2.4.2 Effect Artifact / Disco Inferno

You're going to run into more and more issue with Win7 as time moves on.

And in 3 years you won't even get security updates anymore.

I don't like Windows either, but consider an upgrade and use external tools (like ShutUp10) to disable/re-enable whatever you need.
Perception is reality.
While I don't have these issues DX11 is still unplayable for me, 0 FPS during Dominus blood rain phase (screen literally freezes when blood rain starts and resumes when blood rain ends), random drops to <5 FPS etc, running i7 6700k@4.5GHz with a GTX 1070 and Win10 64bit.
Has been this way since DX11 was introduced to the game and is still happening, made a post about it in this forum when I found out and turned out I wasn't alone, but still no fix.

Really hoping DX11 support is fixed in 3.0
Let me put this into perspective. When DX11 for POE was new I ran it even though the disco was REALLY annoying and frequent. But it still beat playing at 5fps, so I stuck with it. Came here to tell you that the frequency of this happening has dropped from every 5 minutes or so to ONCE in an entire evening of POE playing (if that). So this is now indeed *mostly* fixed, but as others have stated it still very very rarely still happens. While obviously still a thing, the severity/priority of this bug is now reduced as its tolerable.
Last edited by zarb#4631 on Jul 6, 2017, 5:35:24 AM
Just an update over here. With the loadings issue i had to turn off --noasync. While there's no issue in DX9 as i was used to play, i started playing in DX11 to give a try to the new dynamic rendering resolution. So far so good, but the bug we talk in this thread came back apparently. In the Caerr unique map Zana opened in a Jungle Valley map. It was making all the screen +/- black. It occured in some places of the map when i was cycloning in some wolfs. I didn't catch it in a screenshot, without mobs it didn't seem to occur but it needs more testing.

NB : Engine multi-threading was enabled here.

Edit : I had it several times since, always while attacking in mobs with cyclone.
Last edited by Harest#1598 on Aug 8, 2017, 12:03:46 AM
Cf. previous message, here's a screenshot. On a reroll this time, without attacking. At a precise place.


Edit : A less intensive artifact i just got : each time i took a portal from ashen wood, a new blue sparkling line would be displayed in the hideout. From one to six. Unfortunately i don't have any good screenshot but we still see it on some of the screenshots.
Last edited by Harest#1598 on Aug 12, 2017, 4:45:42 PM
"
Harest wrote:
Cf. previous message


Hey, I just wanted to log in to say I have just had the same, exact thing in my hideout. Identical. Here's a screenshot:



Direct link for a bigger pic: https://puu.sh/xjc8R/920b835777.png


It's a shame that after so long we still have disco inferno stuff going on.
Last edited by Spaznik#7726 on Aug 25, 2017, 9:13:23 AM
It's back :


It was even worse in the Abyssal Depths. Good thing i'm not epileptic, i'd be dead. It was flickering blue on all the screen.
Video settings :
Spoiler
[DISPLAY]
adapter_name=AMD Radeon HD 7800 Series(#0)
borderless_windowed_fullscreen=false
directx_version=11
dx11_antialias_mode=0
dx9_antialias_mode=0
dynamic_resolution_fps=30
fullscreen=false
global_illumination_detail=0
light_quality=0
max_PS_shader_model=ps_4_0
max_VS_shader_model=vs_4_0
maximize_window=true
post_processing=false
resolution_height=1028
resolution_width=1920
screen_shake=false
shadow_type=hardware_3_samples
target_fps=40
texture_filtering=1
texture_quality=1
use_dynamic_resolution=true
vsync=true
water_detail=0
[GENERAL]
enable_profanity_filter=true
engine_multithreading_mode=disabled
Last edited by Harest#1598 on Dec 13, 2017, 3:16:40 PM
You don't have any bigger problems in your life? :P

I think i just had the final form of this issue (video, hard to describe). I might aswell send this to the tech support, this is a bit too much.

Edit : Let's add some more :


Last edited by Harest#1598 on Dec 22, 2017, 11:25:02 PM
It never gets old (video link) :

Bug #3580632261

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