Nothing wrong with Blade Flurry, it's not OP it just doesn't suck like typical melee
" Again if you have anything actually relevant to contribute feel free to do so otherwise you're dangerously close to being reported for obvious trolling. The numbers are clear, the facts are all presented, meanwhile after several posts you haven't presented anything resembling an actual CASE for your point of view at all, instead simply spamming ad-hominem, which only serves to make you look less intelligent each time. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Nov 18, 2016, 5:26:27 PM
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" Your "math" ignores that a) daggers, swords, and claws are much faster in comparison to the typical EQ-Marohi-Noobqi b) EQ builds usually use resolute technique and daggers etc are used crit based, which adds another multiplier on top of what the BF gem provides already c) all BF-relevant weapons enable whirling blades for faster general clear compared to EQ d) there's probably more, but I'm kinda lazy now... Doesn't take a genius to see that your "math" is biased at best. [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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Tested blade flurry today on different crit characters, dw binos, dw 300+dps daggers and also with dw 300+dps foils, the damage seems very good, but reave or my 1h bleed/poison RT EQ stil clears faster than blade flurry. I dont understand why people said this skill was "insane", its a very fun skill with good single target, but there are other melee skills that does just as good or better.
2H Lightning Striker, lvl 94 HC Duelist - ign Draizor
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" I wasn't talking about you, but the op. if one is biased and are championing 'melee' skills 24/7 , of course any time an op skill comes along, they will defend it. they will defend a super strong skill as long as it's in their 'camp'. about your eq calculations, Im not quite following because you compare linear eq to geometric sum of bf. compare max stacked bf with eq, not just over two stages. bf is best at releasing it just as you hit max stages Shppy already did calculations in another thread, but if we're comparing out of box stuff, you also need to take in account the eq aftershock delay and attack speed. not to mention, on hit/on crit effects which favor more hits per timeslice. and in general, weapon speed matters - you want a fast weapon for bf, but dont care much if weapon for eq is slow (marohi even works), because you want to max the damage per hit anyway, at 6 stacks, you've dealt 66% * (1.2^n) where n is from 1 to 6, so 634% damage. you also attacked 6 times. then on release it hits 6 more times for another 634% damage nearly instaneously 1268% damage over the speed of six actual attacks but 12 hits. at 65% more speed. lets assume for a second we have equal weapon speeds of 1 aps and same increases of attack speed out of the box (ie no less duration) eq goes slow and steady 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0....10.0 ->seconds ----------------------------------- 1.0 1.0 2.0 3.5 4.5 6.0 7.0 8.5 9.5.... -> total damage (*1.09) =22 over 10s bf goes fast and bursts in releases. the benefit of last stage + release is humongous 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 ->seconds ----------------------------------- 1.1.............8.6....23(!!)... ->total damage(*0.66) even then, I dont disagree eq is still extremely strong and still quite op. eq used to be the epitome of overpowered skill in the 'melee' aka spell scaling off weapon damage department. now we can add bf to the list Last edited by grepman#2451 on Nov 18, 2016, 5:55:14 PM
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" You are not restricted from going crit staff or crit mace, or etc, this argument list is pointless and irrelevant. And idk where you got the idea whirling blades somehow enables faster movement than leap slam, which ignores map obstacles and allows you to scale cliffs and such. Some of your points are semi-valid, but certainly as a whole this list doesn't add anything to the debate at all. You show me someone clearing a gorge in less than 1 minute with BF and you'll have a point made. But you won't find such a thing because it won't exist even with mirrored gear, and certainly not in a temp league. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Nov 18, 2016, 5:55:45 PM
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" with great gear reave is the better clear speed for general (non-guardian/boss) mapping, I agree with that. its because the aiming is quite straightfoward and the aoe is uniform. reave is quite crap against single target though. bf is a pretty much both a ST and clear skill |
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" If you want to compare gems you basically need to compare likely clear speed for investment spent on the build in the leagues that are coming soon. Spells will still win this category even if you doubled the damage on BF. This argument is completely pointless honestly, I'm just providing the numbers for people who want to cry about how OP it is despite not knowing the obvious facts. Which are that this gem does less damage in the same time as many existing "melee" gems, and certainly won't clear faster than ones we already have either. And in terms of attacks vs spells it still won't even be close. Those are the relevant facts. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Nov 18, 2016, 5:59:32 PM
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"so wait, you compared 'out of the box' eq to bf, then I did some analysis on 'out of the box' showing how at consistent 6 stacks bf beats eq handily 'out of the box'... and now you move the goalposts ? well done, well done. the whole 'spells still rule against 'melee'/melee therefore melee cannot be op' argument is one of the worst. it REEKS of double standard and bias. the flowchart of determining how powerful a skill is, objectively speaking, does not involve a check whether a skill is 'melee' or not. it doesnt matter which 'camp' the skill is in. if its op, its op. otherwise we end up with the whole 'enemy has spies, but we have intelligence' nonsense. Last edited by grepman#2451 on Nov 18, 2016, 6:06:02 PM
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so much biased BS..
BF beats reave due to: a) BETTER coverage (no reliance on vaal skill, always 100% efficiency). not visible in napkin math. b) better spatial coverage due to NO MULTISTRIKE. if one is mechanical enough it is possible to aim BF for each 'tick'. not visible in napkin math c) NO MULTISTRIKE - reave (esp with crit builds) hits 3 times. 1 hit kills everything, 2 consecutive strikes hit empty ground. waste of time - ofc not visible in any napkin math BS. d) GODLY leech + GODLY poison application (esp with Assassin) e) one more multiplier due to no MULTISTRIKE reave is still fine but it wont be long before everyone and their dog abandon it and move to BF land. comparing it with earthquake is being desperate. but when someone has an agenda, he will do everything to prevent ggg nerfing their precious OP toy i agree that melee is garbage right now. but fixing melee by sneaking one OP skill into the game is as stupid as fix idea can be. |
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" ^Pretty much sums it up. [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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