0.9.6 Deployment Timeline - Updated

Chris, new nodes will be added, or replaced with some of older?
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Chris wrote:
The 0.9.5 tree has about 1500 nodes.


I've countet 1380 ^^
invited by timer @ 10.12.2011
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Mr_Cee wrote:
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Chris wrote:
The 0.9.5 tree has about 1500 nodes.


I've countet 1380 ^^

then you need to count 65-72 more in 0.9.5 according to the skilltree-calculaters available. Get to work! :P
I appear to be living in "Romance Standard Time". That has to be good! :)
Last edited by radiatoren#0601 on Feb 4, 2012, 8:25:56 AM
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Skelecross wrote:
Chris, new nodes will be added, or replaced with some of older?


They're mostly replacements. There was some consolidation of nodes into new ones. Some are pure additions though.
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Chris wrote:
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Skelecross wrote:
Chris, new nodes will be added, or replaced with some of older?


They're mostly replacements. There was some consolidation of nodes into new ones. Some are pure additions though.



Good, there are enough available, I can't seem to make a decent melee/spell hybrid as it is. :p
Walking the path since August 20th 2011.
I want to see some more sensible arrangements. Because right now there's things like life directly next to Chaos Inoculation.
so if the entire tree is being reset, will you have points on a current character when we log on to put them into the new tree?
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C4r1b0u wrote:
so if the entire tree is being reset, will you have points on a current character when we log on to put them into the new tree?


yes
There should be "hybrid" nodes like 15 STR + 15 INT or mana and life regeneration.
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Skelecross wrote:
There should be "hybrid" nodes like 15 STR + 15 INT or mana and life regeneration.


That sounds good :) I like hybrid (and sometimes strange :D) characters, but sometimes not too easy to get an attribute, that I need and it isn't too far, and I think it could help.
Beta member since 0.9.5
HC

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