I've come to realize I really dont like lab, trials and enchant system even one bit
Honestly Traps are easy if:
1. You are CI because you only take 60% damage 2. If you are life based, because instant flasks 3. If you are fast 4. If you have high physical damage reduction 5. If you have Lightning Warp anywhere on your skillbar or even know how to use Flame Dash Traps might be hard if you are a ES/Life hybrid berserker wearing Abyssus... that is likely the only situation were traps are hard. If you are CI as an occultist you can even stand in most traps because your ES regen starts more often and is faster than trap damage, burning ground might be problematic, but that one isn't too hard with any form of movement skill at all. I do agree on the Enchants they are kinda shitty, having even just 2 to choose and the option to keep your current enchant would be nice. The best option would be to have one enchant that fits your helmet, another one that does not fit your helmet and the option to keep your current one. On a Dex Helmet you would get Enchants for Dex, Dex/Str and Dex/Int skills while an Armor/ES helmet would get Str, Int, Str/Int and Int/Str skills. This would essentially give you essentially too similarly big pools and from each pool one enchant is chosen, which wouldn't make enchanting easy, but not as frustrating. " You should clarifiy if you mean Uber or normal and if he had enchants. Merc Izaro never ever deals 5,5k damage unbuffed. Uber might, I'm not sure but again definitly not his regular melee attack which deals between 2-3k damage on my CI char, which doesn't have any armor or physical mitigation and due to the low amount of crit mult enemies have even a crit doesn't do much. So either he got buffs in the first phase or it wasn't his basic attack. " Merc Izaro is actually the easiest out of all on his level. Of course if you get bad mechanics he can be tough, I usually don't do him with statues or charges, but any of the other things is pretty easy. He is a perfectly telegraphed encounter and as soon as you outreach him, which is even possible with most melee attacks he can't do anything. Malachai on the other hand has a lot more going on, not only does he deal cold in addition to Izaros Fire and Physical (although 90% is physical, only the goddess deals fire damage, and not that much in Merc), he has 3 attacks that can pretty much instantly kill the player and one more in Phase I (which also adds Lightning Damage from Piety). His Teleport, His Flame Trap and even overlapping AoE from his mortars can all oneshot a player, although the trap has to crit to ignite the player. Both fights aren't too hard, you can survive most things with a decently geared char, but when I do them both instantly I'm often more at around 4k HP, because I am not geared and only about lvl68 for Izaro and 70 for Malachai (I usually do Izaro after Piety). And at that point both fights are fairly similar, Izaro is a lot easier than Malachai if you get stuff like Portals and Gargoyles and a lot harder with the annoying stuff. |
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" eva builds being bad is a whole other point of discussion and has NOTHING to do with lab being 'bad' izaro should totally oneshot people with shitty defenses. i really hope you will get oneshot a ton of times more before you learn to dodge stuff path of exile expert
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I honestly don't like the wasting time feeling I have in the lab.
I wish it was linear like Atziri. I don't mind the traps, the boss fight or the lack of waypoints, but walking into rooms, checking layouts going back and forth pisses me off. Trials are useless aswell, only the uber ones gives the offering so everything else = waste of playing time. Get the enchant that you need is basicly impossible, so you better just buy them done. |
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" Well I usually looked at the layout, but nowadays I just look at the area names, which gives away which ones are dead ends and it safes you two loading screens not going through the door to check. Atziri also has dead ends within the area, but going there doesn't require loading a new and unnecessary area. But since I learned that areas like Annex are always dead ends I safe a lot of time and checking^^. " Well with 3.0 they do technically have 8 spare skillpoints, so unless they are packing all 4 into A5 they could give one in each difficulty for doing all the challanges, however this would mean you have to do them on each character, but then again you would get a reward for doing so (which would also give those side areas some purpose). But maybe they switch up the lab entirely with 3.0 and you only have to do it twice for all points or do the merc lab multiple times, which means you only have to unlock two labs instead of 4. |
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