[2.5] CI Witch Scorching Ray CWC Whispering Ice - Version 2.0 Released - Now with more damage!
" Saying 8-9 k is sufficient is plain wrong in my honest opinion. I am not saying that you can't survive with it, but it makes you suffer more from misplays ingame, compared to a person with 10-12 k. I agree that your damage is your defense, and honestly with my amount of ES and damage, I am practically unkillable with the leech + vaal pact and my ES. Besides, freeze is not a required defense mechanism? really? You stop all forms of detonate dead, exploding hamster spikes etc. DD is dangerous as hell on HC, especially on boss fights. " Building up 8 stacks to get the 24 % penetration takes around 2.88 seconds currently with my gear, and a lot of boss fights are faster than that agreed. But if the boss fight is faster than 3 seconds, is there really any need for the penetration applied by scorching ray? no. This is ultimatively for long boss fights obviously. Besides only targets in the ray get that penetration it true, but there is honestly no need for it to proc it on white trash/blue packs/rare when they die before they even start moving, it is only meant to scale up on bosses like shaper, uber etc. since no1 else lives that long. But then again, I have free sockets and have experimentet with spell totem + scorching ray as my two last gems, which will half the duration of proccing all fire stack to less than 1,5 seconds. " This is very wrong. Echo + elem gives a 1.4 multiplier yes, but you have made no calculations on what we lose by applying these support gems. Applying spell echo removes CWC (a free spell echo without a less modifier) But the huge problem here is elemental overload, you add 50 % damage for the removal of 1) shock = 50 % more modifier 2) Scorching ray damage = which is considerably high on end game bosses 3) Scorhing ray penetration = 24 % free pen 4) Burn Damage 5) freeze 6) Celestial punishment 7) You get a way bigger mana cost on your ability(all WI builds I have seen can not free cast forever on boss fights likes atziri(etc. look at my vid) without hitting a mana break point. What we gain from the swap is = less damage, less defense (yes freeze), and we gain a bit more mobility from losing scorching ray. " I have to wait additionally 0.35 seconds with the ray, finally something that is a problem with my build agreed. Yet, you never really notice that when playing. Most bosses you can precast the initiate, so that cast time is far from a problem, it might make my build a little less slower compared to normal WI on map running tho, since I have 0,35 delay on pack clearing. With stun, I have honestly had no issue at all so far with it. ES in itself has a 50 % chance to ignore stuns as a seperate roll together with my 55 % chance to avoid stun while casting in skill tree, but if it does become a problem all I have to do is add Kiara's Determination. " Scorching ray doesn't contribute to leech agreed, but considering it doesn't get reflected either, I wouldn't say it undermines my defense since my IS does the same damage as WI only builds. So all in all, I am still confident that I will be able to noticeably outdamage him and atleast with the same amount of safety. |
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Spoiler
" I think we misunderstood eachother a bit on the fire penetration part. I never said it wasn't a more modifier, just an additive more modifier, which isn't worth taking after my consideration and calculations compared to the other ascendancy points. So saying it has zero relevance and is more efficient than any other multiplier mechanic is wrong. Example
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Additive 100 DPS + 150 increased damage + 129 % fire penetration (additive added fire pen) 100 DPS*2.5*2.29 = 572.5 DPS Seperate 100 dps + 150 increased damage + 104 % fire penetration + 25 % fire penetration (a seperate more modifer) 100 DPS*2.5*2.04*1.25 = 637. DPS Example with shock 100 dps + 150 increased damage + 104 fire penetration + 50 % more shocking damage 100*2.5*2.04*1.5 = 765 DPS As you can see seperate multipliers will always be strongest. Orb of Storms I was actually unaware that this couldn't be procced throught CwDT. Thank you for clarifying. When I get a 5 linked chest I will test if it actually worth using for boss fights or not. Signet All I said was what my consideration about signet currently was, I will ofc test this later on when I have the ring available. Map Mods I actually have a map mods tab in my guide. " As is stated in the beginning of my guide. There is not much added yet, since my toon was only level 72 when this guide was created. My guide is still in "beta" so I will add no mana regen maps onto it later, and many more. BIS item list As said previously, the guide is brand new, and my first one for that matter. Things like bis items, (expensive version) etc. will be added as I go and test out the different paths for the build. Thanks for the tips tho'. |
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" Hey! I am happy that you're going to try my build. Regarding the beast fur, I hadn't actually even thought about that chest, but it seems like a solid pick. I wouldn't say it was a BiS item for the build, since I believe the int you can get on the chest, the high es on rare chest and resistances outscales the 40 % spell damage. You also take 5 % increased damage while wearing beast fur which could be problematic in a small number of situations. All in all the chest is a great pick untill something greater comes along. |
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Hi there. I'm new to Whispering Ice/ Firestorm characters but should the build really be avoiding AOE like the plague as it is now? I understand that you want a target to get hit by multiple shards but at the rate we are casting would increased AOE not increase clearspeed of trash?
IGN Bro_Do_You_Even_Ledge -Nemesis Last edited by Onolisk#2921 on Dec 10, 2016, 12:13:56 PM
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" It really differs from player to player honestly, increasing your aoe will increased your clearspead of trash definitly, but it will also lower you ST damage. From playing my character I would recommend avoiding any increases in aoe, since you almost cast icestorm 3 times per second as it is (and it can cover a lot of area in that second), so I prefer to keep it as small as possible to destroy a strong foe rather than a lot of useless ones. If you watch my atziri video you can see me clear breaches without a problem. :) I hope I answered your question. |
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**UPDATE**
Finally recorded a Xoph's Domain video, 9 level above the first time I cleared it. Easily tanking boss, and I am still in my lvl 70ish budget gear. |
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what about temp chains instead artic armor and flammability ?
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You should create an HC variation(with stun immunity) as it is a MUST HAVE on hardcore.
I'll play your build but i'll go for unwavering stances. astramentis + unwavering stances vs eye of chaluya + some points i'lls ee what i'll do lvl 48 atm on hardcore breach ign: ropefly
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" You can swap the flammability for temp chains or enfeeble, especially if you are doing a HC version. There is no reason to swap the arctic armour, since it is an amazing defense. Unless you want it on blasphemy also ofcourse, but I would recommend not doing that. |
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" In my opinion the stun immunity is far from needed. I have yet to die from being stunned. If you are really afraid of stuns I would recommend buying a Kiara's Determination. The thing about stun is, that they have to hit you and proc stun through our two stun defenses (50 % ES roll and 55 % Stun avoidance while casting), and IF they do manage to get through your range (let's say you meet a big wave of ranged mobs), and they hit you and you get stunned, you will proc immortal call (which last almost 3 seconds currently on my charater with 3 charges). You will have plenty of time to take them out and get full health instantly through vaal pact + leech. |
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