Additions and Improvements to Map Mods
some more map mod ideas for you:
- players who enter the map die - map cannot be entered by templars - boss can only be killed with elemental hit - fishing rods reflect no damage |
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boring
YES I support the game, NO I don't agree with many GGG decisions
Lab still sucks balls. I miss Zana already. |
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Thanks u ggg ! finaly rip blood magic mod <3
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Will the new Hexwarded mod replace Hexproof maps, or will maps still be able to roll the Hexproof mod?
[img]http://image.prntscr.com/image/2e57fcaba2ea48cc9832fecc55c6d0d6.png[/img]
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The elemental status ailments will effect ES builds a little bit. Not all of them. Pathfinder buff? :) Monsters always ignite is pretty crappy for most CI builds I think. Low life builds can use rise of the phoenix and be immune. CI will just use flasks. HMMMM. I like when they do changes like these. Did you guys give packsize to minus max at least? That mod is probably still on of the scariest mods, especially for volatiles.
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Every single map mod is good thought armor and evasion didn't need "nerf".
Good job people posting shit on the thread without even reading the mods. And people are judging ES mods like there's only single mod in map. Isn't it hard for CI to hold on without regen, ignite by every hit, leech? |
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RNG on top of Gated Content on top of RNG on top of Poor Balance on top of DoubleDipping
Layers of pure success . |
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Oh look, more reasons to only run blue maps if you actually want to gain levels.
Some of this is seriously OP for the little boosts they give. I mean... 20% block reduction? As if full block characters have tons of life and damage to deal with the fact that they are now getting hit more, and harder with the reduction to armor as well... not to mention that those numbers go up. All monsters ignite.... as if pathfinder needed a buff. YAY pathfinders get flasks that always dispel status ailments... and are probably the only ones that can get them if it rolls alongside the - to flask charge gains. All well... just more reasons to roll mostly blue maps as usual. I guess I will have to buy a one way ticket to hell with your lives
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Yeah let's nerf armor/evasion/block/dodge in maps because they were already too strong right GGG? Meanwhile nothing happens to Ci
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As if dodge wasn´t bad enough...really???
I hope that there is something like players have 50% less ES/HP... ffs. Seems like I´ll just roll an CI char - was planning on doing something with the new 2H Mace but hey, CI+Lightning dmg/crit amulet something something it is I guess :/ - Can´t go wrong with CI these days Last edited by Transom#2629 on Nov 28, 2016, 5:59:25 PM
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