Additions and Improvements to Map Mods

"
kylegetsspam wrote:
Best map mod: All builds are now required to be either CI or low-life.

In other words, nothing changes.
Does this mean that curse immunity is gone? Or are we just adding more mods to fuck over curse builds?
"
RazorRamon wrote:
[x] Map mod against armor
[x] Map mod against evasion
[ ] Map mod against energy shield

GGG balancing team strikes again :-DDD

Map mods against energy shield already exist, are u high? i help u

1) players have no life AND ENERGY SHIELD regeneration ( rip Ozeloths )
2) players cannot leech ( rip vaal pact )
3) Blood magic ( finally, rip )

that's it rip ES in this mods. And that's all. You cannot change so much else beyond it because ES builds naturally dont have armour or evasion... that's why this goes directly to life builds.

But, hey, it's just a map mod. One single alteration or a chaos can fix anything here. Don't tell me you gonna cry because of it. :D
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on Nov 28, 2016, 5:24:11 PM
"
"of Exposure" will now reduce maximum resistances by a lower amount. In yellow tier maps, it'll reduce maximum elemental resistance by -5% to -8% now. In red tier maps, it'll reduce maximum elemental resistance by -9% to -12%.


What a goddamn joke, you keep shitting on player defenses patch after patch while giving monsters more and more damage.

IGN: Arlianth
Check out my LA build: 1782214
finnaly some map changes. :)
IGN : Darkness_Angelu
"
Nephalim wrote:
"
"of Exposure" will now reduce maximum resistances by a lower amount. In yellow tier maps, it'll reduce maximum elemental resistance by -5% to -8% now. In red tier maps, it'll reduce maximum elemental resistance by -9% to -12%.


What a goddamn joke, you keep shitting on player defenses patch after patch while giving monsters more and more damage.



GGG LOGIC
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Nov 28, 2016, 5:20:37 PM
"
"of Hemomancy"the mod that gave all characters Blood Magic, will no longer appear on maps.

took long enough to realize this made too many unplayable. this coming from someone that likes BM builds
Oblivious
Last edited by Disrupted#3096 on Nov 28, 2016, 5:21:57 PM
Lets make life/armor/evasion builds great again
IGN: FemmeFatality
pack size hype.
love yall
"
imLuCaSsS wrote:
"
RazorRamon wrote:
[x] Map mod against armor
[x] Map mod against evasion
[ ] Map mod against energy shield

GGG balancing team strikes again :-DDD

Map mods against energy shield already exist, are u high? i help u

1) players have no life AND ENERGY SHIELD regeneration ( rip Ozeloths )
2) players cannot leech ( rip vaal pact )

that's it rip ES in this two mods. And that's all. You cannot change so much else beyong it because ES builds naturally dont have armour or evasion... so that's why this goes directly to life builds.

But, after all, it's just a map mod. If you think your map is too bad get a alteration or a chaos to reroll it. Not a big deal.


how many ES builds nowadays play with zoaths? like almost no one .. and no leech also effects life but ok keep thinking ES got nerfed hard .. while its not


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