[3.17] For Slayer / Champion - Ngamahu Cyclone / Consecrated Path / Tectonic Slam


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Remember to read the FAQ. Many questions are answered in there.

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If you are looking for Champion variant of the build, please refer to Elemental Overload section in post #2 below.

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No obligation but if you want to show your appreciation, you can



This build was created in patch 2.5 based around Slayer's impressive 2H AOE skill set.

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Complete Uber Lab By Level 75
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Stats to aim for when you attempt Uber Lab for the very first time

- 4300 life
- 2500 armor


If you are experienced in Uber lab, you can certainly clear it with 3300 life.

Image shows level 78 but it is completely possible to achieve it at level 75. I did it at level 78 because I didn't realise I missed out 3 optional quests that reward Book of Skills only till much later.

Can Do Uber Lab Full Key Runs
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Stats to aim for comfortable Uber Lab full key runs:

- 5500 life
- 3000 armor



Apex of Sacrifice - Regular Atziri is Cakewalk
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This build cruise through the Apex with ease. You simply tank through all bosses without taking much damage and they (bosses) die within seconds.

Gameplay Videos
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Video by @Waeboo (Uber Lab Clear at Level 70)
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https://www.youtube.com/watch?v=ArAg-dhVemg

Gears used for his Uber lab clear:


Videos by @Bymen (Includes Deathless Shaper Run)
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Big shout out to @Bymen for uploading videos on his gameplay. You can find his comments on each fight below the video link.

Do note that almost all of the boss fights shown in the videos were attempted for the very first time.

Video on Domain of ESH
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Pretty easy fight. I just played it a little too recklessly which dropped me very low at one point.

Video on Domain of Xoph
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Easy fight for this build.

Video on Domain of Tul
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Also pretty easy. I did not even dodge his most deadly attack properly and was still fine.

Video on Domain of Uul-Netol
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Almost as easy as Xoph. Really not too much to worry about with this build. I probably didn't even have to refresh my flasks there.

Video on Domain of Chayula
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This fight is pretty hard with -60% chaos resist. Even though I did manage to kill him without dying, I would not recommend doing him on HC with this build/flasks setup/chaos resistances. :)

Video on Chimera
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Overall very easy to handle. The only time you actually lose life is when he goes into his smoke cloud phase, where it took me a little longer than necessary to find him, because I wasn't quick enough due to my lack of experience. Although it should be mentioned that I ran this as a white map, because I simply forgot to roll it. :)

Video on Hydra
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Also very easy in my opinion. Even though I think I do a pretty good job of dodging her abilites, I think that you can even play this fight a lot more sloppy and still be fine. The map has 40% Extra Elemental Resistance mod so it takes a bit longer to kill her.

Video on Phoenix
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I think that Phoenix and Minotaur are significantly harder for this build than the other two guardians simply because of their one shot potential. You can see that I was a little bit too slow one time and it almost killed me. As a cyclone build you do not have control over your character 100% of the time and those few milliseconds delay before you can react can actually matter. :)

Video on Atziri
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Shouldn't come as a surprise that this is very easy. Everything just dies way too quickly.

Video on Uber Atziri
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Uber Atziri is of course a different story. :)

The Vaals went pretty smooth and I think that you can kill them like this pretty consistently every time. The trio is actually also not a big problem. I just forgot about the mechanic of the fire guy, that you cannot attack him when he is buffed. Doh! :)

Atziri herself I actually played pretty bad. But yeah, the fact remains that you can die if you only screw up once (I even got lucky a few times when I got hit by a flameblast and survived). I have a different strategy in mind which I will try and let you know how it went. It is certainly doable deathless but other builds are far more suited for this fight. :)

Video on Shaper
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Yeah well, what can I say. Considering the difficulty of this fight I didn't really expect to get far on my first attempt. Because of that I was pretty surprised how well it all went.

But then I got to phase 3...

Just watch for yourselves, I suck. :)

*** New *** Video on Shaper (Deathless Run)
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Managed to get a Deathless Shaper Kill yesterday.

Without Vaal Pact ;)

Video on Compilation of Shaper Deaths
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I did 15 more Shaper runs and here are the results:

Run 1: 1 Death
Run 2: Deathless
Run 3: 1 Death
Run 4: 1 Death
Run 5: Deathless
Run 6: Deathless
Run 7: 1 Death
Run 8: 1 Death
Run 9: Deathless
Run 10: Deathless
Run 11: 1 Death
Run 12: Deathless
Run 13: Deathless
Run 14: 2 Deaths
Run 15: Deathless

So in total I got 8 deathless runs and 8 total deaths.

So all in all i would say the build is absolutely viable for the highest end game content!
I am looking forward to playing it again next league. :)


Video by @Overmedia (Face Tanking Shaper Slam Like A Boss)
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@Overmedia has shown how it is possible for the build to face tank Shaper's 1 shot slam attack by popping Lion's Roar and Taste of Hate flask at the right time.

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Watch his epic Face tanking Shaper's Slam video.

And here is the POB Pastebin to his profile.

His defense stats to achieve the face tank:
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3.9 Uber Elder Kill Using Sub Optimal SSF Gears
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https://www.youtube.com/watch?v=dghwY_Lf4Kc

1 death due to bad timing on my part.

3.9 Awakening 8 Sirus Deathless Kill Using SSF Gears
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https://youtu.be/vMPtjhWfC4g

POB pastebin for gears and tree used in the fight: https://pastebin.com/KX5TArmU

Required Gears
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Free Molten Burst that does impressive damage with huge AOE granting high clear speed. Requires 0 link. You just want to pop support gems into this weapon to buff Molten Burst.

6 sockets is mandatory!

Recommended Gears
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Pick between Tombfist or Belt of Deceiver for Intimidate damage buff. Personally I will pick Belt of Deceiver over Tombfist.

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Rare Elder amulet:
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1. Extra fire damage (most important)
2. Life
3. Max total recovery per sec from life leech
4. Resistance
5. Accuracy (for EO or Crit)
6. Attack speed
7. Crit multiplier (for Crit) (least important)


Rare Warlord amulet:
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1. Extra fire damage (most important)
2. Life
3. +1 physical gem
4. Resistance
5. Accuracy (for EO or Crit)
6. Reduced mana reservation for Anger
7. Crit multiplier (for Crit) (least important)

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Provides very good damage boost to the build when you run Anger aura.

If you are not able to obtain the above stats, prioritize "Gain #% physical damage as extra fire damage while affected by Anger" (DO NOT GET THE WRONG ONE. Very common mistake).

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Provides attack speed, movement speed, dexterity and chaos resistance.

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Astral Plate chest

Preferred Warlord mod:
1. Socketed Attacks have -15 to Total Mana Cost (suffix)

Preferred additional Hunter mod:
1. Attacks have +1.#% to critical strike chance (suffix)
2. You can apply an additional curse (prefix)


Refer to Recommended Rares for crafting instructions.

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Up to 50% increased Cyclone damage, 25% increased attack speed, 10% increased movement speed. You can run with 5L. Main drawback is the lack of defense stats.

Bronn's Lithe provides great damage buff to the build. Thanks to @Lunartuna for testing it out.

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Pseudo 6L chest.

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Increased AOE, great clear speed, comes with all resist and decent life.

Recommended Rares
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Gloves - Spiked Gloves with Warlord influence Preferred
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- At least 75 life (can roll over 100 life in patch 3.0)
- Culling Strike (optional for Slayer, allows you to drop Bane of Legend and pick up Impact)
- 20 to 30% melee physical damage
- 20 to 30% increased projectile attack damage
- Accuracy (only if you go EO or crit skill tree)
- At least 10% Attack Speed
- At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
- Intelligence (optional. if you need it to equip gears)

Example:

Belt - Stygian (preferred), Rustic or Vanguard Belt
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- At least 75 life
- At least 30% Fire / Cold / Lightning Resist
- At least 20% Elemental Damage With Attacks
- At least 300 armor (optional but highly recommended)


Chest - Astral Plate Preferred (Warlord + Hunter influenced)
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- Socketed Attacks have -15 to total mana cost
- Attacks have +1.#% to critical strike chance (optional but highly recommended for EO and crit)
- You can apply an additional curse (optional but highly recommended)

Crafting Warlord + Hunter Chest

- You need an ilvl 85 Warlord and ilvl 84 hunter chest
- Use harvest craft for random attack to get -15 no Warlord chest
- Use Awakener's orb on 1 of the chest to move the influence onto the other chest

IMPORTANT: Chest must only have 1 affix from the influence. If you have 2 affixes that belong to the influence, Awakener's orb will randomly pick 1 of them and move it over to the target chest.


Rings - Opal or Steel Rings Preferred (Hunter / Warlord influenced highly recommended)
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  • At least 40 life (60+ preferred)
  • Curse enemies with level 8 Flammbility on hit (Warlord influence)
  • Curse enemies with level 8 Elemental Weakness on hit (Hunter influence)
  • At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
  • At least 20% Fire damage (optional, can be crafted using Essence of Anger)
  • At least 20% Elemental Damage With Attacks (optional but highly recommended)
  • Flat physical damage roll (optional but recommended)




Crafting Hunter / Warlord Curse Rings

  • You need an ilvl 80 hunter / ilvl 80 warlord ring
  • Transmute + Alteration + Augmentation slam till you get curse on hit to show up on the ring

Crafting level 22 Herald of Ash on the curse ring (Optional):
  • You need an ilvl 68+ elder ring
  • Transmute + Alteration + Augmentation slam till you get Grants Level 22 Herald of Ash Skill
  • Use Awakener's orb on the elder ring to move Level 22 Herald of Ash onto the hunter/warlord ring

IMPORTANT: To use Awakened Orb, ring must only have 1 affix from the influence. If you have 2 affixes that belong to the influence, Awakener's orb will randomly pick 1 of them and move it over to the target ring.

Boots - Two-Toned Boots (armor + evasion), Warlord Influeced or Redeemer + Hunter influenced
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- At least 75 life (can roll over 100 life in patch 3.0)
- At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
- At least 25% movement
- 8% extra fire damage (optional, Warlord)
- Elusive + Tailwind (optional, Redeemer + Hunter, EO or crit skill tree)



Sample Budget Gears
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Sample Endgame Gears
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Skill Trees: Cyclone / Consecrated Path / Tectonic Slam
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IMPORTANT: This build no longer require Xoph's Blood. Instead it now uses Infernal Cry for Cover in Ash.

The build also do not require you to run Vaal Pact but if you feel that the leech is lacking, you can pick it up (above Vitality Void) at the expense of 1 skill point.

Resolute Technique


Skill Tree - Level 25: poeplanner.com

Skill Tree - Level 55: poeplanner.com

Skill Tree - Level 75: poeplanner.com

Skill Tree - Level 100: poeplanner.com

Elemental Overload


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You are recommended to follow Resolute Technique skill tree (above) for leveling.

To switch to Elemental Overload, you need at least 900 accuracy on rings / jewels.

Skill Tree Level 100: poeplanner.com

For ascendancy points, you can go for either:
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More survival
Headsman + Bane of Legends + Endless Hunger + Brutal Fervour

or
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More AOE
Headsman + Bane of Legends + Endless Hunger + Impact


Crit. Version


Skill Tree Level 100: poeplanner.com

For ascendancy points, you will go for:
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More survival
Headsman + Bane of Legends + Endless Hunger + Brutal Fervour

or
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More DPS
Headsman + Bane of Legends + Overwhelm + Impact


Pastebin Links For Path Of Building Import
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NOTE: If you are unable to load the pastebin, ensure you are running the community fork version of POB.

https://pastebin.com/UCP8sRNG

P.S. Go to bottom dropdown of POB and [Click to Select Tree] to change skill tree.



Ascendancy
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Brutal Fervour -> Endless Hunger -> Headsman -> Bane of Legends

NOTE: You will use Culling Strike Gem with Warchief Totem before clearing Uber Lab.

Gems Setup
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Ngamahu's Flame (Do NOT require 6L)
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Combustion reduces monster fire resistance which will make Cyclone do more damage.

Endgame Gems

4L Helm / Gloves / Boots
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Unavailable


For more survivability, you can replace Infernal Cry with:

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Recommended Gem Level For:
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Cast When Damage Taken: 1
Immortal Call: 3
Wave of Conviction: 7


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You can swap Flammability with Enfeeble (level 13) for leveling.

If you have the recommended Watcher's Eye, you will run:
Anger + Herald of Ash + Blood and Sand + Enlighten

4/5/6L Setup For: Cyclone
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NOTE: Craft -2 mana on your rings and you will never run out of mana! For -8 mana rings, you can craft them by turning in Blessing of God divination card.

4R 1B 1G
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You have higher chance to hit this color setup on Bronn when you use 3R on crafting bench.

4L
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End Game Gem Replacement

5L
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End Game Gem Replacement


6L
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How do you get 4R1B1G on your chest?
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You will color your chest with 3R. It has the highest chance to hit the color combo.

You can also get Vorici to tier 3 in Research safehouse. Pray you get 2 or 3 white sockets at the right spots. If it fails, you have to re-attempt.

E.g.


4/5/6L Setup For: Consecrated Path
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4L
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End Game Gem Replacement

5L
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6L
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4/5/6L Setup For: Tectonic Slam
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4L
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End Game Gem Replacement


5L
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6L
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End Game Gem Replacement



Flasks Setup (IMPORTANT)
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General Mapping
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Endgame Boss Setup - Resolute Technique
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To use this setup for mapping, replace Lion's Roar with:


Endgame Boss Setup - EO / Crit
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To use this setup for mapping, replace Lion's Roar with:



Abyssal Jewels (Patch 3.1)
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Stats to look out for:
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- 25 to 50 flat life (prefix)
- Add 7 to 12 flat physical damage to axe (prefix)
- Add 15 to 40 flat fire damage (suffix)
- Add 4 to 8 flat physical damage (suffix)
- 2% elemental resistance penetration if you have not kill recently (suffix)
- #% increased damage against abyssal monsters (suffix)

For highest damage output (all situation):
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- 25 to 50 flat life (prefix)
- Add 7 to 12 flat physical damage to axe (prefix)
- Add 15 to 40 flat fire damage (suffix)
- 2% elemental resistance penetration if you have not kill recently (suffix)

For highest damage output (for abyss):
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- 25 to 50 flat life (prefix)
- Add 7 to 12 flat physical damage to axe (prefix)
- Add 15 to 40 flat fire damage (suffix)
- #% increased damage against abyssal monsters (suffix)

Jewels Setup
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Stats to look out for:

- Increased attack speed %
- Physical damage %
- Fire damage %
- Area damage %
- Increased projectile damage %
- Max life %
- Damage over time % (ignite skill tree only)
- Chance to ignite % (ignite skill tree only)
- Critical strike chance % (Acuity version only)
- Resistance (if you are missing)
- Intelligence (if you are missing)

Samples:


Acuity version only:

Pantheon System
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The powers provided by the major and minor gods are situation based. You can switch them in your hideout before engaging boss of certain map.

For general mapping:
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Soul of Lunaris (Major God) - Up to 8% physical damage reduction when there are 8 enemies around you

Soul of Ryslatha (Minor God) - Life flask gain 3 charges every 3 seconds

For Uber Lab:
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Soul of Solaris (Major God) - 20% chance to take 50% less area damage

Soul of Garukhan (Minor God) - 5% chance to evade attack and more movement speed

or

Soul of Ryslatha (Minor God) - Life flask gain 3 charges every 3 seconds

For Shaper:
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Soul of Brine King (Major God) - 50% reduced chill effect. Also great for maps with chilling ground effect

Soul of Yugul (Minor God) - 5% reduced cold damage taken if you have been hit recently

For Uber Atziri
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Soul of Solaris (Major God) - 20% chance to take 50% less area damage, 8% reduced Elemental Damage taken if you haven't been Hit Recently

Soul of Abberath (Minor God) - 5% reduced fire damage taken while moving

For Minotaur Guardian
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Soul of Solaris (Major God) - 20% chance to take 50% less area damage

Soul of Gruthkul (Minor God) - Up to 5% physical damage reduction

or

Soul of Ryslatha (Minor God) - Life flask gain 3 charges every 3 seconds

For Phoenix Guardian
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Soul of Solaris (Major God) - 20% chance to take 50% less area damage, 8% reduced Elemental Damage taken if you haven't been Hit Recently

Soul of Abberath (Minor God) - 5% reduced fire damage taken while moving

For Hydra Guardian
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Soul of Brine King (Major God) - 50% reduced chill effect. Also great for maps with chilling ground effect

Soul of Garukhan (Minor God) - 5% chance to evade attack and more movement speed

For Chimera Guardian
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Soul of Arakaali (Major God) - 5% reduction to damage over time taken and more chaos resistance

Soul of Ralakesh (Minor God) - 25% reduced physical damage over time taken while moving

or

Soul of Ryslatha (Minor God) - Life flask gain 3 charges every 3 seconds


Lab Enchantments
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Priority listed is top (best) down (worse).

Helm
- 15% increased Cyclone Attack Speed (Preferred)
- 40% increased Cyclone Damage
- Blood Rage grants additional 12% increased attack speed
- 30% Increased Flammability Curse Effect (thanks to @khoi14021993 for the highlight)
- 15% reduced Anger Mana Reservation
- 30% reduced Herald of Ash Mana Reservation

Gloves
- Attack with Commandment of Fury on Hit

Boots
- Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently
- 16% increased Attack and Cast Speed if you've Killed Recently
- 0.6% of Damage Leeched as Life and Mana if you've Killed Recently
- Adds 45 to 68 Fire Damage if you've Killed Recently
- 120% increased Critical Strike Chance if you haven't Crit Recently (only for Elemental Overload skill tree)

Amulet Anointment
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Priority listed is top (best) down (worse):

  • Tenacity
  • Primeval Force
  • Rampart
  • Heart of Flame
  • Magmatic Strikes
  • Splitting Strikes

Delirium Cluster Jewel
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The following is a list of useful notables from Delirium cluster jewels:

Offensive + Defensive
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  • Enduring Focus: Channelling Skills deal 25% increased Damage; 25% chance to gain an Endurance Charge each second while Channelling
  • Battle-Hardened: 30% increased Evasion Rating and Armour; 35% increased Physical Damage
  • Smoking Remains: 35% increased Fire Damage; 10% chance to create a Smoke Cloud on Kill
  • Cremator: 30% increased Fire Damage, Ignited Enemies you hit are destroyed on Kill
  • Special Reserve: 20% increased Damage during any Flask Effect; Regenerate 2% of Life per second during any Flask Effect
  • Master of Fear: Enemies you Curse are Intimidated

Offensive
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  • Force Multiplier: 5% chance to deal Double Damage; 25% increased Physical Damage
  • Master of Fire: Nearby Enemies have Fire Exposure
  • Cooked Alive: 15% chance to Ignite; Enemies Ignited by you have -10% to Fire Resistance
  • Devastator: 20% increased Attack Damage; 20% increased Damage with Ailments from Attack Skills; Enemies killed by your Attack Hits have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
  • Wish for Death: You have Culling Strike against Cursed Enemies; Curse Skills have 20% increased Skill Effect Duration
  • Haunting Shout: 20% increased Warcry Cooldown Recovery Speed; Enemies Taunted by your Warcries are Intimidated (works well with Battle Cry)

Defensive
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  • Prismatic Carapace: 30% increased Armour; +1% to all maximum Elemental Resistances
  • Dragon Hunter: 30% increased Armour; +20% to Fire Resistance; 5% additional Physical Damage Reduction
  • Enduring Composure: 30% increased Armour; Gain an Endurance Charge every second if you've been Hit Recently
  • Mender's Wellspring: 25% increased Life Recovery from Flasks; Life Flasks gain 1 Charge every 3 seconds; Remove Bleeding when you use a Life Flask

Thread of Hope
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Thread of Hope allows you to pick up skill nodes without pathing to them. Following are possible choices for the build.
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1. Large ring Thread of Hope near Barbarism
2. Magmatic Strikes
3. Butchery
4. Steadfast
5. Versatility
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1. Very large ring Thread of Hope near Barbarism
2. Born to Fight + Heart of the Warrior + 2 x Life
3. Deep Breaths
4. Arsonist
5. Inexorable

Bandits
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Kill All for 2 Passives

Magic Finding!
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Yes. You can mix some magic finding gears into this build without taking a hit on damage:


Instead of Aurseize gloves, you can replace it with a pair of rare gloves that provide more toughness and stats with okay magic find.


Even with just 2 x Ventor rings, you will have great drops running maps. Especially in breaches.

Crafting
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Thanks to @areukiddingme for raising the question on crafting.

You can find various crafting options below (displayed in order of importance, top being most important, bottom being least important):

Gloves: Titan Gauntlets (preferred for lab enchantment), Spiked Gloves
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Essence of Zeal - Add attack speed
Essence of Loathing - Critical strike chance (for EO skill tree)
Essence of Spite - more intelligence (if you needed it)

Rings: Steel, Opal, Two Stone / Prismatic (for more resist), Diamond (for EO skill tree)
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Essence of Hysteria - 10% physical as extra fire damage
Essence of Zeal - Add attack speed
Essence of Anger - #% increased fire damage
Essence of Contempt - Add # - # physical damage
Essence of Loathing - Critical strike chance (for EO skill tree)
Essence of Spite - more intelligence (if you needed it)

Belt: Stygian, Vanguard, Rustic, Leather, Heavy
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Essence of Dread - More armour
Essence of Hysteria - 5% elemental penetration on flask
Essence of Spite - more intelligence (if you needed it)

Leveling to 55
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Weapons that you can use to get to level 55:


From Level 1 to Level 12
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At Level 12
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You can switch Molten Strike to

From Level 18 to 38
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From Level 38 to 55
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At level 28, you can start using Ancestral Warchief:
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Unavailable


Remember to socket Cyclone gem into alternate weapon and level it at the same time when you reach level 28.

Jewelries you can use to manage your mana:

Last edited by kira1414#3753 on Feb 4, 2022, 6:34:31 PM
Last bumped on Aug 27, 2022, 2:00:50 PM
Some items in this post are currently unavailable.
Frequently Asked Questions
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Q: What are the pros/cons of Slayer vs Champion vs Scion vs Chieftain?
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Slayer (requires Xoph's Blood or Avatar of Fire)
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- Best Uber lab farmer
- 20% Culling Strike makes a long fight end so much faster
- Overleech makes Vaal Pact not necessary, and it greatly improve survivability if you do pick Vaal Pact

Champion (requires Xoph's Blood or Avatar of Fire)
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- Ability to run Elemental Overload skill tree without investing into accuracy
- Permanent Fortify from Fortitude, allows running 5 x damage support gems for Cyclone
- Free intimidate and adrenaline damage buff (if you drop Fortitude and pick First to Strike, Last to Fall)

Scion (requires Xoph's Blood or Avatar of Fire)
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- Benefit from Slayer's overleech and 10% culling strike
- Potentially higher damage than Slayer and do not require "On kill" to achieve that
- More jewel sockets and provide more flexibility in gearing choices

Chieftain (Do not require Xoph's Blood nor Avatar of Fire)
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- Cheapest to gear
- Can be great Uber lab farmer (if you follow Uber lab skill tree and gem setup)
- Most flexible when it comes to gearing choices (no elemental penalty from Avatar of Fire)
- You achieve 100% fire conversion once you complete Cruel lab
- Highest potential damage on end game gears

Q: Why you do not need 6L for Ngamahu's Flame and only use support gems?
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Support gems are applied directly to support Molten Burst skill on the axe. Thus no link is needed.

Q: How much damage does Xoph's Blood add?
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If you do not use Xoph's Blood and not running Avatar of Fire skill tree, equipping Xoph's Blood will give you 30% to 40% more damage.

If you do not use Xoph's Blood but running Avatar of Fire skill tree, switching to Xoph's Blood will give you ~15% more damage.

Q: I don't have enough intelligence to use the gems.
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Get 2 rings with high intelligence roll (30+ on each) and you will have enough intelligence to use all gems listed in the guide. You can also get intelligence from jewels.

If you are running Enfeeble curse, stop leveling the gem once it reach level 13.

Q: I don't have enough mana after running Flammability + Enfeeble + Herald of Ash.
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You will need Enlighten 4 to run all 3.

Alternatively, you can drop Herald of Ash or swap Flammability with Enfeeble.

Q: Is Impresence better than Xoph's Blood?
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No. Xoph's Blood still provides more damage (covers in Ash) than Impresence but Impresene is a very good alternate amulet to Xoph's Blood.

Q: I can't afford double anger rolled Watcher's Eye. Should I go for extra fire or fire penetration?
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Based on POB simulation (shown below), definitely go for extra fire if you can only afford having 1 anger roll on Watcher's Eye.

Shaper DPS Comparison For Watcher's Eye
Shaper DPS with Double Anger Buff:


Shaper DPS with Extra Fire Anger Buff:


Shaper DPS with Fire Pen. Anger Buff:


Here is the POB Pastebin that I have used to test the damage difference:

https://pastebin.com/iMMWrHnw

Select Watcher's Eye variant from item dropdown.

Q: I managed to get 2R 2B 2G on Bronn. Should I change to 3R 2B 1G?
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3R 2B 1G provide the most damage output but both setup have cleared Shaper so you can certainly go for the color combination that shows up first.

Q: What is the easiest way to get 3R 2B 1G on Bronn?
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If your Bronn is 6L, Vorici's bench with 2R 1B combination is your best bet.

If your Bronn is NOT 6 linked, you can use jewelers method shown here:

https://www.youtube.com/watch?v=79wOQQxXsu0

Q: Iron Reflexes is just 1 node away, why is it not picked?
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3000 armor is sufficient for the build. If you feel that Iron Reflexes allows you to survive better, you can definitely go for it.

Q: What is the best helm enchant?
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15% increased cyclone attack speed has slightly more damage than 40% increased cyclone against Shaper.

However, I would recommend going for 40% Cyclone damage because you can get attack speed from rings, gloves, and jewels.

Q: Do I buy Voidheart till I can afford Xoph's Blood?
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Voidheart alternate setup is meant for players who already own the ring, and don't want to respec from Avatar of Fire skill tree.

In terms of damage:

Xoph's Blood > Avatar of Fire Skill Tree > Voidheart > Non Voidheart

Q: Can this build do Hall of Grandmasters map?
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The only map that this build can't clear is Hall of Grandmasters. Scorching Ray is your best bet.

Q: What is so special about level 55?
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You can equip Ngamahu's Flame at level 55.

Q: What priority of gems should I focus on to get it to 20% quality?
"
Physical damage gems, concentrated gems gets the priority but eventually you will want all gems to be 20/20.

Personally, when a gem hit level 20, I just vendor it with 1 gemcutter's prism for a level 1, 20% quality gem and level it all over again.

@Hitoseijuro wrote a very comprehensive reply on the specific gems to GCP.

Q: Why do we pick Point Blank from the skill tree?
"
Molten Burst from Ngamahu are projectiles and Point Blank will provide 50% more damage to the balls.

As shown:


Q: I am not able to handle Uber Izaro.
"
Check your flask setup. Ensure you are following the guide. Experienced players are able clear Uber Izaro with 3300 life but if you are new, at least 4500 life is recommended. To farm Uber lab comfortably, 5500 life is essential.

Always pop Basalt and Granite flasks when Izaro pops up from his hole. Cyclone around him in circle so that he will miss his attacks on you. Do not cyclone forward and backward in a line when fighting Izaro or you will likely take a direct hit from him.

Q: Can I use Wildfire jewel?
"
No you can't. Wildfire only works for Molten Strike.

Q: Isn't switching from Brutal Fervour to Impact be a better choice as Impact provides more AOE?
"
Brutal Fervour is better because besides providing more leech rate, Brutal Fervour also provides stun and bleed immunity. Those are huge when it comes to survivability.

Q: Opal rings or Steel rings?
"
Opal rings

Q: Why are we not picking Rampart node when we have permanent fortify?
"
The points are better spent on damage or life % nodes.

Q: What order of gear should I follow for upgrade?
"
5L chest > Writhing Jar (and) Wise Oak (and) Lion's Roar (if it is ~10 chaos) > 6L > Xoph's Blood > Taste of Hate

Q: How do you sustain mana pool?
"
Mana will mainly be an issue before you equip Ngamahu. You can check out Leveling to 55 section for mana pool management. Once you reach level 55 and able to equip Ngamahu's Flame, you will no longer have mana issue.

If you are still facing mana issues after equipping Ngamahu, try playing at a higher map tier. You are probably doing too much damage and the monsters do not have large mana pool for you to leech from.

Q: I do not have Xoph's Blood but I am using Avatar of Fire skill tree. Why am I still using Physical to Lightning gem in the chest slot?
"
You don't use Physical to Lightning gem when you have Avatar of Fire. If you read carefully, the gems section indicated that Xoph's Blood and Avatar of Fire skill tree shares the same gem setup.

Q: Chimera aides phase is killing me. How do I handle them?
"
Chimera aides do huge DOT and have been well known to be more deadly than Chimera himself.

I find the following strategy against them to work best for me:



"
- Place totem at (1), between the 2 gates at the right side of the room. Totem will block incoming damage from (5)

- Cyclone near the gate at (2)

- Ensure totem is always up at (1) as you take out the mobs at (2) and (1)

- Once all mobs from (1) and (2) are cleared (you will know this when the rare mob at (2) shows up), place totem at (3), near center of room

- Cyclone near the totem at (4)

- Keep totem up while you take out the mobs

Also, you can run Enfeeble curse when you fight Chimera, you will still have enough damage to down him and take less damage from the adds.

Q: I am confused as to what aura to run if I am using Xoph's Blood or Impresence.
"
Hopefully this flowchart makes it clearer:


Q: I read that Molten Burst does close to nothing at top tier gears. Is that true?
"
No. It isn't true.

Though it is true that as a player gears up his character, Cyclone will account for more total damage than Molten Burst but Molten Burst is definitely not close to nothing in damage contribution.

A more realistic figure for Cyclone damage will be between 60% to 70% of total damage while Molten Burst account for the other 30% to 40%.

For a more comprehensive stat comparison, you can check out this reply that I have made to another fellow player.

Q: I was told Dying Sun is not worth it. Is that true?
"
Dying Sun is more for players who want to push for min/max gears.

It is not mandatory and you can check out the link above for a comprehensive damage comparison between having and not having Dying Sun and decide for yourself.

Outdated - No longer apply
Q: Why am I randomly dying to 1 shot when I am mapping?
"
You are likely dying to single elemental reflect that pops up in the map at random occurrence. You can identify them by the aura they emit (a swirling ring with 3 color balls circulating along the ring):

.

I strongly recommend you to equip Sibyl's Lament in the left ring slot when you are focusing on leveling.

Alternatively, Soul of Yugul + Primeval Force = 35% reduced elemental reflect which should be sufficient to handle single elemental reflect with Ruby flask popped too.


Change Logs
Spoiler
Archive
EDIT 1: Removed Atziri's Acuity from recommended gears, added Endless Hunger as new pointer under Pros
EDIT 2: Added 4L gem setup for various slots
EDIT 3: Added Bandits
EDIT 4: Added alternate skill tree utilizing Atziri's Acuity gloves + Elemental Overload (thanks to @HenkCCAA for his input)
EDIT 5: Updated gem setup for 6L Carcass Jack
EDIT 6: Added gem setup for 5L Carcass Jack
EDIT 7: Added screenshot of T16 Minotaur map clear
EDIT 8: Update a 4L gem setup to use Flammability + Blasphemy instead
EDIT 9: Added an alternate 4L setup that uses Purity of Fire
EDIT 10: Added magic finding into tank build (you can also use it for the alternate skill tree)
EDIT 11: Updated alternate skill tree for various levels (93, 96, 100) + new rings combo
EDIT 12: Added screenshot of T16 Hydra clear
EDIT 13: Added screenshot of T16 Phoenix clear
EDIT 14: Added screenshot of T16 Chimera clear
EDIT 15: Updated 5L/6L setup for Carcass Jack (courtesy to @Lemmji)
EDIT 16: Updated 4L setup for Ancestral Warchief and 6L setup for Ngamahu's Flame (courtesy of @redviles)
EDIT 17: Included screenshot of Deathless Shaper run by @redviles
EDIT 18: Included screenshot of Uber Atziri run by @redviles
EDIT 19: Updated skill tree to reflect patch 2.6 changes
EDIT 20: Updated recommended skill tree for alt tank version (thanks to @mrpetrov for his input on Elemental Focus penalty)
EDIT 21: Updated gems setup to make it more readable, with various skill tree setup for Ngamahu's Flame, and for Cyclone setup with(or without) Xoph's Blood
EDIT 22: Added jewels section
EDIT 23: Replaced Acuity's skill tree. Kudos to @mrpetrov for coming up with this new tree.
EDIT 24: Updated Acuity's skill tree by merging my former skill tree with @mrpetrov's skill tree. The merged skill tree now provide more toughness and 1 more jewel sockets while retaining the same damage output.
EDIT 25: Added Cospri's Will setup into alternate Elemental Overload skill tree.
EDIT 26: Added lab enchantments
EDIT 27: Added Hardcore section
EDIT 28: Added 30% Flammability curse effect to lab enchantment section (thanks to @khoi14021993 for the highlight)
EDIT 29: Added @Bymen's HC experience into HC section of the guide.
EDIT 30: Added crafting information
EDIT 31: Included Bronn's Lithe as recommended chest piece (thanks to @Lunartuna for testing it out). Added new section: Leveling to 55. Display essence crafting in order of importance.
EDIT 32: Included @haenic's venture into Cospri's Will section.
EDIT 33: Added gameplay videos section featuring gameplay of @Bymen on various boss fights.
EDIT 34: Updated skill trees that uses Primeval Force cluster for more elemental damage and attack speed (at the expense of dropping Executioner, Versatility, and 10 intelligence points).
EDIT 35: Added new Uber Lab gameplay video by @Waeboo and updated @Bymen gameplay video to include stats for his 15 Shaper runs.
EDIT 36: Added new Voidheart Bleed section for people who are running the build without Xoph's Blood
EDIT 37: Added Molten Strike section for single target damage gem swap on chest piece
EDIT 38: Added Avatar of File Skill trees into the guide (for people running the build without Xoph's Blood)
EDIT 39: Showcasing @Lunartuna 344K Cyclone & 18.9K Molten Burst
EDIT 40: Updated current, required and recommended gears. Updated 6L setup for chest
EDIT 41: Updated 4L gems setup plus my Shaper & Uber Atziri Kill Setup for your reference
EDIT 42: Updated bandits reward for 3.0
EDIT 43: Shuffled and removed some content for better readability. Added Pastebin Section
EDIT 44: Added Pantheon System into the guide
EDIT 45: Updated Hardcore section with new skill tree by @Bymen
EDIT 46: Updated flask section to now have recommended and budget setup.
EDIT 47: Inspired by @Kitaen, revived EO section, updated the skill trees and added DPS comparison chart
EDIT 48: Added FAQ section
EDIT 49: Added Recommended Rares section
EDIT 50: Added @Overmedia's gameplay video on how he face tanked Shaper's slam attack
EDIT 51: Updated Level to 55 section
EDIT 52: Added @Extremo_X's level 82 Shaper kill EO gears and pastebin into EO guide, and added his Enhance 4 4L setup into the main guide.
EDIT 53: Included Cremation + Cast on Melee Kill setup shared by @Anbokr
EDIT 54: Added Shrouding of Lightless into recommended gears section.
EDIT 55: Added Impresence amulet as the recommended Xoph's Blood alternative. Added Watcher's Eye into recommended gears section. Updated flask section. Special thanks to @sm0ke52 for providing the links to these items.
EDIT 56: Added @JrFryta's input on Elemental Weakness corruption gloves to combo with Watcher's Eye setup with Xoph's Blood.
EDIT 57: Updated preferred roll for Watcher's Eye into guide. Reshuffle and removed some redundant content from the guide to make it more readable (special thanks to @HeHeBunny for highlighting that the guide is a little overwhelming to new players of poe).
EDIT 58: Updated flasks and gems section (axe, special thanks to @_Tiem for suggesting Chance to Ignite gem swap)
EDIT 59: Updated flasks section.
EDIT 60: Updated gems section. Also included 2R3B1G Cyclone setup highlighted by @Djangooo. Special thanks to him for highlighting it!
EDIT 61: Included Champion version of the build under Elemental Overload section.
EDIT 62: Added Consecrated Path into gems section.
EDIT 63: Updated skill trees to patch 3.6.
EDIT 64: Updated skill trees to patch 3.7.
EDIT 65: Updated skill trees to patch 3.8.

EDIT 66: Updated skill trees to patch 3.9.
EDIT 67: Updated skill trees to patch 3.10.
______________________________________________________________________________

ALTERNATE SKILLTREE - MIN/MAX SETUP - ELEMENTAL OVERLOAD
______________________________________________________________________________

Thanks to @HenkCCAA on his input on Acuity + Elemental Overload, the following is the alternate skill tree that relies on Atziri's Acuity Gloves and Elemental Overload for more damage (at the expense of losing 2 endurance charges)

"
EO is very harder to gear and damage consistency loses out to Resolute Technique skill trees (listed in main post) if you are not fully optimized for it.

If you are the type who want to push this build to extreme, this will be your final form.

Fully EO Optimized Slayer Gears For Your Reference:
Spoiler

Provided by @Kitaen:
"

Offence and Defence Stats

Big thank you to @Kitaen for providing his fully optimized gear setup for EO reference! It was also him who made me decided to revive EO section.


Acuity Setup That Killed Shaper At Level 82 (Provided by @Extremo_X):
"


POB Pastebin provided by @Extremo_X for his character at level 90.

NOTE: Writhing Jar is used to proc Headsman which is activated on-kill.


Pros & Cons
Spoiler
Pros
- Huge damage boost from Elemental Overload

Cons
- Without popping Ruby flask, you can easily 1 shot yourself against elemental reflect
- Less tanky as you lose 2 endurance charges and 2 seconds of endurance duration
- If you are playing Slayer, you will need at least 300 accuracy on gears to get your chance to hit above 80%, for optimal chance to hit, you need at least 900 to get it to 90% (important)

Effective DPS: Elemental Overload Vs Non Elemental Overload
Spoiler
Cyclone Effective DPS Without EO (From PoB: 467355.4 Damage)



Cyclone Effect DPS With EO (From PoB: 566234.0 Damage)



Recommended Gears
Spoiler
"
IMPORTANT: Please ignore the gems show in the gears below as they are not used for the build. I am just linking the items for easy reference.

Huge intelligence supply to the build allowing you to drop intelligence roll on other slots (and jewels). Instant leech on critical strikes. Huge armour for more physical damage reduction. Large life pool.


or


Helm: Attack speed and crit strike chance are lovely mod for this tree.

Draw back for using the above helm: Your armour rating will take a big hit.

Rings (Slayer Only): Accuracy rings to push Chance to Hit above 80%. 90% is optimal.


Elemental Overload Skill Tree - Champion
Spoiler

Ascendancy

Conqueror -> Worthy Foe -> First to Strike, Last to Fall -> Unstoppable Hero
or
Conqueror -> Worthy Foe -> First to Strike, Last to Fall -> Inspirational

"
You can use a Quick Silver flask of Adrenaline to proc Adrenaline.

For reliable uptime of Adrenaline, you can have the following gems linked in your alternate weapon (weapon swap):

"
Purity of Element + Blood Magic (level 18)

When Adrenaline expires, you will do this:
"
- go to a safe spot
- hit X to weapon swap to your alternate weapon
- cast Purity of Element to proc Adrenaline (your life will drop to 30% low life mode)
- hit X to weapon swap back
- hit healing pot and you can go back into the fight


Skill Tree Level 95: poeplanner.com


______________________________________________________________________________

ALTERNATE SETUP
______________________________________________________________________________

Single Target with Molten Strike as Main Attack - 5/6L Setup For Chest Piece
Spoiler

With 2 x Wildfire gems, Molten Strike provides a very good source for single target damage. If you are looking into using Molten Strike for single target damage, you can perform the following gem swap on your chest piece:

Gem Swap for Chest Piece
Chest with R R R B G G setup:
"
"

Fortify for more toughness
or
"

Melee Physical for more damage
or

Chest with R R B B G G setup:
"
"

Fortify for more toughness
or
"

Melee Physical for more damage

Playing The Build In HARDCORE
Spoiler
You can take a look at HC game play experience shared by @zelihood.

Also, do take a look at @Bymen's HC experience . His HC character has reached level 94 using the build!

For hardcore, you will want to focus on getting more toughness from the tree so that you can survive the ordeal.

Skill Tree

Referencing @Bymen's easeMahu hardcore guy in Harbinger league.

Skill Tree Level 95 (256% life + 38% armour)

Gears To Consider

"
40% reflect damage reduction from the ring + Soul of Yugul + Ruby flask pretty much makes you immune to elemental reflect.


"
Belly is the choice if you want more life.


"
+1 Endurance Charge belt is a nice addition, allowing you to have +6 charges. Very good for Immortal Call + Cast When Damage Taken (or even self cast to handle physical traps in Uber lab)


Gems
Consider replacing Flammability for Enfeeble for more toughness


Last edited by kira1414#3753 on Sep 17, 2020, 10:48:23 AM
I like the idea with the atziri gloves but you need to unspec resolute technique for them to work and get some crit chance. There is also the elemental overload keystone in the witch area that would be very nice if you use these gloves.

ign Elmi_EQ
"
HenkCCAA wrote:
I like the idea with the atziri gloves but you need to unspec resolute technique for them to work and get some crit chance. There is also the elemental overload keystone in the witch area that would be very nice if you use these gloves.


You are right on the Atziri gloves. My health pool is always at max and that gives me the impression that Atziri is in effect. I totally forgot that you need to crit in order to get the instant leech.

I guess it is "Endless Hunger" in effect that is causing this mislead impression. I will update the guide to remove Atziri as recommended gloves and just keeping Dying Sun.

Thanks for the input. :)
Bandits?
"
Comrade_Ventie wrote:
Bandits?

You will go for:

Kill all (+2 passives)

No longer valid
Oh my bad. I missed that out.

You will go for:
Help Oak ( 40 life ) -> Help Kraityn ( 8% IAS ) -> Kill all ( passive )

EDIT: For clarity. Players are still referring to this reply that was made in Jan 2017 which is no longer valid since GGG has changed the way bandit rewards.
Last edited by kira1414#3753 on Jun 14, 2018, 4:54:11 AM
"
kira1414 wrote:
"
Comrade_Ventie wrote:
Bandits?

Oh my bad. I missed that out.

You will go for:

Help Oak ( 40 life ) -> Help Kraityn ( 8% IAS ) -> Kill all ( passive )

np, thank you very much^^
What do you think about Hematopfagy? +20% damage while leeching
"
Comrade_Ventie wrote:
What do you think about Hematopfagy? +20% damage while leeching

Not worth it in my opinion because you need 3 skill points and only gain that 20% damage. This build don't benefit from the physical damage leech because it only deals fire damage.
Added an alternate skill tree using Atziri's Acuity gloves (post #2) thanks to @HenkCCAA input regarding Acuity + Elemental Overload.

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