We are seeing first hand why GGG needs to step in..

"
You are simply being an absolute entitled, petulant, spoiled brat at this point if you seriously think that GGG should have only catered to hardcore players and remain small time. This is honestly the type of behavior that makes people want to vomit with fury. GGG has not 'sold' out. They made the game more accessible to the every day player, while also adding more higher tier gameplay for those who want to actually play the game all the way. There are numerous options for endgame including Shaper, Guardians, Uber Atziri, and Uber Lab.


Yeah God forbid I hold them to the design they purposed back in closed\open beta, I mean fuck me for wanting the game to still remain enjoyable for people like me. There is a difference between making the game more accessible and making power + items more accessible and that is what I am complaining about, the later, not the former.

Making the game more accessible would be things like helping people progress past act 1, streamlining the leveling\quest experience, stuff that new players (aka players that would have never reached maps in the first place) would need. Buffing drop rates, adding diviners boxes that don't follow the rules, adding massive power creep in the form of AC classes without challenge to balance it off is all changes that are irrelevant to making the game more accessible, its all about making the game and its content easier.


You and other thing 5-6 bosses are the end all be all and that its ok to add massive power creep and item accessibility because of those bosses, it absolutely is not. Those bosses should be things people work towards, sure, but they shouldn't be the only thing "challenging about the game" and you shouldn't be able to trivialize them with such a low investment cost. I mean hell even the rarer rewards, like disfavor, which is probably the most powerful 2 handed unique weapon and the only weapon really people would use in the temp leagues in an ideal world, is far easier to get from div cards, then it is to even attempt uber atziri and it gives you the item, guaranteed. Part of the balance of creating div cards was to have appropriate challenges so that these boss specific loots were rewarding to do so, now you need to ask why anyone would bother doing uber atziri, especially in a hardcore setting when the chest are worth basically nothing the mask are "ok, but not extremely high es" and the other two rewards are the rarest drops, one of which is (as I personally know) not a hard to get set even as early as 6 days into a hardcore league.


So by all means sit on whatever chair you want, you are absolutely wrong that GGG has done no wrong. GGG absolutely has, one of the largest and most important aspects of a league reset is economy and item accessibility, when one of the rarest and most powerful items is acquired in less then a week, what goal is there next? Whats the purpose of playing in the temp leagues when item accessibility and power is so high that we are essentially playing d3?

As a longer term player I have no idea why you can't see its worst off now then it was around tempest, GGG can make all the improvements they want to the performance and other things, but if they fail to keep the game rewarding for players like me then they will lose further support from players like me and Chris said on the q\a that we long term supporters were the most important demographic to them, I'm asking they provide that and make the quest for power, items, links, ect meaningful again.


"
It's a sad state, so the trade system should be improved and regulated (even by introducing more value via recipes and more currency sinks)...


You are crazy if you think GGG is going to regulate trade. You guys all seem to love this new item accessibility and the fact it attracted a shitty playerbase, deal with the consequences.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
You are simply being an absolute entitled, petulant, spoiled brat at this point if you seriously think that GGG should have only catered to hardcore players and remain small time. This is honestly the type of behavior that makes people want to vomit with fury. GGG has not 'sold' out. They made the game more accessible to the every day player, while also adding more higher tier gameplay for those who want to actually play the game all the way. There are numerous options for endgame including Shaper, Guardians, Uber Atziri, and Uber Lab.


Yeah God forbid I hold them to the design they purposed back in closed\open beta, I mean fuck me for wanting the game to still remain enjoyable for people like me. There is a difference between making the game more accessible and making power + items more accessible and that is what I am complaining about, the later, not the former.

Making the game more accessible would be things like helping people progress past act 1, streamlining the leveling\quest experience, stuff that new players (aka players that would have never reached maps in the first place) would need. Buffing drop rates, adding diviners boxes that don't follow the rules, adding massive power creep in the form of AC classes without challenge to balance it off is all changes that are irrelevant to making the game more accessible, its all about making the game and its content easier.


You and other thing 5-6 bosses are the end all be all and that its ok to add massive power creep and item accessibility because of those bosses, it absolutely is not. Those bosses should be things people work towards, sure, but they shouldn't be the only thing "challenging about the game" and you shouldn't be able to trivialize them with such a low investment cost. I mean hell even the rarer rewards, like disfavor, which is probably the most powerful 2 handed unique weapon and the only weapon really people would use in the temp leagues in an ideal world, is far easier to get from div cards, then it is to even attempt uber atziri and it gives you the item, guaranteed. Part of the balance of creating div cards was to have appropriate challenges so that these boss specific loots were rewarding to do so, now you need to ask why anyone would bother doing uber atziri, especially in a hardcore setting when the chest are worth basically nothing the mask are "ok, but not extremely high es" and the other two rewards are the rarest drops, one of which is (as I personally know) not a hard to get set even as early as 6 days into a hardcore league.


So by all means sit on whatever chair you want, you are absolutely wrong that GGG has done no wrong. GGG absolutely has, one of the largest and most important aspects of a league reset is economy and item accessibility, when one of the rarest and most powerful items is acquired in less then a week, what goal is there next? Whats the purpose of playing in the temp leagues when item accessibility and power is so high that we are essentially playing d3?

As a longer term player I have no idea why you can't see its worst off now then it was around tempest, GGG can make all the improvements they want to the performance and other things, but if they fail to keep the game rewarding for players like me then they will lose further support from players like me and Chris said on the q\a that we long term supporters were the most important demographic to them, I'm asking they provide that and make the quest for power, items, links, ect meaningful again.


"
It's a sad state, so the trade system should be improved and regulated (even by introducing more value via recipes and more currency sinks)...


You are crazy if you think GGG is going to regulate trade. You guys all seem to love this new item accessibility and the fact it attracted a shitty playerbase, deal with the consequences.


Nice way of deflecting the other points I raised, but either GGG mans up and regulate trade a lot better, seriously the lack of accountability is a major PITA, so by actively starting to trade, you should be more responsible as a player part of community - fine if everyone wants to be cuthroat, but couldn't we be just fair in that cuthroat status too? - or either introduce more recipes to set a few standards regarding the market conversion ratio, and give a few other currency sinks too, even implemented on a daily basis it could work...

Of course they should give access to trading only after hitting at least level 30-40 and/or completing the game on Normal on a character on the account, as they only give using the guild stash tabs some importance by implementing a similar limit, but even a cool pop up box to alert you that trading is available for reaching Lioneye's Watch, and that you have access to that system via various sites like xyz would be cool - also stating that everything is allowed or what are the limits regarding flipping/scamming/manipulating...

A shitty playerbase could become a great playerbase if they are willing to work for it at the same pace as should those that make the playerbase...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jan 13, 2017, 1:12:40 PM
"
sofocle10000 wrote:
"
goetzjam wrote:
Maybe if GGG would have never attracted such a casual playerbase in the first place we wouldn't be having these issues.


You know damn well they arent going to add an AH and you also know that GGG doesnt have the staff, nor will to police trade.


Us casual hoarding n00bs should feel bad because there is no Auction House when xyz is just that, an unregulated AH not even implemented in the game - all this for an Online ARPG that touted "trade as a core aspect"... /s

I actually have a problem with the online requirements on an global scale, where I would just like to be able to buy an item from someone that plays in a different timezone with ease...

Xyz should be allowed to display an "available for trade" status, so people that want to trade in a timely manner should get that - AFK, DND status wouldn't have a reason to be available for trade as they would just lose everyone's time...

It would be nice to encourage bartering if that is the way that trade should work, even if we were required to use another 3rd party Android/iOS app to accept/deny offers...



So trade without an AH is not trade then? That's just dumb.
If you want to drown yourself in QoL, go back to D3.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Xavathos wrote:
"
sofocle10000 wrote:
"
goetzjam wrote:
Maybe if GGG would have never attracted such a casual playerbase in the first place we wouldn't be having these issues.


You know damn well they arent going to add an AH and you also know that GGG doesnt have the staff, nor will to police trade.


Us casual hoarding n00bs should feel bad because there is no Auction House when xyz is just that, an unregulated AH not even implemented in the game - all this for an Online ARPG that touted "trade as a core aspect"... /s

I actually have a problem with the online requirements on an global scale, where I would just like to be able to buy an item from someone that plays in a different timezone with ease...

Xyz should be allowed to display an "available for trade" status, so people that want to trade in a timely manner should get that - AFK, DND status wouldn't have a reason to be available for trade as they would just lose everyone's time...

It would be nice to encourage bartering if that is the way that trade should work, even if we were required to use another 3rd party Android/iOS app to accept/deny offers...



So trade without an AH is not trade then? That's just dumb.
If you want to drown yourself in QoL, go back to D3.


I didn't played D3 for more than a couple of hours, but Blizz failed the hard way 2 times, first was by making an halfbaked Real Money driven AH, and then by gutting the trade from the game as they saw that they couldn't balance around it and gave up...

Trade as in a bartering system that doesn't even give you the opportunity to buy the item from someone from a different timezone should not be touted ever as a core aspect...

Wasting time by trying to contact multiple vendors when buying when all are either AFK/DND is not helping trade experience to be better...

"Bartering" when most of the players are centered around a buyout price and are unwilling to barter is not helping the trade system either...

So if they set a vendor for an backpack size space for a few items to always be up and limit their value for up to a set amount, and it would cost you to keep them listed, would it be so bad? You wouldn't have the opportunity to sell without interaction the more expensive ones, and those that most would bother to leave maps you might find available...

And yet we are still waiting for those touted trade improvements for a really long time...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jan 13, 2017, 1:40:43 PM
"
sofocle10000 wrote:


Nice way of deflecting the other points I raised, but either GGG mans up and regulate trade a lot better, seriously the lack of accountability is a major PITA, so by actively starting to trade, you should be more responsible as a player part of community - fine if everyone wants to be cuthroat, but couldn't we be just fair in that cuthroat status too? - or either introduce more recipes to set a few standards regarding the market conversion ratio, and give a few other currency sinks too, even implemented on a daily basis it could work...

Of course they should give access to trading only after hitting at least level 30-40 and/or completing the game on Normal on a character on the account, as they only give using the guild stash tabs some importance by implementing a similar limit, but even a cool pop up box to alert you that trading is available for reaching Lioneye's Watch, and that you have access to that system via various sites like xyz would be cool - also stating that everything is allowed or what are the limits regarding flipping/scamming/manipulating...

A shitty playerbase could become a great playerbase if they are willing to work for it at the same pace as should those that make the playerbase...


Point out exactly what you want me to address, I pretty much ignored the points I thought were minor or irrelevant.


Why would GGG regulate trade? Its literally player interaction and GGG does not have the man power to blacklist or whatever you think the punishment should be to prevent them from fake listings or not selling. Even if they did, they actually do actions to the contrary, almost like they support people being terrible to one another because they will move your stuff to a new account or whatever.


GGG already gives you ways to trade currencies in game with the exception of divines (although u can get these from vendoring tabulas), exalts because its properties dictate it will have a high value and they even have a vaal orb recipe, granted not worth the time to fuck with it most of the time.

Masters give better then standard vendor exchanges.

This game wasn't designed for SSF, yet with drop rates and ease of power its never been easier, if that isn't an indication that trade should be less of an issue then people crying about it then idk what is.




A shitty playerbase cannot become a better one unless you get rid of the people being shitty, which is impossible in a free to play game. The cat is already out of the bag and GGG can't put the cat back into the bag.



"
Trade as in a bartering system that doesn't even give you the opportunity to buy the item from someone from a different timezone should not be touted ever as a core aspect...


Back in the day you were on separate realms, now you are (for the most part) on the same realm so of course you won't be able to buy from someone that isn't online when you are, because you can't barter the trade. People seem to think this is a massive deal, if anything, again this is even less of an issue now because how easy it is to get items. Like anyone complaining about this now simply just wants the cheapest thing always and not willing to put forth what it takes to get it (which is stay up or wake up earlier it seems)


"
Wasting time by trying to contact multiple vendors when buying when all are either AFK/DND is not helping trade experience to be better...



Agreed, the api should pull live statistics and compare them to the results on poe.trade, if someone is dnd they should show as offline, if someone is afk, they should have a separate tag or search option.



"
"Bartering" when most of the players are centered around a buyout price and are unwilling to barter is not helping the trade system either...


People need to use the fixed price better. Fixed price usually would indicate the seller won't budge, but the default is b\o and people think you MUST pay this amount to get the item, which might be true from the sellers perspective, but doesn't translate to the buyer as well.


"
So if they set a vendor for an backpack size space for a few items to always be up and limit their value for up to a set amount, and it would cost you to keep them listed, would it be so bad? You wouldn't have the opportunity to sell without interaction the more expensive ones, and those that most would bother to leave maps you might find available...


Its automated trade, aka AH, which is something they said they wouldn't do.

"
And yet we are still waiting for those touted trade improvements for a really long time...


Which the system is likely similar to what they implemented in the Chinese realm, except they realized they cant implement that into the main realm without severe backlash and going against one of, if not the most important controversial topics ever discussed.


People seem to think its GGG's job to police trade, they gave you the tools to do the trades (xyz does some of it yes), but its not like GGG has control over shitty players, except they kinda do if they wouldn't have casualized this game so fucking much.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Very Easy solution to price fixers, DON'T even look at the lowest price and set your items where there actually seems to be some for sale at. I always check currency before buying it. The cheapest listed is almost always FAKE go figure. Problem is you have to have enough common sense to know that a scam doesn't dictate the real price and you can't expect to pay close to the scam price from a legit sale. Some sets a 6l shavs at 4ex trying to drive the price down. Your an idiot if you think thats a real price when the next one is 8ex and corrupted. Learn what the ranges stuff SHOULD sell for and then go shopping accordingly.
"
edgewood wrote:
Very Easy solution to price fixers, DON'T even look at the lowest price and set your items where there actually seems to be some for sale at. I always check currency before buying it. The cheapest listed is almost always FAKE go figure. Problem is you have to have enough common sense to know that a scam doesn't dictate the real price and you can't expect to pay close to the scam price from a legit sale. Some sets a 6l shavs at 4ex trying to drive the price down. Your an idiot if you think thats a real price when the next one is 8ex and corrupted. Learn what the ranges stuff SHOULD sell for and then go shopping accordingly.


But they shouldn't have to brah, it makes it too hard for new players to know. /s
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
As far as I can tell, the only difference between a true auction house and the poe.trade listings is the fact that people are not required to honor the listings they post on poe.trade. In my opinion, GGG is so in love with the idea of not having an auction house that they passively endorse deceit and lies in the marketplace to preserve some vague ideal that doesn't exist. The result is a massive waste of player time as people send tell after tell to false listings that only exist to lower the price of items, and the only people gaining any advantage from this system are those that are actively dishonest and trying to manipulate the system. I find the current state of trading to be toxic, easily the single worst aspect of the game, and I'm disappointed in GGG for refusing to step in and fix a system that generates so much negativity, wasted time, and dishonest trade.
"
Finnien wrote:
As far as I can tell, the only difference between a true auction house and the poe.trade listings is the fact that people are not required to honor the listings they post on poe.trade. In my opinion, GGG is so in love with the idea of not having an auction house that they passively endorse deceit and lies in the marketplace to preserve some vague ideal that doesn't exist. The result is a massive waste of player time as people send tell after tell to false listings that only exist to lower the price of items, and the only people gaining any advantage from this system are those that are actively dishonest and trying to manipulate the system. I find the current state of trading to be toxic, easily the single worst aspect of the game, and I'm disappointed in GGG for refusing to step in and fix a system that generates so much negativity, wasted time, and dishonest trade.


By all means come up with a solution that doesn't directly go against a very core idea and principle the game is based on. AKA no click to buy.

Because you can't comeup with anything that doesn't further create other problems you aren't part of the solution.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
Finnien wrote:
As far as I can tell, the only difference between a true auction house and the poe.trade listings is the fact that people are not required to honor the listings they post on poe.trade. In my opinion, GGG is so in love with the idea of not having an auction house that they passively endorse deceit and lies in the marketplace to preserve some vague ideal that doesn't exist. The result is a massive waste of player time as people send tell after tell to false listings that only exist to lower the price of items, and the only people gaining any advantage from this system are those that are actively dishonest and trying to manipulate the system. I find the current state of trading to be toxic, easily the single worst aspect of the game, and I'm disappointed in GGG for refusing to step in and fix a system that generates so much negativity, wasted time, and dishonest trade.


By all means come up with a solution that doesn't directly go against a very core idea and principle the game is based on. AKA no click to buy.

Because you can't comeup with anything that doesn't further create other problems you aren't part of the solution.


My point is the 'core idea and principle' is very arbitrary and when you have something like poe.trade, then that 'core idea' needs to be re-examined. Either something like poe.trade shouldn't be allowed, or the core idea should be reconsidered, since the only difference between an auction house and poe.trade is dishonesty.

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