Scorching Ray Skill Gem Mechanics
im guessing it cant crit?
"Purity Ain't Free. The labyrinth of ascendency gotta be litterd with the blood of the faithful. Chitus HUSSEIN perandus is not my emperor. He is blasphemous gommunist and probably karui as well :DD. PURITY and FAITH not malachai and thaumaturgy ok. praise God" - High templar voll, circa 1333
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" It can't hit, so it can't crit. You can't leech, you can't stun, you can't move, you can't AoE. Best skill ever. IGN TylordRampage Last edited by Malone on Nov 1, 2016, 8:33:08 PM
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You have to stand still to use it......it's a stillbirth.
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" Add to all that the fact that it can't be reflected... I won't count having to stand around and manually move the beam (i.e. can't add area cover and/or range like you can with Incinerate) as a drawback since that's kinda the point of this skill and what differentiates its playstyle from that of Incinerate. Plus you can get around that with 2-4 totems. Not being able to move is also not as bad on this skill since, unlike Incinerate, it looks like it 'might' not be as dependent on building up its damage as Incinerate is - meaning you 'might' be able to play it almost like a mid-range archer by firing it, but moving whenever the boss telegraphs an incoming attack. Which means the only real drawbacks (albeit significant ones) is not getting any leech/life on hit and not being able to make a crit build with it (but that's why Elemental Equilibrium was added). It also has the potential advantage of being a good support to other fire builds with its fire resistance cutting and activation of the burn status ailment (club it with Flamesurge, for instance). It'd probably be faster to kill trash mobs with another skill (say Flameblast, since that also benefits from high cast speed), but this thing should be able to melt bosses and rares, provided you can tank their own damage (which, since you don't have to invest in AoE or proj speed, you should be able to do by spending those points in getting more HP/ES instead). In the end, I doubt it'll be the 'most' broken skill in the game, but it certainly looks like it has the potential to be one of more broken ones...or maybe, just maybe, it'll actually be well-balanced. Last edited by Exile009 on Nov 1, 2016, 8:57:48 PM
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" Incinerate requires standing still too and wasn't unpopular until recently. Flameblast also requires standing still and was crap with totems before and still used (and not just on burn builds). Many short-range CoC builds (CoC + Glacial Cascade + Freezing Pulse, say) also typically just stood in front of mobs and fired continuously. And, of course, there's melee - it may not be popular, but melee builds have still beaten all the endgame content. So no, that one aspect doesn't invalidate the whole skill. And no, neither does no-AoE coverage. The one thing I predict will decide whether this skill is used or not is the most basic facet of any skill in any game - its damage values. We shall see... Last edited by Exile009 on Nov 1, 2016, 8:54:56 PM
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* Can't scale the area via AoE or GMP
* Can't leech * Can't apply anything hit-related, so added damage does nothing. * Requires standing completely still * Can't be supported by Spell Echo Y'know, I feel like this skill was put in the game solely to make Incinerate look better. This is a buff™ Last edited by AkuTenshiiZero on Nov 1, 2016, 9:13:54 PM
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inb4 not viable because ignite immunities
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" It should work like searing bond and righteous fire in that it doesn't ignite perse, but applies the burning status effect. |
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Burn baby burn!
Looking forward to testing it out. | |
¡Totally hyped!
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