as well.


well all those number are good n ok for ur setup. But u seem to forget how COE open alot of possibility on jewel roll n also 80% spell on a wand is the master craft roll, cuz imbued wand have a base implicit of 37% spell dmg. If u want to be more realistic use a 100% inc spell dmg in ur calculation.

With all that said both setup have there pros and cons, its up to the person who want to build it to know n understand the strengh of those 2 option.
A day w/o dealing with stupid ppl is like....Never mind. Ill tell u if it ever happens
"
philophil wrote:
"
KiwiPumkin wrote:
So i used the path of building to compute the DPS difference between CoE and Hubris DPS for each skills.

with my gear that i linked, i can get 23519 average hit with the hubris.
with a CoE and a 80% spell 30% wed multicrafted wand gets me 26488.1 average hit.
So around 15%~ more Damage with no flasks and just power charges. I think it definitely is worth using a hubris with +2 Barrage projectile considering its 2/9 shots that you will get which is around 28.5~ more DPS that isnt shown in the dps in the program.

At the end of the day, in Breach with no +2 Barrage CoE available, I think it is a worthy investment to drop CoE for a +2 Barrage Hubris in conjunction to a nice pure ele wand for more barrage dps and more ES and possibly more RES on it as well.


well all those number are good n ok for ur setup. But u seem to forget how COE open alot of possibility on jewel roll n also 80% spell on a wand is the master craft roll, cuz imbued wand have a base implicit of 37% spell dmg. If u want to be more realistic use a 100% inc spell dmg in ur calculation.

With all that said both setup have there pros and cons, its up to the person who want to build it to know n understand the strengh of those 2 option.


I used a wand with 80% roll on its own without its implicit combined. With implicit, its 117% spell and 31 WED. I do agree on the fact that I lose out on jewel options tho.
"
KiwiPumkin wrote:
"
philophil wrote:
"
Nephalim wrote:
You may be able get it to work with enough min maxing. You can use path of building to compute the damage of generic ele wand + hubris vs spell damage wand + CoE and see which is stronger. I believe the damage will be noticeably lower but maybe the added ES will compensate.


will it work n be viable w/o COE? yes for sure u will probalby be able to do everything in the game. Is it the best way to do it ? For me n most ppl no, ppl want DMG, if u COE will give u about 30% MORE dmg from different source of inc spell dmg. Will u be able to run t16 under 1:30min, shaper under 5min? NO

With a rare hubris u will probably reach higher ES for sure but u won't be able to reach over 300K on barrage.


See my post above. I think you lose tooltip but gain overall dps due to more proj



I know that u will gain extra proj that will add tho the dmg output, but i was talking about tooltip dps in the possibility of someone having both hubris/COE +2 barrage proj
A day w/o dealing with stupid ppl is like....Never mind. Ill tell u if it ever happens
"
philophil wrote:
I know that u will gain extra proj that will add tho the dmg output, but i was talking about tooltip dps in the possibility of someone having both hubris/COE +2 barrage proj


Ultimately, if you compare +2 barrage CoE vs Hubris, CoE definitely wins out. Id say go with that if you already have a CoE+2 enchant. In Breach, id recommend +2 Hubris for a little sacrifice of tooltip for true dps and ES.
i will run numbers between both setup to see whats the real difference, cuz i had different result when i tried both( was about 40% less dmg for due to my wand roll). But till then ill have to agree on the hubris usage here.

Btw just want to know if u factored aura/aura increase/flask/golem.
A day w/o dealing with stupid ppl is like....Never mind. Ill tell u if it ever happens
Last edited by philophil#2404 on Feb 1, 2017, 7:42:58 PM
Yup i have lvl 26 wrath discipline, 22 anger HoT, 21 HoI haste running in the program. I do think its on the lower end for some reason but if they are treated equally for both testing, I dont really think it matters too much.

Not too sure about Ice golem but I would say it benefits both equally.

Did not factor any flasks in tho besides Dying sun since its just easy 3 more proj. Vinktar is just 10% pen so not too big of a difference either.

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