2.4.2 Effect Artifact / Disco Inferno

So far, the only effective solution, for me anyway, is to use the original 32 bit DX9 client.
Minor update, I forgot to report back that 2.4.3.c diminished the artifact greatly. I was seeing small streaks infrequently, and only one or two fullscreen takeovers.

Now in 2.5, I have only seen a medium sized streak and only briefly. No random small streaks hanging out at all!
Definitely still happening to some degree in 2.5.0, --noasync seems to fix it for me.
Happens to me as well on DX11.

I also think there is something funky going on with Breaches. The way mobs turn invisible when you walk out of the area and some glitches with the effects
I have experienced this issue since the DX11 release came out. As many people have mentioned this seems to be related to any overlay effect (which for reference you asked in the known problems thread if it was a bigger issue, and it could be if this is related).

Specs:
Windows 7 Ultimate 64-bit (6.1) Service Pack 1
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
16384MB RAM
DirectX 11

---------------
Display Devices
---------------
Spoiler
Card name: AMD Radeon (TM) R9 Fury Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x7300)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_7300&SUBSYS_E329174B&REV_CB
Display Memory: 3815 MB
Dedicated Memory: 4071 MB
Shared Memory: 3840 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: ASUS VE258
Monitor Id: ACI25F1
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 21.19.0164.0001 (English)
Driver Version: 21.19.164.1
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 11/15/2016 16:17:58, 1561632 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-3040-11CF-FA74-8DC377C2D835}
Vendor ID: 0x1002
Device ID: 0x7300
SubSys ID: 0xE329174B
Revision ID: 0x00CB
Driver Strong Name: oem26.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_R7000:21.19.164.1:pci\ven_1002&dev_7300&rev_cb
Rank Of Driver: 00E62000
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{A491560E-FFE4-4202-9B1D-2DCD004EB9E3}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Last edited by Dread_s#3292 on Dec 3, 2016, 12:20:00 PM

bug report#: 1,574,027,844
Last edited by Denebola#1146 on Dec 3, 2016, 6:32:47 PM


Only happens with specific mobs with some effects looks like.

Radeon Software Version - 16.10.2
Radeon Software Edition - Crimson
Windows Version - Windows 7 (Service Pack 1) (64 bit)
System Memory - 8 GB
CPU Type - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Graphics Chipset - AMD Radeon (TM) R9 390 Series
Same issue here. There are more threads about this. Also Win 7 here. Problem only with directx9 ex/directx10.
So either i have to play with shit fps and graphics on directx9 or I have to retart my client all day with directx10.
Never had those problems n any other game b4.

Win 7 64bit
i7-4790k
AMD R9 390
16gb ram
Confirmed here same issue.

Resolved partially (so far) with the --noasync launcher in options

I7 2600k
16gb ram
R9 270x + 7970

Thanks for the hard work getting dx10 in tho, huge performance increase on my AMD cards
AMD FuryX user here, dx11 client has fixed all my performance issues, so thanks!

I too encounter these visual glitches / flickering. Its not only mobs though. This also just happened when I walked close to the central lake in the arid lake map (the flicker was colored grey/green there, just like the lake). However, its also somewhat random as a client restart completely fixes the artifacts in one location and it does take a random amount of time until this starts reappearing. Ive also seen this triggered by somebodies burning cosmetic pets in town.


I have this suspicion that this happens in the same locations where the dx9 client would drop to 5fps instead. It seems pretty frequent in lab traps for instance that used to have absolutely horrible performance when there was burning ground segments and/or aura tower thingies.
Last edited by zarb#4631 on Dec 4, 2016, 12:36:38 PM

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