[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam
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Hi there,
First of all thanks for the build. I'm currently following the Xoph's Blood tree with Primeval Force and noticed you don't take Vaal Pact as a Slayer. Is there a reason why you don't take that node? |
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What would you say would be the best order of upgrades for my build? My gloves are pretty crap but I didn't want to spend a few ex on life/high AS/ res gloves if the ex would be better spent elsewhere first. Have roughly 10-12ex to spend
Last edited by Rastamepas#3273 on Jan 20, 2018, 4:12:09 PM
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" Better Ngamahu's. You're missing a boatload of dmg there. Better boots. 30% movement speed is mandatory you must be dog shit slow running thru molasses, drunk. Yikes. Too bad you wasted all that cash on Dying Sun the flask does almost nothing with this build as MB brings very little damage, so you're amplifying the wrong thing. End build, Cyclone is doing about 80-85% of the work. Your belt sucks too, get a stygian, the abyssal jewels bring a lot more to the table than 6% AOE (which won't actually increase your range as it doesn't work on percentages, but whole values so if you fall short, you won't get the unit increase anyway). Your rings are trash too. Get opals. Don't know why you opted to get regular jewels either, 4 nicely rolled abyssal jewels would give you more life and probably about 20% more damage. You really should learn how to use POB I'm surprised people still just toss stuff together the old fashioned way. You would have discovered that you're way over on your resistances, sacrificing lots of damage. You are overcapped on fire (47%) and lightning is at 71%. So much waste. You don't even have 100k damage against Shaper/Guardians (81k). You must be taking 20m to clear a T13. Deliver pain exquisite Last edited by ultratiem#0592 on Jan 20, 2018, 4:28:10 PM
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" Vaal Pact is not needed, that is why it is not picked in the skill tree. But if you feel more comfortable with it, you can definitely go for it. _____________________________________________________________________________ " I would recommend you to spec for the 4th jewel socket and then get Watcher's Eye with Extra Fire damage. Run Anger + Herald of Ash. This will greatly improve your damage. Check out FAQ section for flowchart for aura setup. Besides trading for gloves, you can consider crafting for one. Or go for Tombfist gloves instead. Tombfist with murderous abyssal jewel gives you free Intimidate which further improve your damage. 2 abyssal socket Tombfist provides the most damage and survival buff as you can have 2 x 50 flat life jewels in it. Your boots is missing movement speed so that will be a slot you can look into improving. A minimum of 20% movement speed is recommended. For Ngamahu axe, aim for 410 pDPS with at least 10% attack speed. The higher the attack speed on the axe, the better. Rings will be the last slots for upgrade since they provide you good resistance at this moment. You can roll a 3rd resistance on Kraken Knot ring. Check out the flasks section, especially on the preferred rolls for magical flasks. They help greatly in ensuring better survivability. For jewels, you will prioritize flat life (abyssal jewel) or life % (regular jewels) over damage rolls. The Elemental damage with attack on your belt can go higher. So consider re-rolling that affix. One more thing, get 20% quality on your gems. That will further improve your damage. Last edited by kira1414#3753 on Jan 21, 2018, 3:29:22 AM
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" On this point, what's the ideal uncapped resistance then? Considering I'm going for Taste of Hate + Lion's Roar + Dying Sun, so no Wise Oak to spam for me. And considering at endgame, most of the DPS comes from Cyclone and not Molten Burst, why is the additional projectile bonus from DS worth 7 ex for us? Last edited by bipsylalapo#7777 on Jan 21, 2018, 4:39:01 AM
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" Ideal overcap resist for fire, lightning and cold is 110. Since you have Taste of Hate + Dying Sun, you should go for Wise Oak too. The 15% penetration from Wise Oak is huge damage buff and it last for 6 seconds. And the flask provide 2 use on a full charge. Taste of Hate + Dying Sun flask last 4.8 seconds each and holds 2 use on full charges too. EDIT: And to answer the price on Dying Sun, Cyclone does not provide 85% of total damage. I would put it at 60% to 70% on well geared character. Molten Burst still does good damage otherwise people won't be able to kill Shaper wearing Kaom's Heart. 2 additional projectiles = 28% more Molten Burst damage when all balls hits target. Last edited by kira1414#3753 on Jan 21, 2018, 5:25:27 AM
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I see there are Ngamahu Axes on the market with +Weapon Range, is it necessary to have? And is it worth picking up if not?
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" +2 weapon range is just good to have. You don't need it at all to clear content. But if you have lots of currency to spend, you can go for it. Just make sure the pDPS is at least 410 and comes with 10+% attack speed. :) |
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" Your ideal resistance cap should be 109 (110 for Fire on account of Barbarism). This gives you protection from EW in red maps (>79). You can go higher but you’re protecting yourself from rare and localized events, none of which matter in fights like Elder, Shaper. Both Shaper and Elder both employ cold and neither curse you so overcapping is futile. Running Purity of Ice to get your max up goes an incredibly long way. Stacking resistance above the 75 cap has tremendous returns. That’s of course if you care about EW on a tanky melee build. It’s completely fine to just run 76/75/75. DS is likely the biggest waste of money in the author’s guide, not even sure why they listed it. 7ex to amplify a skill that brings almost nothing to the table. You’re priorities should be: Xoph’s Perfect Ngamahu (everything scales from your weapon, so the better it is, the more exponential gains you’ll see) 6L properly colored Bronn’s Hysteria rolled Opals Watcher’s Eye Helmet enchant Lion’s Roar Then all the rest to flesh out the build. But the above will give you Shaper dps and you’ll melt maps. DS isn’t even on the radar. You could get 2 nicely rolled opals that will bring upwards of 20% more consistent damage to everything (Cyclone and MB) for the cost of DS, a flask that’s up periodically. Also only about half of all MB projectiles actually hit. And given that they have a max range of 20 units, an average estimate of damage scaling through Point Blank only puts them at 1.3x. So even with that node, they don’t generate that much for the build. Go ahead and drop Iron Grip, it’s a waste of a point. Deliver pain exquisite Last edited by ultratiem#0592 on Jan 21, 2018, 1:57:14 PM
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