[3.1] SRS LL Auramancer in-depth guide

If it would be my decision, i would stack 1 resistance harder to get it 169 for ele weakness maps and run just 2 purities. That would free 1 socket, and 2nd one i would drop desecrate, for you 2L cwdt+IC. You could also take 1 defensive flask for max resistance boost for the purity you dropped :)
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sarahschneider wrote:
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ryansider wrote:
You'd end up with less survivability IMO if you drop grace. It provides a huge boost to survivability. You'd be better off dropping a damage aura if you really want to get CWDT.


Yeah that's a good point.


Even better, I'd drop the two purities and run purity of elements.
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ryansider wrote:
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sarahschneider wrote:
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ryansider wrote:
You'd end up with less survivability IMO if you drop grace. It provides a huge boost to survivability. You'd be better off dropping a damage aura if you really want to get CWDT.


Yeah that's a good point.


Even better, I'd drop the two purities and run purity of elements.


Yeah, that's actually what I'm trying out right now. Since with as much inc. duration we have, I assume that with a legacy Soul Strike even without Leo mod the ES recharge cooldown should start before the IC's done, so it's kinda nice.

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Matematikas wrote:
If it would be my decision, i would stack 1 resistance harder to get it 169 for ele weakness maps and run just 2 purities. That would free 1 socket, and 2nd one i would drop desecrate, for you 2L cwdt+IC. You could also take 1 defensive flask for max resistance boost for the purity you dropped :)


I'm close to ele weakness cap with Purity of Elements, I don't think it's necessary to cover ele-weakness since we can run min max just fine, since it's an SRS/minion build after all.
Last edited by ultimatecat#0489 on Mar 31, 2017, 4:22:36 PM
I thought, that you just want to get those fancy few +max resistances from purities, but if it's just to cover your resistances, then Purity of elements saves you enough gem slots, to get a cwdt somewhere
Any of MF'ers here using this? Is it even worth run whit it?

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peszek wrote:
Any of MF'ers here using this? Is it even worth run whit it?



It's worth it -- if you can make it work.

You need to have health or mana that needs to be regenerated in order for you to get the effect of the flask. Since we run blood magic, we will never have mana that needs to be regenerated. And since we are LL, with stone golem, and using ES to protect us, our life rarely needs to be regenerated at a consistent/sustained rate. If you use DD, the 'flask effect' disappears once you get to maximum life, thus you're unlikely to ever experience the effects of DD.

Essentially, no, it is not worth running DD.
Last edited by ryansider#2990 on Mar 31, 2017, 4:53:49 PM
if im doing united in dream + shavs, what should i swap out melee splash for? assuming im 3b3r and my other two reds are empower and melee phys. Thanks
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DeeVee_X_Naix wrote:
if im doing united in dream + shavs, what should i swap out melee splash for? assuming im 3b3r and my other two reds are empower and melee phys. Thanks


If you're going full DPS 3R3B, you want your 6L to look like this:

SRS + Minion Damage + Melee Splash + Melee Physical Damage + Empower + Elemental Focus

You can swap out splash for added fire on boss fights if necessary.


If you're going 3R3B full MF, you'll want to drop elemental focus for IIR and empower for IIQ.
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Matematikas wrote:
I thought, that you just want to get those fancy few +max resistances from purities, but if it's just to cover your resistances, then Purity of elements saves you enough gem slots, to get a cwdt somewhere


Yeah that was the plan initially, but oh well, I guess I'll have to be satisfied with the normal cap.


Also, I've put my char to the SRS dmg calculator, and here's what I got with level 19 gems, standard links, comparing between Elemental Focus & Culling Strike, 8 auras for bow and 7+Envy for UiD (all generosity and aura nodes effect included), no minion damage from jewels :


Spoiler

Bow [SRS-Minion Dmg.-MPD-Melee Splash-Empower3-Culling Strike]:
Damage Per Skull : 896,263.3
Skull DPS : 81,478.5
Real DPS : 1,629,569.7

Bow [SRS-Minion Dmg.-MPD-Melee Splash-Empower3-Ele. Focus]:
Damage Per Skull : 1,161,153.2
Skull DPS : 105,559.4
Real DPS : 2,111,187.7

UiD [SRS-Minion Dmg.-MPD-Melee Splash-Empower3-Culling Strike]:
Damage Per Skull : 678,742.7
Skull DPS : 61,703.9
Real DPS : 1,234,077.5

UiD [SRS-Minion Dmg.-MPD-Melee Splash-Empower3-Ele. Focus]:
Damage Per Skull : 884,061.9
Skull DPS : 80,369.3
Real DPS : 1,607,385.2


Also got quite significant difference between Multistrike vs Added Fire as in Multistrike has significantly higher DPS (around 12% more damage or so). Is there any reason why we should use Added Fire instead?
Last edited by ultimatecat#0489 on Apr 1, 2017, 3:42:50 AM
Hey been having lots of fun with this build currently :D However I seem to be dying quite alot whenever I pop breaches. I am still optimizing gear right now and I am looking towards getting a presence of chayula or a shav's revelation

Can anyone guide me to which I should prioritize first? I notice the guide recommends getting a 6-link shavs first but it seems way to far away to reach compared to the other two. Thanks!

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