What is the MINIMUM PvP needs? (ignore balance)
I know I am new in the PvP scene; but I am trying to get more community attention so I wanted to ask a broad question and try to keep these things organized.
Keep in mind this is what you believe is the MINIMUM that GGG needs to provide to PvP and why. Helps to explain your experience for this reason and why. Please note if your comment is geared towards LLD or HLD. Let's work together to build the spotlight the PvP community needs So I'll start. The Draw System is Silly
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It takes 2 draws to remove a single round, this system is fairly silly and annoying (especially in some LLD matchups. A draw should simply remove one round entirely making it best of 5 etc. Sarn Arena Rated Queue
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Sarn Arena is the most fun true PvP for me in LLD (not as much interested in HLD), the fact that normal sarn is not 28max and gives no rep is a true shame. This would also allow the fragmented HC/SC community to have more cross instance matches for shorter queue times Leo Rep and Vendor
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Leo reputation is a joke, a sad joke and I will rant about in in the future but it becomes purely daunting to players when it could be giving a strong sense of progression. From this point Leo's daily vendor could be a VERY powerful tool to give players access PvP gear and it seems a bit wasted in the current form. Stay in Queue when changing instances
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While the pvp community is small the queue times can be large and this is not a huge problem. Being unable to do anything during is though. Though ability to farm dried lake/maps/normal lab or really anything would help engage the people who are willing to be patient for the queue but not willing to waste there time unable to do anything at all. Split HLD/LLD PvP Forums
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The needs for HLD and LLD are different and their feedback will reflect that; forcing both of the communities (even if there is overlap) to share the same forums just makes it harder to navigate PvP Build Forums
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PvP builds will be lost in the main build threads and if you check the traffic it is a need for players to learn the game and have examples. Players in PvP enter with no idea what to do and though some players have done elaborate guides, there is not a good central location for this. PvP build forums will allow players looking to join an easy way to find something proven, effective and informative. This is just a start, what are your thoughts? Keep in mind we've been doing weekly LLD Breach HC/SC PvP, so join us! Markusz Perm League NEED Balance for growth but Temp/Perm have difference needs and should be kept in mind when designing changes.
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" Rupenus There must be a reward system for players so they can have a reason to compete. Regardless of time invested into PvP your tangible return is nothing.
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" ProjectPT In the PvP queue list add NA/EU etc queues
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It can be very annoying at times changing gateways, and there is a ton of outdated league queues in the PvP listing which could be listings for other servers to make NA EU etc pvp easier Vhlad Small QoL features Show # in queue (helps 3v3) PvP noticeboard with ranks/queue (will help just let players know pvp exists) Others in spoiler
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" Aodui Leo Rep for Arena kills Queue for multiple events PvP stats posting (example # of kills) to make it more involved
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" Lapiz Select community PvP "Alpha test group" for balance suggestions Needs a sense of progression, any sense of progression (most players prefer currency) Keep the amount of queues as low as possible to prevent a ghost town (possible suggestion pair EU and NA after x period of time in queue)
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" Head_Less Regardless of balance changes we NEED t-values for pvp to be known 1v1 needs some arenas with less walls Queue box should be much smaller, it is invasive currenly Sarn mini map needs to now show players as far away
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" Dethklok Better premade PvP characters 89 HLD Premade for the same purpose of LLD premade More information about amount of players in queue Players are not decaying in rating in PvP ladder Make EU and NA be able to queue together Be able to make new Sarn Arena to escape griefing etc
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" Simplesim No One Shots Possible (players not to be punished but not inst gibbed) Damage needs to stick (regen mechanics can get out of control in pvp forcing one shots)
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" Last edited by ProjectPT#7616 on Jan 11, 2017, 9:43:50 AM Last bumped on Jan 18, 2017, 10:25:13 AM
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not ignore balance FTFY IGN: Márkusz
My builds: thread/1600072 ( •_•)>⌐■-■ (⌐■_■) |
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" Balance is important, but there are other problems I wanted to address and curious to what others felt PvP needed |
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We, the STD HLD "community" leftovers mostly find balance a much more urging problem than quality of life measures and things to attract new people. Our most dedicated members are quitting because of balance problems. We need to improve viable build diversity. There are a few broken things that could be hotfixed more easily than implementing such features you mentioned. However take these still in context of STD HLD.
And to talk a little bit against myself, I feel that this part of pvp is a minority (in population, not in dedication), people who play here are confortable with their permanent gear and wealth, enjoy using legacy items and make advantage of imbalance, and not bother temp leagues because PvP would feel suboptimal due to gearing problems (at least me). A perfect balance would be impossible to achieve, but it's not the goal, generic diversity could be improved a lot by some balance fixes, mostly just numeric tuning, and disabling items or mods. It will be a bit hard to work together when we have different needs, and I'm sure others will have good suggestions too, but temp/perm leagues and hld/lld should be handled differently I think. IGN: Márkusz My builds: thread/1600072 ( •_•)>⌐■-■ (⌐■_■) Last edited by Márkusz#4682 on Jan 5, 2017, 6:59:49 PM
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Paraphrased and added to the list, if you feel I took your words out of context let me know
Last edited by ProjectPT#7616 on Jan 5, 2017, 7:08:26 PM
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" no, feedback is about balance and what is broken lld is broken in HLD too, it's mostly due to bad programming of skills, overtuned damage X-Y of new skills, aoe overlap, skills lacking proper T value etc. we are not even at the point where things are balanced enough, so lld talk gets separated from hld. HLD and LLD are suffering from the same problem: lack of T values, aoe overlap and overtuned damage of new skills as i said, but let me repeat again. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength." Last edited by Rupenus#5905 on Jan 5, 2017, 7:23:04 PM
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the MOST important thing about pvp in poe is that there is no rewards of playing pvp. no ranks, no alt arts for beeing top 3 in seasons, no tournaments, nothing. when you go to sarn arena, it's just a waste of time, cause you have nothing in return in terms of game. you can just get fun or ego satisfaction.
we need to have alt art rewards for the top 3-5-10(you name it) for each league, also for standard as well(standard rankings will start with each lague and will be renewed after league ends) i even can supprt the idea that in sarn arena dead players drop loot. it sounds weird maybe, but sarn arena would be full of people. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
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[removed]
Last edited by Aodui#3921 on Sep 1, 2017, 12:49:02 PM
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BALANCE (simple fix)
GGG is ignoring balance recently and the problem is when they combine prior balance with ignored balance. i.e. vortex came out without a t value and was completely broken in pvp. months later they add t value then they came out with decay, which was also completely broken in pvp. months later they add t value. Then they came out with scorching ray and blight, both completely broken in pvp because again no t value (and still no t value). It's the same mistake over and over. If GGG is going to half-ass balance like this then they should eliminate the requirement to add t values or scaling to individual skills. Remove all t values and individual scaling. Increase the pvp damage reduction globally. Then increase the damage reduction for secondary damage and dots by a greater amount. That opens up potential viability to all the old skills again, rather than having skills with t values and/or individual less/more scaling competing vs skills without any of that. The greater damage reduction for secondary damage also addresses some of the issues with EA that has been plaguing the pvp scene since the beginning. (otherwise GGG needs to do a lot more work to balance secondary damage, i.e. making arenas without walls or more spaces without walls, and much more symmetry in arena layouts because currently there are some arenas where the left spawn side has no walls and the right spawn side is full of cliffs and rocks, so if it's EA vs EA whoever spawns on the left auto wins). Do this simple thing and a lot of the balance problems get addressed immediately, and it's much more future proof than trying to individually balance skills with t values/scaling, especially with things like lab enchants and threshold jewels and whatever future additions there are that buff individual skills directly. QoL - reduce size of pvp queue box (and maybe even put it in a spot that doesn't interfere with playing the game (clicking players/monsters), while blocking buff icons/visibility, etc) - add links to breach pvp ladder (US and EU PVP ratings are missing ratings for current league, this is a pretty extreme and neglectful oversight) - show number of players waiting in queue (very helpful for things like 3v3 CTF) - allow us to change zone while in pvp queue (this would necessitate an anti-afk mechanism, i.e. once a match is made require checkbox to accept match, similar to 3v3v3 matching in dead island epidemic if anyone played that) - add a pvp notice board in-game with current pvp ladder rankings and a button to press to open up the queue menu #1: fix the crashing. Players are crashing sarn arena constantly since breach. Scorching ray is crashing, whispering ice (duration/speed stacking) is crashing, worms with southbound + many hits is crashing, reflection enchantment is crashing. When sarn arena crashes everyone to desktop (complete instance death, ladder reset) every 10-20 mins it's a total buzzkill. Never underestimate what the mod community can do for PoE if you sell an offline client. Last edited by Vhlad#6794 on Jan 5, 2017, 9:36:08 PM
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" totally agree "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
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