Content Update 2.5.0 Patch Notes

HeyGuys, one quick question: is Labyrinth still exist in this game? If yes I'm not going to play new league cause I hate it so much... Please do not flame me it's just my humble opinion.
I'm not experienced enough to have used either of the items that got nerfed. I heard Pathfinder is still OP though . The boost to range sounds awesome. However, what I am concerned about is why there is no mention of a blade flurry bug I found. I'm not sure how it triggers but essentially blade flurry ends up being constantly cast so I can't move my character without using a movement skill like lightning warp. It seems to stop after you hit an enemy though. Am I the only one who experienced this issue or is the fix just not ready yet?
Capping Raging Spirit at 20 is a significant damage reduction, even if individual spirits have slightly increased damage.

Capped Raging Spirits = significantly fewer minions delivering multiple damage auras.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Last edited by Artanthos#0192 on Nov 30, 2016, 7:41:14 PM
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Commoble wrote:
The moment they nerf Vinktar's and leave reflected damage as it is, it would be the death of every non-totem, non-support, non-trap build that exists.

Lets not forget channeled builds or minion builds.

Quite a few options that don't take reflect.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
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Artanthos wrote:
Capping Raging Spirit at 20 is a significant damage reduction, even if individual spirits have slightly increased damage.

Capped Raging Spirits = significantly fewer minions delivering multiple damage auras.


In the past, it was very difficult to get more than 25 spirits out at a time even with vaal haste up. If the spirits do enough dmg, then it shouldn't be a problem. Stun lock enemies is cool too. Hatred aura is the dmg aura most players use to buff SRS, so that shouldnt be an issue as well. At least our frame rates wont spike that badly.

My 2 cents.
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TTKQ wrote:
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TTKQ wrote:
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Icewinddale wrote:
Leave after patch.
Without coc and coc unique builds, poe is just an improved Diablo 2.



I don't see anything wrong with improved Diablo 2, also if CoC is the only thing you got out of this game,it's our lucky day that you are not going to be around anymore :) Cheers!




People like me prefer to play their own builds and enjoy some game diversity with different skills. Have you ever seen any of the good guys that create the meta builds, complaining about nerfs? they don't ,cause they have enough brains to think of someting new,which is either as good or even better :) And the only sad thing is that it's full of people like you that complain all the time,rather than being grateful to the GGG staff for putting so much effort into this free to play game.


I like to play own builds and enjoy some diversity too. But now, it's like "You chars were deleted by system, get over it, enjoy the diversity left", maybe it is okay for a free player (you), but not okay for supporters.
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TenTonBlue wrote:
Its funny how all the people who say theyre going to stop playing PoE just want to complain but are really still going to play.

All the people who are really going to stop playing, you wont hear from them because theyre already gone and didnt care to leave a comment.


I quit when they nerfed mjolner last time in 2.4. I am speaking up this time. I don't even play this game anymore, but this nerf shit is fucking ridiculous. I played this game since closed beta, and it was amazing for a long time, but at some point the game started to get worse instead of better with each patch. People play hack and slash games to feel op... Why is GGG taking that away from us.
IGN: NickCageAsGhostRider
This nerfs only remove the fun factor from game for 90 % of the players becouse some 10 % of retard twichers and nerds prefer to play a game with slow builds and "more challenge"
Ok fine make the game slower then diablo 1 and try to sell te supporter packs to the 10 ppl who remain in game
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quflamingo wrote:
This nerfs only remove the fun factor from game for 90 % of the players becouse some 10 % of retard twichers and nerds prefer to play a game with slow builds and "more challenge"
Ok fine make the game slower then diablo 1 and try to sell te supporter packs to the 10 ppl who remain in game


So by your logic, wanting a game that actually expects you to do obvious actions like avoid strong monster abilities makes us "retard twichers and nerds" seriously? that's the best you can come up with?

It also amuses me that you think 90% of the community agrees with your view, that level of egotistic self-righteousness says a lot.

Your arguing that trivializing content is "fun", need i say more?

How exactly does anyone get enjoyment from either charging around instantly killing everything on your screen; or standing in front of a boss developers put a lot of time into designing, leeching your way to 0hp without a need to even move. In all seriousness, please, explain it to me.
Last edited by Chalace#3728 on Nov 30, 2016, 8:30:59 PM
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Bex_GGG wrote:
Content Update 2.5.0

The Breach Challenge League:
  • Reduced the maximum number of Summoned Raging Spirits to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect.

Just in time completed "Behold My Army" (Have 60 Minions at the same time).

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