[3.2] Very cheap ~ REVIVED 4 Million DPS+ RF Fire Nova Mine (Update soon)

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Med1umentor wrote:
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aeroswat wrote:
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Worst_luck wrote:
Well I just ran a -max, temp chains, enfeeble, double monster dmg & cast speed phoenix...

Easy game


I'm lost as to how it's easy ><

I just ran a Chimera with simple mods and got jacked up. I'm doing more damage than most of the other characters I made in the past but still nowhere near what I was expecting and i'm extremely squishy. Please check out my gear and help me out. I'm about ready to give up playing this game after 3 failed leagues of trying to do end game content :/



Well, for starters, what do you expect from guardian that completely immune to poison? Are you aware that 90% of damage on this build comes from the poison stacking? Pretty much almost all of your damage


I thought the majority of the damage was the chaos damage not poison damage. Am I wrong?

Also can you post your LL offensive/defensive tab? Are the gem links updated on the LL setup?
Last edited by aeroswat#7836 on Mar 26, 2017, 9:05:31 AM
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aeroswat wrote:

I thought the majority of the damage was the chaos damage not poison damage. Am I wrong?

Yes, it's wrong. Absurd damage comes from double dipping, so...
How do you even can consider absurd chaos damage without double dipping poison? When you don't even have full conversion, but 60% instead...
Basically, without wither stacks you get about 100k damage per poison with 10k initial hit, so poison damage 10 times greater than initial hit.
And with 20 wither stacks it will be 500k damage per every poison with 20k initial hit, so it will be about 25 times more?

Without poison - you basically don't have any damage at all. If even that damage is greater that your previous characters dealed before - you can deduce how much damage you actually dealing with poison :D
@Med1umentor Thanks for taking your time checking my build, I really appreciate it.

I really hate conc effect for the aoe size reduction. You're telling me that I should replace void manip by it anyways and my damage will be higher. So is it possible to use conc effect, and to counter the effect by taking the 3 nodes on the right that each increase the size of my mines detonation by 20%? This is why I'm keeping high explosives at the moment.

I often play in parties of 2, and even on bosses who switch aggro I feel like the increased area of effect is a very nice bonus, it allows me to hit the bosses while I don't have the aggro.

I also feel like vile bastion is a minimal boost to my survivability as my ES regen comes from wicked ward and the faster ES regen. I think I would be better of dropping it for Malediction, allowing me to remove the 5 points used for whispers of doom in my passive tree.
I'm thinking of using those 5 points into the whole corruption circle on the top left, 5 points for 25% dot and 39% inc chaos damage seems good to me, is it?

I will drop my amulet to get an eye/presence to get stun immunity, but I will then be in a HUGE lack of strength. Am I supposed to use a belt to provide me with 80 strength? I would like to know it now because I need to redo my whole jewelry setup as my resistances are messed up.

I will also drop mantle for incandescent heart, the more I look at it the more I think I will prefer it. Sure that's a bit of damage lost, but it seems really good. It will lower my ES even more tho, I'm scared of being below 5k.

There's one last thing I don't get, all the gems around. I have:
- golem (+ golem health or ele resist if space left)
- detonating + faster casting
- spell totem + wither
- whirling blades + fortify + faster attacks
Those 4 are the mandatory ones I should not touch in any way if I understood right. I don't really understand what I should do with the rest. From what I get I need a source of power charges, discipline, and temporal chains.
So should I end up with 2 auras from blasphemy + chains and discipline and add vortex on my on damage taken setup for power charges generation?

Thanks for the time you take helping me out!


Oh yeah and one last thing, I use lavianga's spirit as mana flask and it seems pretty good, but isn't an eternal mana flask just better? I feel like eternal mana flask will give you so much mana it will stop because you will reach full mana, making the lavianga's passive of free spells useless, at the end you will be full mana in both cases. Eternal as 5 uses instead of lavianga's 4 also. Should I change?

I also think putting quality on lavianga's is a mistake, it just makes the mana recover faster, making the effect of free spells shorter. Should I have lefted it at 0%?
First of all thank you so much for that build, it's amazing! Reminds me Bladefall mines before Bladefall nerf. One thing i don't get is why you use Minion Life Support with Spell Totem? Isn't totems not counted as minions? And can you share with your attack tooltip buffed/unbuffed with/out Conc Eff? Mine now is 3869/5885 in h/o, but i still don't have 21/20 FNM and Added chaos. Also, it will be perfect if you do some videos, for example Shaper or UberAtziri run, and again, thanks for that build!
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Darkxellmc wrote:
@Med1umentor Thanks for taking your time checking my build, I really appreciate it.

I really hate conc effect for the aoe size reduction. You're telling me that I should replace void manip by it anyways and my damage will be higher. So is it possible to use conc effect, and to counter the effect by taking the 3 nodes on the right that each increase the size of my mines detonation by 20%? This is why I'm keeping high explosives at the moment.

I often play in parties of 2, and even on bosses who switch aggro I feel like the increased area of effect is a very nice bonus, it allows me to hit the bosses while I don't have the aggro.

I also feel like vile bastion is a minimal boost to my survivability as my ES regen comes from wicked ward and the faster ES regen. I think I would be better of dropping it for Malediction, allowing me to remove the 5 points used for whispers of doom in my passive tree.
I'm thinking of using those 5 points into the whole corruption circle on the top left, 5 points for 25% dot and 39% inc chaos damage seems good to me, is it?

I will drop my amulet to get an eye/presence to get stun immunity, but I will then be in a HUGE lack of strength. Am I supposed to use a belt to provide me with 80 strength? I would like to know it now because I need to redo my whole jewelry setup as my resistances are messed up.

I will also drop mantle for incandescent heart, the more I look at it the more I think I will prefer it. Sure that's a bit of damage lost, but it seems really good. It will lower my ES even more tho, I'm scared of being below 5k.

There's one last thing I don't get, all the gems around. I have:
- golem (+ golem health or ele resist if space left)
- detonating + faster casting
- spell totem + wither
- whirling blades + fortify + faster attacks
Those 4 are the mandatory ones I should not touch in any way if I understood right. I don't really understand what I should do with the rest. From what I get I need a source of power charges, discipline, and temporal chains.
So should I end up with 2 auras from blasphemy + chains and discipline and add vortex on my on damage taken setup for power charges generation?

Thanks for the time you take helping me out!

Oh yeah and one last thing, I use lavianga's spirit as mana flask and it seems pretty good, but isn't an eternal mana flask just better? I feel like eternal mana flask will give you so much mana it will stop because you will reach full mana, making the lavianga's passive of free spells useless, at the end you will be full mana in both cases. Eternal as 5 uses instead of lavianga's 4 also. Should I change?

I also think putting quality on lavianga's is a mistake, it just makes the mana recover faster, making the effect of free spells shorter. Should I have lefted it at 0%?


Conc effect only for bosses obviously, when you don't need that much aoe. Fire nova mine have great aoe even with conc effect, so not much of the problem. But on the other hand - mapping without increase aoe will be much less safe and comfy. I'll drop even best support gem in the favour of increase aoe, so i'll recommend you to do this too. And there is common practice to change increase aoe/conc effect, it's like iconic duo when you reach a boss.

Vile bastion is almost useless, yeah. It's not help you like eye of chayula, and ES recharge bonus comes only from those that was killed by poison and not initial hit which make it less consistent. And even if so, i don't really need that regen, when clearing trash. Maledictions is obviously much better choice.

I used corruption node before, but changed to crit version a while ago. When you go into crit, you just don't have enough points left to care about corruption.

Incandecent heart will not lower your ES, cause you will just use discipline on top of that (you don't need to care about low mana now), and you will get 6k ES instead, slightly more.

About gems:
- golem isn't really mandratory, you can deal without it. It's just really good for 1 slot, that's why.
- detonating + faster casting. Isn't even usefull, let alone mandratory. When you have volatile mines, your mines detonate instantly, so you can just use key for detonating in the options. Some people saying that mines detonated slightly faster or they feel like it, but i tested it, and didn't saw a difference. Anyway, when you socket starving - it's definitely not cost 2 links
- spell totem + wither. Definitely! Even better to add faster casting here, to make wither stacks accumulate faster. Increase duration even more better, but you can live without it.
- whirling blades - fortify - faster attacks. Well, not really mandratory. It's movement skill - that's about it. Every build should have movement skill, it helps a lot. You can live without fortify though, if you really socket starving

As power charge generation - orb of storm + power charge on crit is the best choice.
Vortex on damage taken setup is really great. Temp chains and discipline are mandratory.

lavianga's spirit as mana flask is obviously bad. The reason why - you can't spam mines like you can with normal skills, because mines don't pulse fast enough and will be destroyed halfway if you try to make more out of effect of mana flask.
And yeah, quality on that also was a mistake, your judjement is correct.
Personally, i'll recomend to make good magic mana flask with added effect, it will be much more usefull than lavianga's spirit.

P.S. Ah, also about detonation radius. It's NOT radius of skill, it's radius of mine detonation. It's completely useless.

About str requirements, i have some strength on my crystal belt, and from nodes. Generally, you want some stats on rings, so you can respec stats on tree
Last edited by Med1umentor#6844 on Mar 26, 2017, 10:16:46 AM
Thanks, I'll work on that.
About discipline and temporal chains, I use the 2 as auras or I add temporal chains in my Cast when damage taken setup?
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Darkxellmc wrote:
Thanks, I'll work on that.
About discipline and temporal chains, I use the 2 as auras or I add temporal chains in my Cast when damage taken setup?

2 as aura obviously. Temporal chain isn't really that potent other way, and also it's not our greatest defensive aura, but greatest offensive aura too
How much better is the combo of witchfires/atziris vs a sulphur flask?
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TheBobRoss wrote:
How much better is the combo of witchfires/atziris vs a sulphur flask?

Well, why not both? :D they can be activated all 3 at the same time.

If it's about effectiveness, then:
1) atziri promise gives me 16% of poison damage.
2) Witchfire brew gives 40%... if we remove vulnerability effect from it (if you for example cast it manually from skill gem), then it will be 11% of poison damage.
3) sulphur flask gives 12% of poison damage

So, is it better than combo? Not even a question! Is it better than atziri promise? No.
Is it better than witchfire brew? Probably no, cause vulnerability aura is rather good, also it has 21 lvl vulnerability, so, i'm probably not in the favour of sulphur flask.

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